Daily Archives: April 27, 2015
Big Game Project, Week 3 – Serialisation and Character Selection
Hi,
This week has been about finishing up the character selection (the programming part) and figuring out how to save and load a game since we will be able to unlock characters we kill in our game so we needed some way to track that as well as all the regular data that needs to be saved like stats on your character and such.
Now the player can choose a character, click the new game button and can then add a name […]
Big Game Project, Week 3 – Serialisation and Character Selection
Hi,
This week has been about finishing up the character selection (the programming part) and figuring out how to save and load a game since we will be able to unlock characters we kill in our game so we needed some way to track that as well as all the regular data that needs to be saved like stats on your character and such.
Now the player can choose a character, click the new game button and can then add a name […]
A good day for combos
Today was a good day, for me at least there was some issues with setting up the project synchronization since we hit the size cap on out Sourcetree repository.
I have now finally managed to perform a spell the intended way, by holding the right trigger and moving the stick up and quarter circle down right. After Friday’s experiments and some testing this morning we concluded that changing the variable ‘current Spell’ in the spell system included in the player was […]
A good day for combos
Today was a good day, for me at least there was some issues with setting up the project synchronization since we hit the size cap on out Sourcetree repository.
I have now finally managed to perform a spell the intended way, by holding the right trigger and moving the stick up and quarter circle down right. After Friday’s experiments and some testing this morning we concluded that changing the variable ‘current Spell’ in the spell system included in the player was […]
Overhaul
Overhauling a big part of the project seems to be standard in my team projects by now. Our game designer felt that the game was contradicting while testing it on the pad. The sliding was much more fun than making the ice and the game play felt wrong. So he came up with the idea of 2-4 penguin mothers fighting over 1 baby in a arena. In real life the penguin mothers actually do steal each others babies when losing […]
Overhaul
Overhauling a big part of the project seems to be standard in my team projects by now. Our game designer felt that the game was contradicting while testing it on the pad. The sliding was much more fun than making the ice and the game play felt wrong. So he came up with the idea of 2-4 penguin mothers fighting over 1 baby in a arena. In real life the penguin mothers actually do steal each others babies when losing […]
Week 2 of Big Game Project – Making progress
I’ve now entered week 2 of production for our project and some good progress have been made. Firstly, we finally settled on a name for the game. After a lot of indecision and a few rounds of voting we ended up with TwinShift as a name.
So what have I been doing this week? I’ve worked on several things including a skybox, environment and tracks. Let’s start with the skybox. We needed a skybox for the game that reflected the game […]
Week 2 of Big Game Project – Making progress
I’ve now entered week 2 of production for our project and some good progress have been made. Firstly, we finally settled on a name for the game. After a lot of indecision and a few rounds of voting we ended up with TwinShift as a name.
So what have I been doing this week? I’ve worked on several things including a skybox, environment and tracks. Let’s start with the skybox. We needed a skybox for the game that reflected the game […]