Daily Archives: December 6, 2015
Week 4, Hey… you got something on your face, let me clean it up!
So this week we had to clean up our old character from week 2, and draw clean line-art. We also had to make a turnaround of the same character. This time I was a bit slow though. And didn’t do my best work as I had to rush it in in time. I was really disappointed of myself and decided to re-clean both of them on my free time.
Here you can see the original assignments, and the re-cleaned ones.
[…]
Week 4, Hey… you got something on your face, let me clean it up!
So this week we had to clean up our old character from week 2, and draw clean line-art. We also had to make a turnaround of the same character. This time I was a bit slow though. And didn’t do my best work as I had to rush it in in time. I was really disappointed of myself and decided to re-clean both of them on my free time.
Here you can see the original assignments, and the re-cleaned ones.
[…]
GameDev Xmas Challenge – Day 5: Minor graphical updates
Five days of #OneHourGameDev done, though today I was a tad bit busy and therefore I’m late on this post
Today I started out with creating a very basic start menu. I fiddled a bit with UMG button styling but soon realized that I had to rethink how to design the buttons. I ended up with just a plain but clean solid-colored button and decided to move on to the more pressing matter of the detection of a tied game, which is […]
GameDev Xmas Challenge – Day 5: Minor graphical updates
Five days of #OneHourGameDev done, though today I was a tad bit busy and therefore I’m late on this post
Today I started out with creating a very basic start menu. I fiddled a bit with UMG button styling but soon realized that I had to rethink how to design the buttons. I ended up with just a plain but clean solid-colored button and decided to move on to the more pressing matter of the detection of a tied game, which is […]