Daily Archives: May 19, 2015
GodFire Forge – Trailer!
GODFIRE FORGETheme Park 2015
Hello dwellers! Long time no see. It is now less than one week left for GGC (Gotland Game Conference) which will be on sunday this weekend.
And now, what you all have been waiting for. Sleipnir Games proudly present the GodFire Forge trailer! Enjoy 🙂
GodFire Forge – Trailer!
GODFIRE FORGETheme Park 2015
Hello dwellers! Long time no see. It is now less than one week left for GGC (Gotland Game Conference) which will be on sunday this weekend.
And now, what you all have been waiting for. Sleipnir Games proudly present the GodFire Forge trailer! Enjoy 🙂
Big Game Week 8
Last week i worked on animations for the Ghoul and spell effects. Sadly I dont have any footage of my work but i will link to the trailer and show some screenshots of the game.
They way we worked with the animations was that i made a firstpass animation that jsut have the basic poses and movement in them. Then William our lead artist who is also the best animator in the team, worked on making them look much better. We […]
Big Game Week 8
Last week i worked on animations for the Ghoul and spell effects. Sadly I dont have any footage of my work but i will link to the trailer and show some screenshots of the game.
They way we worked with the animations was that i made a firstpass animation that jsut have the basic poses and movement in them. Then William our lead artist who is also the best animator in the team, worked on making them look much better. We […]
Project Nordic Prime – Targeting System update
Hi again! Just posting a short update on the targeting system for Project Nordic Prime. I’ve added some much needed new functionality and improved its codebase. The biggest issue right now however is the fact that movement around a targeted object does not follow the targeted circumference; still working on that. But I got basic free-aim going as well as being able to choose on a per-object basis if occlusion (objects gets hidden behind another object) should break the targetting, […]
Project Nordic Prime – Targeting System update
Hi again! Just posting a short update on the targeting system for Project Nordic Prime. I’ve added some much needed new functionality and improved its codebase. The biggest issue right now however is the fact that movement around a targeted object does not follow the targeted circumference; still working on that. But I got basic free-aim going as well as being able to choose on a per-object basis if occlusion (objects gets hidden behind another object) should break the targetting, […]
BGP – Scrap Pirates – Week 7
This past week I’ve been working on the trailer for Scrap Pirates, and finished it yesterday. We wanted to keep the trailer simple, using the in-game assets and gameplay footage, as we didn’t have the time to create a lot of new animations. The only “new” character animation in the trailer is a short pointing-animation consisting of three frames, where I just changed the arm on the idle-pose.
I began working on the trailer without the music, as we didn’t have […]
BGP – Scrap Pirates – Week 7
This past week I’ve been working on the trailer for Scrap Pirates, and finished it yesterday. We wanted to keep the trailer simple, using the in-game assets and gameplay footage, as we didn’t have the time to create a lot of new animations. The only “new” character animation in the trailer is a short pointing-animation consisting of three frames, where I just changed the arm on the idle-pose.
I began working on the trailer without the music, as we didn’t have […]