Daily Archives: April 12, 2015

Starting the Big Game Project

Hey, I am back here again.
We started this course called Big Game, where we present our concept ideas and try to get it greenlit in order to start the project. So these posts that I am going to post these weeks will serve as diary and also help me write my future post mortem writing.
The thing I will do here is not to talk about the concept idea, but rather about how we go about with solving problems, working around […]

/ Comments Off on Starting the Big Game Project
Program: Programming

Starting the Big Game Project

Hey, I am back here again.
We started this course called Big Game, where we present our concept ideas and try to get it greenlit in order to start the project. So these posts that I am going to post these weeks will serve as diary and also help me write my future post mortem writing.
The thing I will do here is not to talk about the concept idea, but rather about how we go about with solving problems, working around […]

/ Comments Off on Starting the Big Game Project
Program: Programming

First Week of Project Steel

Hello! and welcome back to my blog! For around 10 weeks I will be posting a weekly blog post talking about what have been working on during that week for the development process of the game Project Steel (WIP).  My role in the project is Lead 3d artist.
This week was our first real week of production. We got a greenlight on Monday and got our office on Tuesday. Most of the time on Tuesday went to fixing our office space […]

/ Comments Off on First Week of Project Steel
Program: Graphics

First Week of Project Steel

Hello! and welcome back to my blog! For around 10 weeks I will be posting a weekly blog post talking about what have been working on during that week for the development process of the game Project Steel (WIP).  My role in the project is Lead 3d artist.
This week was our first real week of production. We got a greenlight on Monday and got our office on Tuesday. Most of the time on Tuesday went to fixing our office space […]

/ Comments Off on First Week of Project Steel
Program: Graphics

Two sides of design?

Hello my humble overlords.
The teams just finished our second week of production, our team are coming into the position and mindset of the development. There been endless discussions about mindset and vision for our game, there is  a lot that needs to be said in order to create a shared vision for a game, to find what’s best for the project and not the individual and personal preference.
So my Question and challenge for the design this week have been:
How do […]

/ Comments Off on Two sides of design?
Program: Graphics

Two sides of design?

Hello my humble overlords.
The teams just finished our second week of production, our team are coming into the position and mindset of the development. There been endless discussions about mindset and vision for our game, there is  a lot that needs to be said in order to create a shared vision for a game, to find what’s best for the project and not the individual and personal preference.
So my Question and challenge for the design this week have been:
How do […]

/ Comments Off on Two sides of design?
Program: Graphics

BGP 2015 – First Week, Learning the Unreal 4 Engine

Hello!
 
This week I’ve been doing research on the Unreal 4 engine. This is the engine that will be used to make our game, so I’ll need to be as familiar with it as I possibly can, at least the scripting part of it. The game my group is making is a racing game that takes inspiration from F-ZERO, Wipeout and Distance.
I started out learning about blueprints and how they can be used. Blueprints are a visual form of scripting built […]

/ Comments Off on BGP 2015 – First Week, Learning the Unreal 4 Engine
Program: Programming

BGP 2015 – First Week, Learning the Unreal 4 Engine

Hello!
 
This week I’ve been doing research on the Unreal 4 engine. This is the engine that will be used to make our game, so I’ll need to be as familiar with it as I possibly can, at least the scripting part of it. The game my group is making is a racing game that takes inspiration from F-ZERO, Wipeout and Distance.
I started out learning about blueprints and how they can be used. Blueprints are a visual form of scripting built […]

/ Comments Off on BGP 2015 – First Week, Learning the Unreal 4 Engine
Program: Programming

First week of production: Exploring Wind.

Hello everyone, it has started, the big game project. Where we have 10 weeks to create a slice of a bigger game concept.
Our game concept is called Exploring Wind, an adventure game where the focus is exploration and puzzle solving, where you can walk around a vast world while progressing through the story. However, since this is far to big to complete in 10 weeks, we are instead creating a vertical slice* of the concept where we focus on getting […]

/ Comments Off on First week of production: Exploring Wind.
Program: Graphics

First week of production: Exploring Wind.

Hello everyone, it has started, the big game project. Where we have 10 weeks to create a slice of a bigger game concept.
Our game concept is called Exploring Wind, an adventure game where the focus is exploration and puzzle solving, where you can walk around a vast world while progressing through the story. However, since this is far to big to complete in 10 weeks, we are instead creating a vertical slice* of the concept where we focus on getting […]

/ Comments Off on First week of production: Exploring Wind.
Program: Graphics

BGP Art – First Official Week of Exploring Wind

And so it begins! Time to dust off the ol’ blog and start typin’! 
For BGP I’ll be working as an environmental artist and help with the level design for the game Exploring Wind, so I have mostly been researching our art style, deciding on a workflow and starting work on assets for the game but not really implementing them since the levels are not done yet. 
Our game will take place in an environment similar to the Zhangjiajie National Park […]

/ Comments Off on BGP Art – First Official Week of Exploring Wind
Program: Graphics

BGP Art – First Official Week of Exploring Wind

And so it begins! Time to dust off the ol’ blog and start typin’! 
For BGP I’ll be working as an environmental artist and help with the level design for the game Exploring Wind, so I have mostly been researching our art style, deciding on a workflow and starting work on assets for the game but not really implementing them since the levels are not done yet. 
Our game will take place in an environment similar to the Zhangjiajie National Park […]

/ Comments Off on BGP Art – First Official Week of Exploring Wind
Program: Graphics

Big Game Project, Week 1

This is the first week of the production of a game for our class Big Game Project.I’m in a group with three other people, Two graphical artists and one other programmer.I will have the role of a programmer and I chose to not take a lead role in this project so I could focus more on production and learning. The game we make will be a dungeoun crawler with a camera view similar to that of Diablo 2. The motto […]

/ Comments Off on Big Game Project, Week 1
Program: Programming

Big Game Project, Week 1

This is the first week of the production of a game for our class Big Game Project.I’m in a group with three other people, Two graphical artists and one other programmer.I will have the role of a programmer and I chose to not take a lead role in this project so I could focus more on production and learning. The game we make will be a dungeoun crawler with a camera view similar to that of Diablo 2. The motto […]

/ Comments Off on Big Game Project, Week 1
Program: Programming