Daily Archives: December 17, 2015
Bomberman Clone, Setting up everything and getting the engine ready!
Hello readers, in my current course “Spelprogrammering I” I have been given an assignment to remake an old game. The game I have chosen to remake is Bomberman. I will also be trying to implement online multiplayer. So be sure to follow through my journey of discovery!
Some of the first thing I did was trying to get a clear idea how I would progress with coding the game. I started by making small notes of different classes and functions I would need for […]
Bomberman Clone, Setting up everything and getting the engine ready!
Hello readers, in my current course “Spelprogrammering I” I have been given an assignment to remake an old game. The game I have chosen to remake is Bomberman. I will also be trying to implement online multiplayer. So be sure to follow through my journey of discovery!
Some of the first thing I did was trying to get a clear idea how I would progress with coding the game. I started by making small notes of different classes and functions I would need for […]
Motion Capture -Tamarrion
A few weeks ago we had a motion capture shoot, this was necessary as we are switching to PC controls and needed new animations for Tamarrion to fit the new movement system and to record animations for the new boss that I am working on.
We had some problems setting up and our first attempt failed as something went wrong with the files that did not know where to search for the markerset. For our second attempt we got some help […]
Motion Capture -Tamarrion
A few weeks ago we had a motion capture shoot, this was necessary as we are switching to PC controls and needed new animations for Tamarrion to fit the new movement system and to record animations for the new boss that I am working on.
We had some problems setting up and our first attempt failed as something went wrong with the files that did not know where to search for the markerset. For our second attempt we got some help […]
Editor tabbing
Last week I was done with the restructuring. And I added some new graphics to the layout. We discovered that the graphics we had caused a problem with the professional version of Unity and because of that we needed to fix the graphics. So I made the graphics for it, even if it isn’t the final graphics.
This week I decided to start with a task I have been putting on hold for the longest time. Tabbing between fields. I did […]
Editor tabbing
Last week I was done with the restructuring. And I added some new graphics to the layout. We discovered that the graphics we had caused a problem with the professional version of Unity and because of that we needed to fix the graphics. So I made the graphics for it, even if it isn’t the final graphics.
This week I decided to start with a task I have been putting on hold for the longest time. Tabbing between fields. I did […]
GameDev Xmas Challenge – Hour 14: Start menu BG
So I fixed up the submenu transition effect and while it works as intended I’m not sure it looks too good, but it’ll suffice for now . The bigger detail I added was that I changed up the boring and creepy fully black background to something a bit more interesting:
December 17, 2015 / Comments Off on GameDev Xmas Challenge – Hour 14: Start menu BG
GameDev Xmas Challenge – Hour 14: Start menu BG
So I fixed up the submenu transition effect and while it works as intended I’m not sure it looks too good, but it’ll suffice for now . The bigger detail I added was that I changed up the boring and creepy fully black background to something a bit more interesting:
December 17, 2015 / Comments Off on GameDev Xmas Challenge – Hour 14: Start menu BG