Daily Archives: April 8, 2015
Z-Brush
Yesterday I continued on the mesh of the main character in 3DS Max, at the end of the day I had reached the point that I was ready to take it into z-brush and have a go at it. I had blocked in all the armour pieces but decided to only export the body itself, leaving the armour for modeling separately at a later point so they are not in the way.
I managed to get far enough to export the […]
Z-Brush
Yesterday I continued on the mesh of the main character in 3DS Max, at the end of the day I had reached the point that I was ready to take it into z-brush and have a go at it. I had blocked in all the armour pieces but decided to only export the body itself, leaving the armour for modeling separately at a later point so they are not in the way.
I managed to get far enough to export the […]
A New Project
So I am renewing my blogging with some post these coming eight weeks on my experience as a AI programmer on Giraffic Art. This lovely bunch are my co-workers for a course named Big Game Project.
We are developing a game named Naar, an adventure plat former with a unique spell casting system and is set in a genie world.
My primary objectives during this project will be to design behavior trees for the two enemies in the game and the main […]
A New Project
So I am renewing my blogging with some post these coming eight weeks on my experience as a AI programmer on Giraffic Art. This lovely bunch are my co-workers for a course named Big Game Project.
We are developing a game named Naar, an adventure plat former with a unique spell casting system and is set in a genie world.
My primary objectives during this project will be to design behavior trees for the two enemies in the game and the main […]
New week
And it’s already almost over!
Thankfully we had a meeting on Monday afternoon where we discussed what needed to be done this week. We are now a full 3 programmers team which should help with the programming burden.
Yesterday both me and another programmer worked on a tutorial for Unreal’s inbuilt Behavior Tree functionality, he was originally set to be the AI programmer but i wanted to see how the system worked on my own. In the end I’m actually glad he […]
New week
And it’s already almost over!
Thankfully we had a meeting on Monday afternoon where we discussed what needed to be done this week. We are now a full 3 programmers team which should help with the programming burden.
Yesterday both me and another programmer worked on a tutorial for Unreal’s inbuilt Behavior Tree functionality, he was originally set to be the AI programmer but i wanted to see how the system worked on my own. In the end I’m actually glad he […]