Monthly Archives: April 2015

Midweek Picturepost (W4)

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Program: Graphics

Midweek Picturepost (W4)

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Program: Graphics

Theme Park: Week 3 – Ice, ice baby

Greetings!
This is the first blog post for our Theme Park project
so introductions are in order.
I’m part of Team Hush Hush which consists of:
David Crosson – Lead Game
Emil Christenson – Lead Teach/Lead Sound
Nayomi Arvell – Lead Art
Gabriel Ajuwa – Lead Code
Kim Gripenberg – Programmer
Eva Sokolova – Producer
Together we’re working on a project called Save the Penguins!

The premise is:
Global warming sucks! Especially for a certain family of penguins who’ve now been left homeless with a long and perilous journey ahead. Luckily, you […]

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Program: Graphics

Theme Park: Week 3 – Ice, ice baby

Greetings!
This is the first blog post for our Theme Park project
so introductions are in order.
I’m part of Team Hush Hush which consists of:
David Crosson – Lead Game
Emil Christenson – Lead Teach/Lead Sound
Nayomi Arvell – Lead Art
Gabriel Ajuwa – Lead Code
Kim Gripenberg – Programmer
Eva Sokolova – Producer
Together we’re working on a project called Save the Penguins!

The premise is:
Global warming sucks! Especially for a certain family of penguins who’ve now been left homeless with a long and perilous journey ahead. Luckily, you […]

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Program: Graphics

Big Game Project: Week Two

This week has mostly focused on fleshing out the game’s look and feel as well as active dialogue to ensure we all were on the same boat in this regard. With a design meeting taking place early on to help keeping common ground between the design and art department. To further aid in this endeavour I was assigned to write a dedicated aesthetic document for the group to access at any time in order to always have easily understood guidelines […]

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Program: Graphics

Big Game Project: Week Two

This week has mostly focused on fleshing out the game’s look and feel as well as active dialogue to ensure we all were on the same boat in this regard. With a design meeting taking place early on to help keeping common ground between the design and art department. To further aid in this endeavour I was assigned to write a dedicated aesthetic document for the group to access at any time in order to always have easily understood guidelines […]

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Program: Graphics

Week 3 Naar Big Game Project

the third week of the project was going as planned, almost. What I did was to add the spells for the boss to the spell UML. This UML is now more of list of spells loosely indicating how they can be connected rather than an absolute and definite spell setup. This is because of a newly acquired feature of the UE4. A spell system. This system is dedicated to make custom spells within the engine and can make almost all […]

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Program: Programming

Week 3 Naar Big Game Project

the third week of the project was going as planned, almost. What I did was to add the spells for the boss to the spell UML. This UML is now more of list of spells loosely indicating how they can be connected rather than an absolute and definite spell setup. This is because of a newly acquired feature of the UE4. A spell system. This system is dedicated to make custom spells within the engine and can make almost all […]

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Program: Programming

Warpers – Spacecrafts and the hangar


I’m currently taking the course Big Game Project at Uppsala University – Campus Gotland, where the goal is to have, after 10 weeks, a working vertical slice in a game which might have the potential to become a product worth selling at a later stage.

We’re now three weeks into the production of the game Warpers, a 2D top-down shooter developed in Unreal Engine 4 where up to four players can create their own spacecrafts and venture out and discover […]

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Program: Programming

Warpers – Spacecrafts and the hangar


I’m currently taking the course Big Game Project at Uppsala University – Campus Gotland, where the goal is to have, after 10 weeks, a working vertical slice in a game which might have the potential to become a product worth selling at a later stage.

We’re now three weeks into the production of the game Warpers, a 2D top-down shooter developed in Unreal Engine 4 where up to four players can create their own spacecrafts and venture out and discover […]

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Program: Programming

BGP – Week 3


(Screenshot from a test level created by Jenny Grip)

During this week I began working on the level design together with Jenny, the producer and the second level designer in our team.
We divided up the level design work this week so that I focused mainly on level planning, while Jenny focused on working with Unity and building up test level areas for playtesting the mechanics.I also helped her out with the playtesting throughout the week since 2-player gameplay had been […]

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Program: Graphics

BGP – Week 3


(Screenshot from a test level created by Jenny Grip)

During this week I began working on the level design together with Jenny, the producer and the second level designer in our team.
We divided up the level design work this week so that I focused mainly on level planning, while Jenny focused on working with Unity and building up test level areas for playtesting the mechanics.I also helped her out with the playtesting throughout the week since 2-player gameplay had been […]

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Program: Graphics

I FEEL LIKE A SLAVE IN A GOOD WAY!

BGP has started, and I’ve never been in a group that is so focused on what they want to achieve. It is not a messy democracy, and the ”leaders” are not bitchy bosses but very open to new ideas and stuff like that.
They also have a very clear idea of what everything is supposed to be like and therefore I always know what is needed of me. I can focus completely on my programming tasks and few more things are expected […]

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Program: Programming

I FEEL LIKE A SLAVE IN A GOOD WAY!

BGP has started, and I’ve never been in a group that is so focused on what they want to achieve. It is not a messy democracy, and the ”leaders” are not bitchy bosses but very open to new ideas and stuff like that.
They also have a very clear idea of what everything is supposed to be like and therefore I always know what is needed of me. I can focus completely on my programming tasks and few more things are expected […]

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Program: Programming

Big Game Project; Week3

For this week I will write about the game concept as an overview where I begin with telling a little bit about the game, and go through how far we have developed through this project.
The game we aim to develop is a 3D adventure game where you play as a Djinn disguised as a man with big mustache, he wields magic to defeat his enemies in hunt for their abilities. The gameplay will consist of a small demo where you fight […]

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Program: Programming

Big Game Project; Week3

For this week I will write about the game concept as an overview where I begin with telling a little bit about the game, and go through how far we have developed through this project.
The game we aim to develop is a 3D adventure game where you play as a Djinn disguised as a man with big mustache, he wields magic to defeat his enemies in hunt for their abilities. The gameplay will consist of a small demo where you fight […]

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Program: Programming

BGP 2015 – Second week, Swithcing to Unity3D 5 & First playable


Hello.
This week we decided to switch to the Unity3D engine. The reason for doing this was because we programmers could not find a way to make a custom gravitational effect work with the player movement because of how Unreal handles forces in relation to character controllers. We programmers were also inexperienced with the Unreal engine, which was also a factor.
We do both have experience with working in the Unity3D engine however, so after talking to the rest of the […]

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Program: Programming

BGP 2015 – Second week, Swithcing to Unity3D 5 & First playable


Hello.
This week we decided to switch to the Unity3D engine. The reason for doing this was because we programmers could not find a way to make a custom gravitational effect work with the player movement because of how Unreal handles forces in relation to character controllers. We programmers were also inexperienced with the Unreal engine, which was also a factor.
We do both have experience with working in the Unity3D engine however, so after talking to the rest of the […]

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Program: Programming

Sublimation challenge

Yet again I got an idea while browsing Threadless. This time the challenge was bout making a design using all of the space on the clothing. I long for summer which was my inspiration. I would love a vote from you, to vote press HERE! Thanks a lot! Have a great Sunday people!

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Program: Graphics

Sublimation challenge

Yet again I got an idea while browsing Threadless. This time the challenge was bout making a design using all of the space on the clothing. I long for summer which was my inspiration. I would love a vote from you, to vote press HERE! Thanks a lot! Have a great Sunday people!

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Program: Graphics

BGP – Spirit Boom – Dev. Post 1

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Program: Programming

BGP – Spirit Boom – Dev. Post 1

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Program: Programming

Second week, a new base and completion

So, much to talk about and a lot to take in!
So this week I redesigned the A.I behavioral tree from the ground up accordingly to my lead programmer and lead designer, and added the attack action!
So lets start, my enemy A.I needed to be faster in reactions, better in its rotations and have more actions. The A.I had to patrol, guard an area, look for enemies and listen for disturbances. Whenever it found an enemy by seeing it, it would […]

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Program: Programming

Second week, a new base and completion

So, much to talk about and a lot to take in!
So this week I redesigned the A.I behavioral tree from the ground up accordingly to my lead programmer and lead designer, and added the attack action!
So lets start, my enemy A.I needed to be faster in reactions, better in its rotations and have more actions. The A.I had to patrol, guard an area, look for enemies and listen for disturbances. Whenever it found an enemy by seeing it, it would […]

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Program: Programming