Daily Archives: December 29, 2015

Bomberman Clone, 2D Camera

Hello dear readers! Today I will talk about my 2D camera class, why I created it, why I don’t really use it and why I chose to keep it. The 2D camera class was first created as a solution for having bigger maps than would fit on the screen (I had plans to make big challenge levels that you could play alone against AI “zombies”, similar to the first original bomberman).
It would allow the camera to move around the map and […]

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Program: Programming

Bomberman Clone, 2D Camera

Hello dear readers! Today I will talk about my 2D camera class, why I created it, why I don’t really use it and why I chose to keep it. The 2D camera class was first created as a solution for having bigger maps than would fit on the screen (I had plans to make big challenge levels that you could play alone against AI “zombies”, similar to the first original bomberman).
It would allow the camera to move around the map and […]

/ Comments Off on Bomberman Clone, 2D Camera
Program: Programming