Daily Archives: April 22, 2015
Tamarrion Low-Poly
Yesterday I finished the work on the low-poly mesh of the character that I am working on. There may still need to be some adjustments to do on the main body but it is nearly complete and I added the boots and her face. The only thing left is her hair before moving on to create her armour pieces, I already started a bit with the leather corset that she will be wearing.
As I had already created a base mesh […]
Tamarrion Low-Poly
Yesterday I finished the work on the low-poly mesh of the character that I am working on. There may still need to be some adjustments to do on the main body but it is nearly complete and I added the boots and her face. The only thing left is her hair before moving on to create her armour pieces, I already started a bit with the leather corset that she will be wearing.
As I had already created a base mesh […]
Nothing much
A slow day today, I worked mainly on making a spell show up when a button was pressed and setting up cool downs for the sticks which empties the stick paths over time.
The most interesting things today was helping another programmer with his spell system which would only fire one spell and then stop working. In the end we concluded that he had set it up wrong and setting it back up fixed the issue. I also played around with […]
Nothing much
A slow day today, I worked mainly on making a spell show up when a button was pressed and setting up cool downs for the sticks which empties the stick paths over time.
The most interesting things today was helping another programmer with his spell system which would only fire one spell and then stop working. In the end we concluded that he had set it up wrong and setting it back up fixed the issue. I also played around with […]
BGP – Scrap Pirates – Week 3
For the third week of the Big Game Project, I’ve been finishing and saving the main rough animations for the first player character as sprite sheets, as well as begun cleaning some of the animation. I spent a bit longer than expected with the shoot-animation, though it turned out very simple in the end (only being two frames long). I did a couple of different tests with the character holding his arms in different positions to see what felt and […]
BGP – Scrap Pirates – Week 3
For the third week of the Big Game Project, I’ve been finishing and saving the main rough animations for the first player character as sprite sheets, as well as begun cleaning some of the animation. I spent a bit longer than expected with the shoot-animation, though it turned out very simple in the end (only being two frames long). I did a couple of different tests with the character holding his arms in different positions to see what felt and […]