Monthly Archives: May 2015
Warpers – Dynamic Cameras
I’m currently taking the course Big Game Project at Uppsala University – Campus Gotland, where the goal is to have, after 10 weeks, a working vertical slice of a game which might have the potential to become a product worth selling at a later stage.
We’re now five weeks into the production of the game Warpers and this time I’ll write about the camera system which gives Warpers a smoother feel than more traditional top-down cameras. Warpers have multiple scenarios […]
Warpers – Dynamic Cameras
I’m currently taking the course Big Game Project at Uppsala University – Campus Gotland, where the goal is to have, after 10 weeks, a working vertical slice of a game which might have the potential to become a product worth selling at a later stage.
We’re now five weeks into the production of the game Warpers and this time I’ll write about the camera system which gives Warpers a smoother feel than more traditional top-down cameras. Warpers have multiple scenarios […]
Five Weeks Down
This week has gone by super fast and I am still feeling a bit stressed, I think that we will need to kick in an even higher gear next week.
I do have a lot of tasks that demand my attention but I will focus on what I have done for the main character this week. Firstly I needed to make even more changes to the braid after getting feedback from our teachers, which meant redoing the high-poly for it as […]
Five Weeks Down
This week has gone by super fast and I am still feeling a bit stressed, I think that we will need to kick in an even higher gear next week.
I do have a lot of tasks that demand my attention but I will focus on what I have done for the main character this week. Firstly I needed to make even more changes to the braid after getting feedback from our teachers, which meant redoing the high-poly for it as […]
Big Game Project – Week 5 – Alpha
This Week we had the alpha testing for the project, we got some very useful feedback during the testing session. We have fallen a bit behind schedule and we didn’t have everything we wanted implemented to the alpha. As it looks now we might need to cut some parts out of the game and focus … Continue reading Big Game Project – Week 5 – Alpha
Big Game Project – Week 5 – Alpha
This Week we had the alpha testing for the project, we got some very useful feedback during the testing session. We have fallen a bit behind schedule and we didn’t have everything we wanted implemented to the alpha. As it looks now we might need to cut some parts out of the game and focus … Continue reading Big Game Project – Week 5 – Alpha
Week 5 – Tamarrion – The Alpha
Time for Alpha!
So, we’ve just finished our Alpha, and had our game analyzed by a jury of Game Designers for well known companies.
I’m in charge of taking the feedback from anyone giving us feedback. This means that I’ve got to take down any and all feedback given to us, convert that to Data and cipher what it entails, and how it is relevant to the continuation of our development.
So, let’s talk a bit about the feedback we’ve been given and […]
Week 5 – Tamarrion – The Alpha
Time for Alpha!
So, we’ve just finished our Alpha, and had our game analyzed by a jury of Game Designers for well known companies.
I’m in charge of taking the feedback from anyone giving us feedback. This means that I’ve got to take down any and all feedback given to us, convert that to Data and cipher what it entails, and how it is relevant to the continuation of our development.
So, let’s talk a bit about the feedback we’ve been given and […]
Scrap Pirates – Big Game Project – Blog Post #3
This week for me has mostly been about creating moving platforms.
Most problems occurring whilst creating the moving platforms were simple mistakes with easy fixes, such as forgetting to create platforms that can go down/left, and not just right/up and able to go back their starting point.
When a moving platform is placed in the game scene, both speed and what distance to move can be set. Then, the script of moving platforms will check if the distance is horizontal/vertical and if the […]
Scrap Pirates – Big Game Project – Blog Post #3
This week for me has mostly been about creating moving platforms.
Most problems occurring whilst creating the moving platforms were simple mistakes with easy fixes, such as forgetting to create platforms that can go down/left, and not just right/up and able to go back their starting point.
When a moving platform is placed in the game scene, both speed and what distance to move can be set. Then, the script of moving platforms will check if the distance is horizontal/vertical and if the […]
BGP 2015 – fourth week: loops, turns, rotations & illness
Hello!
This week has been pretty bad for me because I’ve been ill for the most part and as such have not been able to work as much on the project. It really does wonders for your stress levels.
I have been able fix the custom gravity effect for loops and turns by making prefabs that are essentially trigger boxes that apply a gravity effect on any players within them. The direction of the gravity effect is determined by the rotation […]
BGP 2015 – fourth week: loops, turns, rotations & illness
Hello!
This week has been pretty bad for me because I’ve been ill for the most part and as such have not been able to work as much on the project. It really does wonders for your stress levels.
I have been able fix the custom gravity effect for loops and turns by making prefabs that are essentially trigger boxes that apply a gravity effect on any players within them. The direction of the gravity effect is determined by the rotation […]
Big Game Project; Week 5
For this week I will try to discuss the alpha testing and how it went.
The goals for alpha was that we should have:
– A playable map and some fights that could go on.
– Harakat mode should be functional and the magic casting and combinations should be available.
– A menu should be implemented.
All in all the level will be whiteboxed and tested to see if it follows a progression. The build should be in a stage where the game features […]
Big Game Project; Week 5
For this week I will try to discuss the alpha testing and how it went.
The goals for alpha was that we should have:
– A playable map and some fights that could go on.
– Harakat mode should be functional and the magic casting and combinations should be available.
– A menu should be implemented.
All in all the level will be whiteboxed and tested to see if it follows a progression. The build should be in a stage where the game features […]
BGP (Scrap Pirates) – Week 5
It is the fifth week of the project, and it has been a week of feedback, reflection and discussion.
We have continued to scope down the game and discussed it in general this week, since we got a lot of good feedback from the open playtesting last week and the alpha testing that was this week. We are going to continue doing that at the beginning of the next week, and because we are changing the game a bit at the […]
BGP (Scrap Pirates) – Week 5
It is the fifth week of the project, and it has been a week of feedback, reflection and discussion.
We have continued to scope down the game and discussed it in general this week, since we got a lot of good feedback from the open playtesting last week and the alpha testing that was this week. We are going to continue doing that at the beginning of the next week, and because we are changing the game a bit at the […]
Week 4
Hello everybody, this week wont be much about my position as A.I but as a small update on my course in general and what I’ve been up to otherwise.
So, the reason why I am making these weekly posts is because of a course as an A.I programmer for a demo of a game, but I am also writing a dissertation on my time as well.
My relevant questions and reason for my dissertation is to understand how I need to create […]
Week 4
Hello everybody, this week wont be much about my position as A.I but as a small update on my course in general and what I’ve been up to otherwise.
So, the reason why I am making these weekly posts is because of a course as an A.I programmer for a demo of a game, but I am also writing a dissertation on my time as well.
My relevant questions and reason for my dissertation is to understand how I need to create […]
BGP Week 5: HUD!
A new week, and still a seemingly endless pile of tasks to be done! After discussing with my group about whether or not I should continue working on the level generation, we came to the conclusion that it was probably best to put me on other tasks instead, prioritizing having an actual game instead of something half-finished with one cool way of generating levels. Thus, the level generation from the earlier posts was put on the backburner indefinitely, and I […]
BGP Week 5: HUD!
A new week, and still a seemingly endless pile of tasks to be done! After discussing with my group about whether or not I should continue working on the level generation, we came to the conclusion that it was probably best to put me on other tasks instead, prioritizing having an actual game instead of something half-finished with one cool way of generating levels. Thus, the level generation from the earlier posts was put on the backburner indefinitely, and I […]
BGP Art – Creating the Level
Last week was fairly uneventful since I spent most of the time just finishing up most of the assets without any problems or hiccups.
This week though was a lot more eventful since I started to “dress the set” or “pimp the level”! So I have been taking or white boxed level, designed by Adam Wrange and started to move away from prototype stage by placing our assets in the level, playing with the lighting and trying to create a […]
BGP Art – Creating the Level
Last week was fairly uneventful since I spent most of the time just finishing up most of the assets without any problems or hiccups.
This week though was a lot more eventful since I started to “dress the set” or “pimp the level”! So I have been taking or white boxed level, designed by Adam Wrange and started to move away from prototype stage by placing our assets in the level, playing with the lighting and trying to create a […]
Week 4 and 5 project update.
Hello everyone! Last week I didn’t have the time or energy to write about what I did and how it went. That’s why this will be a double update of what I did last week and this week! Let’s start shall we?
Week 4
During week 4 I was working a lot with creating a logo, and most of the week was spent thinking about how to make it look good and still retain the feel of the game… Unfortunately, I didn’t […]
Week 4 and 5 project update.
Hello everyone! Last week I didn’t have the time or energy to write about what I did and how it went. That’s why this will be a double update of what I did last week and this week! Let’s start shall we?
Week 4
During week 4 I was working a lot with creating a logo, and most of the week was spent thinking about how to make it look good and still retain the feel of the game… Unfortunately, I didn’t […]