Daily Archives: April 24, 2016

BGP week 4: phone menu

This week I’ve been working a bit with art instead of writing, which has been a nice change. We’re thinking of putting the game’s menu in Sam’s phone, which will always be available in the corner of the screen. From the menu, the player can travel, view their relationships with other characers and invite friends to go out with you. Another thing I personally would like to add is something like a diary or journal, where notes appear after events […]

/ Comments Off on BGP week 4: phone menu
Program: Graphics

BGP week 4: phone menu

This week I’ve been working a bit with art instead of writing, which has been a nice change. We’re thinking of putting the game’s menu in Sam’s phone, which will always be available in the corner of the screen. From the menu, the player can travel, view their relationships with other characers and invite friends to go out with you. Another thing I personally would like to add is something like a diary or journal, where notes appear after events […]

/ Comments Off on BGP week 4: phone menu
Program: Graphics

BigGameProject – blog 3

Den här veckan har jag fokuserat majoriteten av min tid på objekt som spelaren kan trycka på.
För att vara mer exakt så har jag jobbat på hur vi bestämmer vad varje objekt ska göra. Jag har gjort två separata scripts för att få resultatet på bilden. Det första håller i alla värden och funktioner som alla objekt kan utföra. Till exempel värden som bestämmer vad objektet ska visa för effekter och hur länge objektet gör det den ska göra. Det […]

/ Comments Off on BigGameProject – blog 3
Program: Programming

BigGameProject – blog 3

Den här veckan har jag fokuserat majoriteten av min tid på objekt som spelaren kan trycka på.
För att vara mer exakt så har jag jobbat på hur vi bestämmer vad varje objekt ska göra. Jag har gjort två separata scripts för att få resultatet på bilden. Det första håller i alla värden och funktioner som alla objekt kan utföra. Till exempel värden som bestämmer vad objektet ska visa för effekter och hur länge objektet gör det den ska göra. Det […]

/ Comments Off on BigGameProject – blog 3
Program: Programming

WEEK #3 – BIG GAME PROJECT – LOGO

Hey guys whats up!
So this week has been intense. Next week we have our Alpha deadline, and this friday we had playtesting with the rest of our class. That was more or less our first deadline to have something playable. I think we managed to do very well, even though we had a couple of bugs, the game is finally shaping up to something we visualized in the pre production phase.
So what have I done this week? Well first I […]

/ Comments Off on WEEK #3 – BIG GAME PROJECT – LOGO
Program: Graphics

WEEK #3 – BIG GAME PROJECT – LOGO

Hey guys whats up!
So this week has been intense. Next week we have our Alpha deadline, and this friday we had playtesting with the rest of our class. That was more or less our first deadline to have something playable. I think we managed to do very well, even though we had a couple of bugs, the game is finally shaping up to something we visualized in the pre production phase.
So what have I done this week? Well first I […]

/ Comments Off on WEEK #3 – BIG GAME PROJECT – LOGO
Program: Graphics

WEEK #3 – BIG GAME PROJECT – LOGO

Hey guys whats up!
So this week has been intense. Next week we have our Alpha deadline, and this friday we had playtesting with the rest of our class. That was more or less our first deadline to have something playable. I think we managed to do very well, even though we had a couple of bugs, the game is finally shaping up to something we visualized in the pre production phase.
So what have I done this week? Well first I […]

/ Comments Off on WEEK #3 – BIG GAME PROJECT – LOGO
Program: Graphics

WEEK #3 – BIG GAME PROJECT – LOGO

Hey guys whats up!
So this week has been intense. Next week we have our Alpha deadline, and this friday we had playtesting with the rest of our class. That was more or less our first deadline to have something playable. I think we managed to do very well, even though we had a couple of bugs, the game is finally shaping up to something we visualized in the pre production phase.
So what have I done this week? Well first I […]

/ Comments Off on WEEK #3 – BIG GAME PROJECT – LOGO
Program: Graphics

Week 4 – Visuals nearly getting there!

This week have been rather sporadic, I have been flailing around all over on various tasks and areas for the game.
The visuals are even closer than before to being finalized, it went by quite quickly once it became clear what we wanted the game to look like, what remains is mainly polish, polish and some more polish.

Note: Yes the giant red boxes and red/blue bars are indeed placeholders.

What remains is designing the UI, implementing it and after that, the game […]

/ Comments Off on Week 4 – Visuals nearly getting there!
Program: Graphics

Week 4 – Visuals nearly getting there!

This week have been rather sporadic, I have been flailing around all over on various tasks and areas for the game.
The visuals are even closer than before to being finalized, it went by quite quickly once it became clear what we wanted the game to look like, what remains is mainly polish, polish and some more polish.

Note: Yes the giant red boxes and red/blue bars are indeed placeholders.

What remains is designing the UI, implementing it and after that, the game […]

/ Comments Off on Week 4 – Visuals nearly getting there!
Program: Graphics

Big Game Project, Week 3.

This week has been unproductive on my side.
Monday started with continuous production of sounds for the first enemy in the game, spinning attacks, menacing bleeps and a hover effect for its movement.
Tuesday proceeded with recording of some of Kei’s phrases. The school staff has been most helpful in this regard.
Before wednesday could come, however, I was struck down with some sort of virus or bug…. I’m not sure, and I was bedridden wednesday-friday.

/ Comments Off on Big Game Project, Week 3.
Program: Graphics

Big Game Project, Week 3.

This week has been unproductive on my side.
Monday started with continuous production of sounds for the first enemy in the game, spinning attacks, menacing bleeps and a hover effect for its movement.
Tuesday proceeded with recording of some of Kei’s phrases. The school staff has been most helpful in this regard.
Before wednesday could come, however, I was struck down with some sort of virus or bug…. I’m not sure, and I was bedridden wednesday-friday.

/ Comments Off on Big Game Project, Week 3.
Program: Graphics

Practical benefits of Agile and Scrum

As I wrote in my previous blog post, I am currently involved with a game project at my university. During this project, I am also doing some research about the work method Agile and Scrum. I am very curious about both Agile and Scrum and how it affects projects and the persons involved with it. This project gives me an opportunity to actually see in real-time how Agile combined with Scrum works in practice and what the benefits are. The […]

/ Comments Off on Practical benefits of Agile and Scrum
Program: Graphics

Practical benefits of Agile and Scrum

As I wrote in my previous blog post, I am currently involved with a game project at my university. During this project, I am also doing some research about the work method Agile and Scrum. I am very curious about both Agile and Scrum and how it affects projects and the persons involved with it. This project gives me an opportunity to actually see in real-time how Agile combined with Scrum works in practice and what the benefits are. The […]

/ Comments Off on Practical benefits of Agile and Scrum
Program: Graphics

4. Strangers

Under den gångna veckan har jag fokuserat på att designa och rita främlingarna man kan stöta på i spelet. Dessa karaktärer kommer vara randomiserade. Här ville vi få med olika åldersgrupper och typer av personer.

 
Här är några förslag på hur de kvinnliga karaktärerna skulle kunna se ut och färgas:

/ Comments Off on 4. Strangers
Program: Graphics

4. Strangers

Under den gångna veckan har jag fokuserat på att designa och rita främlingarna man kan stöta på i spelet. Dessa karaktärer kommer vara randomiserade. Här ville vi få med olika åldersgrupper och typer av personer.

 
Här är några förslag på hur de kvinnliga karaktärerna skulle kunna se ut och färgas:

/ Comments Off on 4. Strangers
Program: Graphics

Practical benefits of Agile and Scrum

As I wrote in my previous blog post, I am currently involved with a game project at my university. During this project, I am also doing some research about the work method Agile and Scrum. I am very curious about both Agile and Scrum and how it affects projects and the persons involved with it. This project gives me an opportunity to actually see in real-time how Agile combined with Scrum works in practice and what the benefits are. The […]

/ Comments Off on Practical benefits of Agile and Scrum
Program: Graphics

Practical benefits of Agile and Scrum

As I wrote in my previous blog post, I am currently involved with a game project at my university. During this project, I am also doing some research about the work method Agile and Scrum. I am very curious about both Agile and Scrum and how it affects projects and the persons involved with it. This project gives me an opportunity to actually see in real-time how Agile combined with Scrum works in practice and what the benefits are. The […]

/ Comments Off on Practical benefits of Agile and Scrum
Program: Graphics

#4 Big Game Project | Refine System, Skill tree and building GUI

Hello again!
This week I’ve worked on alot of different stuff such as:

Canvas healthbars
Refining system
Implemented new building models
A turnip farm
A skill tree + GUI for it
Building GUI

Among theese the more complex ones were the refine system and skill tree.
Refine System
The refine system converts a raw resources into a refined one.
Examples:
Log -> Planks
Iron ore -> Iron Ingots
Stone -> Bricks
The settlers in our game can refine the raw resources in different buildings such as sawmill, masonry and smeltery. These buildings all work with the same mechanic. […]

/ Comments Off on #4 Big Game Project | Refine System, Skill tree and building GUI
Program: Programming

#4 Big Game Project | Refine System, Skill tree and building GUI

Hello again!
This week I’ve worked on alot of different stuff such as:

Canvas healthbars
Refining system
Implemented new building models
A turnip farm
A skill tree + GUI for it
Building GUI

Among theese the more complex ones were the refine system and skill tree.
Refine System
The refine system converts a raw resources into a refined one.
Examples:
Log -> Planks
Iron ore -> Iron Ingots
Stone -> Bricks
The settlers in our game can refine the raw resources in different buildings such as sawmill, masonry and smeltery. These buildings all work with the same mechanic. […]

/ Comments Off on #4 Big Game Project | Refine System, Skill tree and building GUI
Program: Programming