Daily Archives: March 17, 2016
Game Design #6
The last weeks blogg post I explained the set backs that occurred upon using OpenGL and not the SGML’s standard. It was a major problem that we had that needed to be brought up and explained so others could understand what happened. The last thing I said was that I started making a menu, awfully defused unfortunate. But will be more explained and processed in this post.
So I started doing a menu where you can choose between, (going back to level […]
Game Design #6
The last weeks blogg post I explained the set backs that occurred upon using OpenGL and not the SGML’s standard. It was a major problem that we had that needed to be brought up and explained so others could understand what happened. The last thing I said was that I started making a menu, awfully defused unfortunate. But will be more explained and processed in this post.
So I started doing a menu where you can choose between, (going back to level […]