Monthly Archives: April 2016

Week 3 BGP

Måndag 11/04 Påbörjad rörelse för spelaren – Började arbeta med monitors. Monitors är rörelsen till spelet F.R.A.U.S, då man som spelar som AI och kommunicerar med fångarna genom teknologi.

Bild 1: Grön fyrkant = aktiverad monitor. Röd fyrkant = avaktiverad monitor. 

 
Jag har gjort så man kan klicka på en monitor så byter den färg från röd till grön eller från grön till röd. Röd menar att den är avstängd och grön är att den är igång.
Gjorde en kollision som kollar efter fångar.
Tisdag 12/04 […]

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Program: Programming

Week 3 BGP

Måndag 11/04 Påbörjad rörelse för spelaren – Började arbeta med monitors. Monitors är rörelsen till spelet F.R.A.U.S, då man som spelar som AI och kommunicerar med fångarna genom teknologi.

Bild 1: Grön fyrkant = aktiverad monitor. Röd fyrkant = avaktiverad monitor. 

 
Jag har gjort så man kan klicka på en monitor så byter den färg från röd till grön eller från grön till röd. Röd menar att den är avstängd och grön är att den är igång.
Gjorde en kollision som kollar efter fångar.
Tisdag 12/04 […]

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Program: Programming

WEEK #2 – BIG GAME PROJECT – VISUALS

Hi again people!
This has been kind of a slow week for me. A couple of other assignments came in between and had to be taken care of. I started out this week by continuing doing high resolution models for the environment.
Halfway through something hit me. The art style we had for our game, the visuals we had for our game, did not say anywhere that you were playing as an AI. We had no visual indicators that showed or explained […]

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Program: Graphics

WEEK #2 – BIG GAME PROJECT – VISUALS

Hi again people!
This has been kind of a slow week for me. A couple of other assignments came in between and had to be taken care of. I started out this week by continuing doing high resolution models for the environment.
Halfway through something hit me. The art style we had for our game, the visuals we had for our game, did not say anywhere that you were playing as an AI. We had no visual indicators that showed or explained […]

/ Comments Off on WEEK #2 – BIG GAME PROJECT – VISUALS
Program: Graphics

WEEK #2 – BIG GAME PROJECT – VISUALS

Hi again people!
This has been kind of a slow week for me. A couple of other assignments came in between and had to be taken care of. I started out this week by continuing doing high resolution models for the environment.
Halfway through something hit me. The art style we had for our game, the visuals we had for our game, did not say anywhere that you were playing as an AI. We had no visual indicators that showed or explained […]

/ Comments Off on WEEK #2 – BIG GAME PROJECT – VISUALS
Program: Graphics

WEEK #2 – BIG GAME PROJECT – VISUALS

Hi again people!
This has been kind of a slow week for me. A couple of other assignments came in between and had to be taken care of. I started out this week by continuing doing high resolution models for the environment.
Halfway through something hit me. The art style we had for our game, the visuals we had for our game, did not say anywhere that you were playing as an AI. We had no visual indicators that showed or explained […]

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Program: Graphics

BGP week 3: The first kiss

This week I’ve been writing dialogue again, which I’m totally fine with because I really like writing! I have written part of the intro for the demo, which is when the player is on a date with Nicole at a café and they have their first kiss.
This is how I structured the scene:

Bascially, at the beginning I give the player a couple of different choices of how to continue the conversation, which then fans out into a number of different […]

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Program: Graphics

BGP week 3: The first kiss

This week I’ve been writing dialogue again, which I’m totally fine with because I really like writing! I have written part of the intro for the demo, which is when the player is on a date with Nicole at a café and they have their first kiss.
This is how I structured the scene:

Bascially, at the beginning I give the player a couple of different choices of how to continue the conversation, which then fans out into a number of different […]

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Program: Graphics

Nudibranch design overview, dev diary#1

Hi!
I have been involved in the development of a game designed to make players sleep better for the past three weeks. I figured I’d start blogging about it, because it is a really interesting and weird project! This is my individual perspective of it as game designer, but we also have an official blog with a general overview of each week’s progress which you can check out here.
The working title is Nudibranch.
In a nutshell, Nudibranch is a smartphone game where you play as a […]

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Program: Graphics

Nudibranch design overview, dev diary#1

Hi!
I have been involved in the development of a game designed to make players sleep better for the past three weeks. I figured I’d start blogging about it, because it is a really interesting and weird project! This is my individual perspective of it as game designer, but we also have an official blog with a general overview of each week’s progress which you can check out here.
The working title is Nudibranch.
In a nutshell, Nudibranch is a smartphone game where you play as a […]

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Program: Graphics

#3 Big Game Project | Construction & Loadout

I’ve continued on the project since last time and this is what I have done:
Construction

I have made it so our settlers can place and construct different buildings. For now there is only one house available but there is functionallity for multiple houses.
In order to build a house the player will need to have a certain amount of resources and when the building is placed the player can order a worker to construct it. This is how i looks:

 
Gear/loadout selection
When our […]

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Program: Programming

#3 Big Game Project | Construction & Loadout

I’ve continued on the project since last time and this is what I have done:
Construction

I have made it so our settlers can place and construct different buildings. For now there is only one house available but there is functionallity for multiple houses.
In order to build a house the player will need to have a certain amount of resources and when the building is placed the player can order a worker to construct it. This is how i looks:

 
Gear/loadout selection
When our […]

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Program: Programming

Quick update!

Hi!
It’s been about a year since my last blog post! There is a simple reason behind this; I felt more like working on games than writing. I’m going to go ahead and get this going again for the current project however!
Before I talk about that though, allow me to give a quick rundown over the past year.
Me and four friends made a game about frogs wrestling up a mountain! We got a  reception that trumped all our expectations, it won some […]

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Program: Graphics

Quick update!

Hi!
It’s been about a year since my last blog post! There is a simple reason behind this; I felt more like working on games than writing. I’m going to go ahead and get this going again for the current project however!
Before I talk about that though, allow me to give a quick rundown over the past year.
Me and four friends made a game about frogs wrestling up a mountain! We got a  reception that trumped all our expectations, it won some […]

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Program: Graphics

Start Working On A New Project

Week 1
This is the week when we try to start working on the project.
Since the project was only in a concept stage we needed to define the game.
So a lot of time was spent on meetings to give the team a unified vision and an overview of the project. One of the first decisions was to use Unity (not Unreal), this was due to the the stability of the engine and that we programmers had a bit more experience with […]

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Program: Programming

Start Working On A New Project

Week 1
This is the week when we try to start working on the project.
Since the project was only in a concept stage we needed to define the game.
So a lot of time was spent on meetings to give the team a unified vision and an overview of the project. One of the first decisions was to use Unity (not Unreal), this was due to the the stability of the engine and that we programmers had a bit more experience with […]

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Program: Programming

First playable

 

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Program: Graphics

First playable

 

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Program: Graphics

Nudibranch!

An image from last weeks testbuild

This is the first blogpost I make about a new project I am working on called Nudibranch.
Nudibranch is a game that me and my team of 5 is working on for the course Big Game Project at Uppsala University, concluding course of my two-year long programme Game design and programming.
Nudibranch is a serious game created with the main thought of helping people fall asleep. It is a game where you play in a serene underwater world […]

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Program: Programming

Nudibranch!

An image from last weeks testbuild

This is the first blogpost I make about a new project I am working on called Nudibranch.
Nudibranch is a game that me and my team of 5 is working on for the course Big Game Project at Uppsala University, concluding course of my two-year long programme Game design and programming.
Nudibranch is a serious game created with the main thought of helping people fall asleep. It is a game where you play in a serene underwater world […]

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Program: Programming

Can a game make you sleep better?

Spring has arrived, and with it the last course of the semester: Big Game Project! This is a course that allows us students to work on creating a part of a game (a so called Vertical Slice), that we then can show to other people and be like: “hey, if you like this we can make more of it, so that’s why you should give us all of your ca$h”.
…Essentially.
 
So, since this is a PrettyBigDeal, I’ve been working since last fall with a particular project that goes […]

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Program: Graphics

Can a game make you sleep better?

Spring has arrived, and with it the last course of the semester: Big Game Project! This is a course that allows us students to work on creating a part of a game (a so called Vertical Slice), that we then can show to other people and be like: “hey, if you like this we can make more of it, so that’s why you should give us all of your ca$h”.
…Essentially.
 
So, since this is a PrettyBigDeal, I’ve been working since last fall with a particular project that goes […]

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Program: Graphics

T-t-t-textures! Symbiosis w.3

Third week in and the first prototype is coming together.

This week I created the most needed assets and then jumped into texturing what we got. Down below I go through the steps of texturing the trees with ZBrush.

I mask off round forms in the tree and use “inflate” to give them a dip. Then I use a custom alpha brush to give the bark texture. Lastly I use a thin brush to go over the dents again and give them […]

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Program: Graphics

T-t-t-textures! Symbiosis w.3

Third week in and the first prototype is coming together.

This week I created the most needed assets and then jumped into texturing what we got. Down below I go through the steps of texturing the trees with ZBrush.

I mask off round forms in the tree and use “inflate” to give them a dip. Then I use a custom alpha brush to give the bark texture. Lastly I use a thin brush to go over the dents again and give them […]

/ Comments Off on T-t-t-textures! Symbiosis w.3
Program: Graphics