Monthly Archives: December 2015
Bomberman Clone, 2D Camera
Hello dear readers! Today I will talk about my 2D camera class, why I created it, why I don’t really use it and why I chose to keep it. The 2D camera class was first created as a solution for having bigger maps than would fit on the screen (I had plans to make big challenge levels that you could play alone against AI “zombies”, similar to the first original bomberman).
It would allow the camera to move around the map and […]
Bomberman Clone, 2D Camera
Hello dear readers! Today I will talk about my 2D camera class, why I created it, why I don’t really use it and why I chose to keep it. The 2D camera class was first created as a solution for having bigger maps than would fit on the screen (I had plans to make big challenge levels that you could play alone against AI “zombies”, similar to the first original bomberman).
It would allow the camera to move around the map and […]
#2 Trying to make my image move…
My second post.
So i´ve just started to try making my character move, and i am abit stuck to be honest. I have coded the arrow keys to move up, down, left, right but it only flyes up and out of the screen.
That is about it.. I have not gotten any further. We will see how it goes in the next post!
#2 Trying to make my image move…
My second post.
So i´ve just started to try making my character move, and i am abit stuck to be honest. I have coded the arrow keys to move up, down, left, right but it only flyes up and out of the screen.
That is about it.. I have not gotten any further. We will see how it goes in the next post!
#1 My First Programing Lesson
So im in college and have programing and gamemaking as courses, and at this moment we are programing. The first of our big assignments are to build an 2D game where we had about 10 games to choose from. I chose Super Mario Bros. We have made the game Arkenoid so we got a pretty solid starting ground as code but I must say, its so damn hard! Im sitting right now and just trying to figure out how to […]
#1 My First Programing Lesson
So im in college and have programing and gamemaking as courses, and at this moment we are programing. The first of our big assignments are to build an 2D game where we had about 10 games to choose from. I chose Super Mario Bros. We have made the game Arkenoid so we got a pretty solid starting ground as code but I must say, its so damn hard! Im sitting right now and just trying to figure out how to […]
GameDev Xmas Challenge – Hour 20-24: Markers and audio
Hello readers, this will be the final content/project update blog post for the #OneHourGameDev project I’ve been working on as we are now post-xmas and “done”. There will be an additional summary post later when I’ve managed to compile all time-lapses into one single (and heavily speed-up) time-lapse! Exciting stuff.
So what has actually happened during these last few hours? Mainly some focus on completeness and a few additional extra features and functions. One such feature is that you now can […]
GameDev Xmas Challenge – Hour 20-24: Markers and audio
Hello readers, this will be the final content/project update blog post for the #OneHourGameDev project I’ve been working on as we are now post-xmas and “done”. There will be an additional summary post later when I’ve managed to compile all time-lapses into one single (and heavily speed-up) time-lapse! Exciting stuff.
So what has actually happened during these last few hours? Mainly some focus on completeness and a few additional extra features and functions. One such feature is that you now can […]
Texturing
Recently I have been serving as the assistant of our environment artist, helping him out with finishing the environment assets for Lord Valac’s new room. I have done a few sprites that he will use for spell effects, but mostly I have been working on painting textures.
When we felt that we were falling too far behind schedule, due to all the things we have had to redo or had problems with, we decided to write down every single asset that […]
Texturing
Recently I have been serving as the assistant of our environment artist, helping him out with finishing the environment assets for Lord Valac’s new room. I have done a few sprites that he will use for spell effects, but mostly I have been working on painting textures.
When we felt that we were falling too far behind schedule, due to all the things we have had to redo or had problems with, we decided to write down every single asset that […]
Concept Art – Week 6 + 7
So these past weeks we have been working on character design assignments for an Alice in Wonderland-themed car commercial about a woman from the ordinary world who falls/dreams herself into the colourful and festive Wonderland. We had the script and some simple keywords to work with but besides that it was very much up to us to find a style. So first off we assembled a moodboard to establish the overall direction we wanted to go for (go go Pinterest-powers, activate!)
I […]
Concept Art – Week 6 + 7
So these past weeks we have been working on character design assignments for an Alice in Wonderland-themed car commercial about a woman from the ordinary world who falls/dreams herself into the colourful and festive Wonderland. We had the script and some simple keywords to work with but besides that it was very much up to us to find a style. So first off we assembled a moodboard to establish the overall direction we wanted to go for (go go Pinterest-powers, activate!)
I […]
GameDev Xmas Challenge – Hour 15-19: Juice
Huge-ish update on the #OneHourGameDev project. I have been off with the blogging and updating lately but I’ve still been doing major work. Since the last update there has been structural code improvements, subtle scene transitions to avoid harsh level changes, in-game quit button, ability to enter players’ names and a new in-game background to spice the juiciness up! Even though the TODO sheet is slowly getting more green and less red there is still much to be […]
GameDev Xmas Challenge – Hour 15-19: Juice
Huge-ish update on the #OneHourGameDev project. I have been off with the blogging and updating lately but I’ve still been doing major work. Since the last update there has been structural code improvements, subtle scene transitions to avoid harsh level changes, in-game quit button, ability to enter players’ names and a new in-game background to spice the juiciness up! Even though the TODO sheet is slowly getting more green and less red there is still much to be […]
Traveling
We recently got back from DreamHack Winter 2015 in Jönköping, it was the last time this season that we will be showing Tamarrion at show floors.
Our booth at DremHack Winter
It felt as if our booth was quite small and perhaps did not have the best placement, so there was not really that much traffic passing through. We did have some players that seemed to really enjoy playing Tamarrion in spite of that and we handed out […]
Traveling
We recently got back from DreamHack Winter 2015 in Jönköping, it was the last time this season that we will be showing Tamarrion at show floors.
Our booth at DremHack Winter
It felt as if our booth was quite small and perhaps did not have the best placement, so there was not really that much traffic passing through. We did have some players that seemed to really enjoy playing Tamarrion in spite of that and we handed out […]
Nihteana
I have previously posted a sneak peek of the new boss that I have been working on, I have already written a long blog post about her on our devblog which can be seen here, but I thought I would just show some pictures of her character concept here as well.
The initial thought was that the first boss was supposed to be a lower ranked male […]
Nihteana
I have previously posted a sneak peek of the new boss that I have been working on, I have already written a long blog post about her on our devblog which can be seen here, but I thought I would just show some pictures of her character concept here as well.
The initial thought was that the first boss was supposed to be a lower ranked male […]
Bomberman Clone, Setting up everything and getting the engine ready!
Hello readers, in my current course “Spelprogrammering I” I have been given an assignment to remake an old game. The game I have chosen to remake is Bomberman. I will also be trying to implement online multiplayer. So be sure to follow through my journey of discovery!
Some of the first thing I did was trying to get a clear idea how I would progress with coding the game. I started by making small notes of different classes and functions I would need for […]
Bomberman Clone, Setting up everything and getting the engine ready!
Hello readers, in my current course “Spelprogrammering I” I have been given an assignment to remake an old game. The game I have chosen to remake is Bomberman. I will also be trying to implement online multiplayer. So be sure to follow through my journey of discovery!
Some of the first thing I did was trying to get a clear idea how I would progress with coding the game. I started by making small notes of different classes and functions I would need for […]
Motion Capture -Tamarrion
A few weeks ago we had a motion capture shoot, this was necessary as we are switching to PC controls and needed new animations for Tamarrion to fit the new movement system and to record animations for the new boss that I am working on.
We had some problems setting up and our first attempt failed as something went wrong with the files that did not know where to search for the markerset. For our second attempt we got some help […]
Motion Capture -Tamarrion
A few weeks ago we had a motion capture shoot, this was necessary as we are switching to PC controls and needed new animations for Tamarrion to fit the new movement system and to record animations for the new boss that I am working on.
We had some problems setting up and our first attempt failed as something went wrong with the files that did not know where to search for the markerset. For our second attempt we got some help […]
Editor tabbing
Last week I was done with the restructuring. And I added some new graphics to the layout. We discovered that the graphics we had caused a problem with the professional version of Unity and because of that we needed to fix the graphics. So I made the graphics for it, even if it isn’t the final graphics.
This week I decided to start with a task I have been putting on hold for the longest time. Tabbing between fields. I did […]
Editor tabbing
Last week I was done with the restructuring. And I added some new graphics to the layout. We discovered that the graphics we had caused a problem with the professional version of Unity and because of that we needed to fix the graphics. So I made the graphics for it, even if it isn’t the final graphics.
This week I decided to start with a task I have been putting on hold for the longest time. Tabbing between fields. I did […]