Monthly Archives: May 2016

The end of Big game project

Time really does fly. I don´t even know where to begin! The project development has gone up and down and been both great and really hard. The first thing I think about when it comes to BGP (big game project) is that nothing ended up like I had planned when I wrote my first blog post. The goal was to be smart in advance and plan with room for error and so that the project would be completed before the […]

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Program: Graphics

The end of Big game project

Time really does fly. I don´t even know where to begin! The project development has gone up and down and been both great and really hard. The first thing I think about when it comes to BGP (big game project) is that nothing ended up like I had planned when I wrote my first blog post. The goal was to be smart in advance and plan with room for error and so that the project would be completed before the […]

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Program: Graphics

BGP Week 8

Måndag 16/5 Jobbat med guards field of view – Jag följde en tutorial på youtube, i stort sätt går det ut på att skicka ut massa raycast som sedan ritar ut en shader mellan varandra. Ifall en raycast träffas en vägg så kollar den ifall dem två raycast bredvid också träffar en vägg och ifall en av dom inte gör det, så skickas en ny raycast ut i mitten mellan dom. Ifall den nya raycasten inte heller träffar väggen så skapas en […]

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Program: Programming

BGP Week 8

Måndag 16/5 Jobbat med guards field of view – Jag följde en tutorial på youtube, i stort sätt går det ut på att skicka ut massa raycast som sedan ritar ut en shader mellan varandra. Ifall en raycast träffas en vägg så kollar den ifall dem två raycast bredvid också träffar en vägg och ifall en av dom inte gör det, så skickas en ny raycast ut i mitten mellan dom. Ifall den nya raycasten inte heller träffar väggen så skapas en […]

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Program: Programming

Tankar efter GGC16

GGC16 har nu kommit till ett slut och jag har aldrig känt mig så här trött tidigare. Det är både en fysisk trötthet över ha stått upp och gått runt en massa under tre dagar men det är också en mental trötthet för Sam and Nicole är ett spel som ligger mig väldigt nära hjärtat. Och väldigt många blev berörda av spelet, folk har gråtit, haft svårt att hitta ord och bara ha velat krama när de har spelat klart.
En […]

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Program: Programming

Tankar efter GGC16

GGC16 har nu kommit till ett slut och jag har aldrig känt mig så här trött tidigare. Det är både en fysisk trötthet över ha stått upp och gått runt en massa under tre dagar men det är också en mental trötthet för Sam and Nicole är ett spel som ligger mig väldigt nära hjärtat. Och väldigt många blev berörda av spelet, folk har gråtit, haft svårt att hitta ord och bara ha velat krama när de har spelat klart.
En […]

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Program: Programming

Big Game Project – Gotland Game Conference

The game was in pretty good shape to show at the Gotland Game Conference. We had a lot of of bug fixes and balancing to do in the last days, but we planned it all well enough that we never had to do any major crunching. During the conference, it turned out that we had one big bug left. It had to do with the tutorial and made it impossible to create more buildings if the player did one very […]

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Program: Programming

Big Game Project – Gotland Game Conference

The game was in pretty good shape to show at the Gotland Game Conference. We had a lot of of bug fixes and balancing to do in the last days, but we planned it all well enough that we never had to do any major crunching. During the conference, it turned out that we had one big bug left. It had to do with the tutorial and made it impossible to create more buildings if the player did one very […]

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Program: Programming

#8 Big Game Project | Final polish

Hello again, there is not much to write about because the final week consisted of polishing what was already there and removing alot of bugs.

I did some changes to the UI so that our spell icons where visible at all times.
I fixed a bug where our magnet worked inside the editor but not in a standalone build.
I made it so that our day and night manager also changed the ambient light on top of switching color on our directional lights.
I […]

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Program: Programming

#8 Big Game Project | Final polish

Hello again, there is not much to write about because the final week consisted of polishing what was already there and removing alot of bugs.

I did some changes to the UI so that our spell icons where visible at all times.
I fixed a bug where our magnet worked inside the editor but not in a standalone build.
I made it so that our day and night manager also changed the ambient light on top of switching color on our directional lights.
I […]

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Program: Programming

Big Game Project Week 7

This has been the last week of production on our game Kei for the course Big Game Project. It has involved a lot of laughter and some late nights but overall the project has been fun to work on and I am satisfied with the product that we managed to create during the course of only seven weeks.
The last week for me was mostly about finishing the trailer for the game and fixing smaller things that we saw in the […]

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Program: Graphics

Big Game Project Week 7

This has been the last week of production on our game Kei for the course Big Game Project. It has involved a lot of laughter and some late nights but overall the project has been fun to work on and I am satisfied with the product that we managed to create during the course of only seven weeks.
The last week for me was mostly about finishing the trailer for the game and fixing smaller things that we saw in the […]

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Program: Graphics

Week 8 – GGC just begun

This is the moment we have all been waiting for, and working incredibly hard towards.
As I write this, our booth is being crowded with people playing F.R.A.U.S and giving feedback into what they think. So far, it has been majorly positive, even more than I could have imagined.
The difficulty that previously was a concern is actually something some people have been praising, as it adds that extra depth and sense of failure that makes the players feel that much more […]

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Program: Graphics

Week 8 – GGC just begun

This is the moment we have all been waiting for, and working incredibly hard towards.
As I write this, our booth is being crowded with people playing F.R.A.U.S and giving feedback into what they think. So far, it has been majorly positive, even more than I could have imagined.
The difficulty that previously was a concern is actually something some people have been praising, as it adds that extra depth and sense of failure that makes the players feel that much more […]

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Program: Graphics

Spark: The 11 Day Game Jam

GGC (Gotland Game Conference) kicked off today, or rather yesterday, since the clock has passed midnight quite a few hours ago. Somehow me & my group pulled off getting our game done in time with as little bugs as possible to get it onto the show floor, and get an astounding amount of good reviews, and people wanting to see more. We not only made a vertical slice of a game in 11 days, but an entertaining game to boot.
I won’t go […]

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Program: Graphics

Spark: The 11 Day Game Jam

GGC (Gotland Game Conference) kicked off today, or rather yesterday, since the clock has passed midnight quite a few hours ago. Somehow me & my group pulled off getting our game done in time with as little bugs as possible to get it onto the show floor, and get an astounding amount of good reviews, and people wanting to see more. We not only made a vertical slice of a game in 11 days, but an entertaining game to boot.
I won’t go […]

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Program: Graphics

The End of Synapse – Birth of Spark

So… A lot of things have happened during these last two weeks.

Besides my in-between animation work for the past five weeks, I’ve been tasked to search for sound effects for the game, both from YouTube and from the “sound library” extended hard drive from school. I found a total of 12 sounds, as well as potential background music from composer Kevin Macleod.

We had a huge playtesting on May 6th. But during the six weeks we’ve developed Synapse, it seems that […]

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Program: Graphics

The End of Synapse – Birth of Spark

So… A lot of things have happened during these last two weeks.

Besides my in-between animation work for the past five weeks, I’ve been tasked to search for sound effects for the game, both from YouTube and from the “sound library” extended hard drive from school. I found a total of 12 sounds, as well as potential background music from composer Kevin Macleod.

We had a huge playtesting on May 6th. But during the six weeks we’ve developed Synapse, it seems that […]

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Program: Graphics

WEEK #7 – BIG GAME PROJECT – FINAL & GGC

Hey guys!
This is the blogpost for this week! And almost the final blog post. I will probably do one more after GGC with some pictures. So GGC (Gotland Game Conference) is here. What have I done this week? Practically everything. I have been updating the game visually with UI and animated textures. Besides that I have been doing some producer related work. I applied to SGA (Swedish Game Awards) with our game.
So for the UI, I have been updating some […]

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Program: Graphics

WEEK #7 – BIG GAME PROJECT – FINAL & GGC

Hey guys!
This is the blogpost for this week! And almost the final blog post. I will probably do one more after GGC with some pictures. So GGC (Gotland Game Conference) is here. What have I done this week? Practically everything. I have been updating the game visually with UI and animated textures. Besides that I have been doing some producer related work. I applied to SGA (Swedish Game Awards) with our game.
So for the UI, I have been updating some […]

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Program: Graphics

WEEK #7 – BIG GAME PROJECT – FINAL & GGC

Hey guys!
This is the blogpost for this week! And almost the final blog post. I will probably do one more after GGC with some pictures. So GGC (Gotland Game Conference) is here. What have I done this week? Practically everything. I have been updating the game visually with UI and animated textures. Besides that I have been doing some producer related work. I applied to SGA (Swedish Game Awards) with our game.
So for the UI, I have been updating some […]

/ Comments Off on WEEK #7 – BIG GAME PROJECT – FINAL & GGC
Program: Graphics

WEEK #7 – BIG GAME PROJECT – FINAL & GGC

Hey guys!
This is the blogpost for this week! And almost the final blog post. I will probably do one more after GGC with some pictures. So GGC (Gotland Game Conference) is here. What have I done this week? Practically everything. I have been updating the game visually with UI and animated textures. Besides that I have been doing some producer related work. I applied to SGA (Swedish Game Awards) with our game.
So for the UI, I have been updating some […]

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Program: Graphics

WEEK #6 – BIG GAME PROJECT – BETA WEEK!

Hey guys!
I am sorry for not writing last week, I have been so busy and I kind of pushed it away and forgot about it. So this weekend I will write two blog posts, one for last weeks work, and one for this week. Lets start with last week!
So what have I done the past week? I have mostly been doing all-around work. Basically everything was implemented art wise. Mostly the UI needed rework, and I worked with making some […]

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Program: Graphics

WEEK #6 – BIG GAME PROJECT – BETA WEEK!

Hey guys!
I am sorry for not writing last week, I have been so busy and I kind of pushed it away and forgot about it. So this weekend I will write two blog posts, one for last weeks work, and one for this week. Lets start with last week!
So what have I done the past week? I have mostly been doing all-around work. Basically everything was implemented art wise. Mostly the UI needed rework, and I worked with making some […]

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Program: Graphics