Daily Archives: April 4, 2016

New Course: Theme Park!

 
 
Top picture is art made by famous swedish children painter John Bauer. Below is my art made inspired by him.
Hello again everyone!
We’re done with Potato Pirates. With a new group I’m creating a new game: Trust!
Trust is a game about physical interaction and.. HUGS! We are making a game about being lost in the woods as a child. Two players must somehow find their way out of a scary fairy tale like forest. The two players will wear vests or […]

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Program: Graphics

New Course: Theme Park!

 
 
Top picture is art made by famous swedish children painter John Bauer. Below is my art made inspired by him.
Hello again everyone!
We’re done with Potato Pirates. With a new group I’m creating a new game: Trust!
Trust is a game about physical interaction and.. HUGS! We are making a game about being lost in the woods as a child. Two players must somehow find their way out of a scary fairy tale like forest. The two players will wear vests or […]

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Program: Graphics

Design Decisions

My name is Marcus Litholm and I am currently Lead Designer for the game Project: Floating Islands, the game is a survival RTS game where the player will have to control settlers on two separate layers. One is above on an island where they can concentrate on base-building and refinement, the other is down below in a jungle where the player will focus on resource gathering and combat.
Throughout the first week I’ve been concentrating on designing different aspects of the […]

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Program: Graphics

Design Decisions

My name is Marcus Litholm and I am currently Lead Designer for the game Project: Floating Islands, the game is a survival RTS game where the player will have to control settlers on two separate layers. One is above on an island where they can concentrate on base-building and refinement, the other is down below in a jungle where the player will focus on resource gathering and combat.
Throughout the first week I’ve been concentrating on designing different aspects of the […]

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Program: Graphics

Nihteana: Animations

A while ago I finished Nihteana’s animations, at least up until a point where I could do no more before I could see all of them implemented correctly in the engine. Fortunately the coders have not found any issues so far.

Nihteana out for a walk, testing the rig and skin in 3Ds Max

I had all my mocap data cleaned since before Christmas and the frames which I was going to use selected. As expected […]

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Program: Graphics

Nihteana: Animations

A while ago I finished Nihteana’s animations, at least up until a point where I could do no more before I could see all of them implemented correctly in the engine. Fortunately the coders have not found any issues so far.

Nihteana out for a walk, testing the rig and skin in 3Ds Max

I had all my mocap data cleaned since before Christmas and the frames which I was going to use selected. As expected […]

/ Comments Off on Nihteana: Animations
Program: Graphics