Monthly Archives: April 2015
Back to work.
I’m a bit rusty on the blogging but now it’s a course requirement again so here we go.
Big Game Project have started and my previous efforts have landed me a position in a group. Fantastic.
I was contacted to join the group on Sunday and officially joined the group in it’s office on Tuesday morning. The group names is Giraffic Art and our game is a third-person game where the player controls a character and casts spells by moving analoge sticks. […]
Back to work.
I’m a bit rusty on the blogging but now it’s a course requirement again so here we go.
Big Game Project have started and my previous efforts have landed me a position in a group. Fantastic.
I was contacted to join the group on Sunday and officially joined the group in it’s office on Tuesday morning. The group names is Giraffic Art and our game is a third-person game where the player controls a character and casts spells by moving analoge sticks. […]
First week of Big Game Project
For this course I was selected to be in a group that had already a concept of a 2D casual real-time top-down shooter, production name “MSSP”. The game is catered to players who’ve always dreamed of commanding their own spaceship, build their spaceship from scratch, travel through different solar systems and carry out missions.
The first week of MSSP was mainly focused on creating mood boards and mock-ups to get a greater picture of where we wanted to go artwise.
The moodboard […]
First week of Big Game Project
For this course I was selected to be in a group that had already a concept of a 2D casual real-time top-down shooter, production name “MSSP”. The game is catered to players who’ve always dreamed of commanding their own spaceship, build their spaceship from scratch, travel through different solar systems and carry out missions.
The first week of MSSP was mainly focused on creating mood boards and mock-ups to get a greater picture of where we wanted to go artwise.
The moodboard […]