Daily Archives: February 3, 2016
Test! Creating a blog?
Okay! I’ve started a blog and testing a post!
Reworking the Game Design Document
This week has seen several revisions to the game document once more as the project prototype is fleshed out to meet demands for testing. These will be the main focus of this week’s post, beyond a quick review of the work done last week and examination of how Scrum has worked for our team.
Scrum
I worked as a producer and hence held Scrum management as my extra assignment, setting up a product backlog for future development and giving out tasks to […]
Reworking the Game Design Document
This week has seen several revisions to the game document once more as the project prototype is fleshed out to meet demands for testing. These will be the main focus of this week’s post, beyond a quick review of the work done last week and examination of how Scrum has worked for our team.
Scrum
I worked as a producer and hence held Scrum management as my extra assignment, setting up a product backlog for future development and giving out tasks to […]
Back to ZBrush
Since we finally got our release out I have been able to get back to working on Nihteana. There were a few things that needed fixing but most of the work was to create the missing pieces, such as armour and belt. I had not prioritised them earlier since I wanted to test the main body in animation before completing her. In case there were any problems it would be easier to adjust before adding details. Once I got to […]
Back to ZBrush
Since we finally got our release out I have been able to get back to working on Nihteana. There were a few things that needed fixing but most of the work was to create the missing pieces, such as armour and belt. I had not prioritised them earlier since I wanted to test the main body in animation before completing her. In case there were any problems it would be easier to adjust before adding details. Once I got to […]