Monthly Archives: March 2015
Last blog post Dragon Song
So this is the last blog post for this project. We have managed to complete most of the feature we wanted to have for the beta so this week have mostly been about cleaning up the code and trying to eliminate memory leaks. This makes it harder for me to find an artifact to write about in this weeks blog post.
The new particle system implemented in our game last week resulted in some major memory leaks. I mentioned smart pointers […]
Last blog post Dragon Song
So this is the last blog post for this project. We have managed to complete most of the feature we wanted to have for the beta so this week have mostly been about cleaning up the code and trying to eliminate memory leaks. This makes it harder for me to find an artifact to write about in this weeks blog post.
The new particle system implemented in our game last week resulted in some major memory leaks. I mentioned smart pointers […]
Mole Munch – Dev log 6
Den här veckan har jag jobbat på att få in partikeleffekt i vårat spel. Partikeleffekt är när man laddar in en bild som sprids ut snabbt under en kort period av tid. Exempel på när partikeleffekt kan vara bra att använda är när man vill ge mer positiv feedback till spelaren. Därför bestämde vi oss för att det skulle flyga ut små gröna och röda partiklar när spelaren åt grönsaker. Detta skulle göra upplevelsen att plocka upp grönsaker roligare och […]
Mole Munch – Dev log 6
Den här veckan har jag jobbat på att få in partikeleffekt i vårat spel. Partikeleffekt är när man laddar in en bild som sprids ut snabbt under en kort period av tid. Exempel på när partikeleffekt kan vara bra att använda är när man vill ge mer positiv feedback till spelaren. Därför bestämde vi oss för att det skulle flyga ut små gröna och röda partiklar när spelaren åt grönsaker. Detta skulle göra upplevelsen att plocka upp grönsaker roligare och […]
Ambient Pressure: Power-ups with animation
For the final post during this course I decided to talk about the power-ups and their animation. Our game include three power-ups, which are as follows.
Light-up: Lights up the whole screen for 3 seconds, then flickers and goes back to dark again.
Repellent: This works almost like an invisibility spell, it’s simply a toxic waste that masks the smell of the diver which makes them basically invisible to the enemies for a short while. The diver will have a transparent dark purple color […]
Ambient Pressure: Power-ups with animation
For the final post during this course I decided to talk about the power-ups and their animation. Our game include three power-ups, which are as follows.
Light-up: Lights up the whole screen for 3 seconds, then flickers and goes back to dark again.
Repellent: This works almost like an invisibility spell, it’s simply a toxic waste that masks the smell of the diver which makes them basically invisible to the enemies for a short while. The diver will have a transparent dark purple color […]
The Menu
This is the final week with a blog post from this course, and as the projects wraps up I believe it is only fair to talk about one of the features we waited the longest with completing, so today we will talk about the menu and the process behind creating it.
The reason this was something we waited so long with is that we wrote it off as relatively simple and not requiring any special expertise, and thus our time seemed […]
The Menu
This is the final week with a blog post from this course, and as the projects wraps up I believe it is only fair to talk about one of the features we waited the longest with completing, so today we will talk about the menu and the process behind creating it.
The reason this was something we waited so long with is that we wrote it off as relatively simple and not requiring any special expertise, and thus our time seemed […]
Weekly assignment #6 – The last two animations.
Hello again people!
This is my final post for this course and game project. To summarize I feel that we have done a good job, bouncing back from some set backs, and delivering a finished product that we can be proud of. I am not going to lie, I have taken the long road a bunch of times, leaving time wasted that could be put on something else. But I have learned from my mistakes, and I know what I am […]
Weekly assignment #6 – The last two animations.
Hello again people!
This is my final post for this course and game project. To summarize I feel that we have done a good job, bouncing back from some set backs, and delivering a finished product that we can be proud of. I am not going to lie, I have taken the long road a bunch of times, leaving time wasted that could be put on something else. But I have learned from my mistakes, and I know what I am […]
Weekly assignment #6 – The last two animations.
Hello again people!
This is my final post for this course and game project. To summarize I feel that we have done a good job, bouncing back from some set backs, and delivering a finished product that we can be proud of. I am not going to lie, I have taken the long road a bunch of times, leaving time wasted that could be put on something else. But I have learned from my mistakes, and I know what I am […]
Weekly assignment #6 – The last two animations.
Hello again people!
This is my final post for this course and game project. To summarize I feel that we have done a good job, bouncing back from some set backs, and delivering a finished product that we can be proud of. I am not going to lie, I have taken the long road a bunch of times, leaving time wasted that could be put on something else. But I have learned from my mistakes, and I know what I am […]
Weekly assignment #6 – The last two animations.
Hello again people!
This is my final post for this course and game project. To summarize I feel that we have done a good job, bouncing back from some set backs, and delivering a finished product that we can be proud of. I am not going to lie, I have taken the long road a bunch of times, leaving time wasted that could be put on something else. But I have learned from my mistakes, and I know what I am […]
Weekly assignment #6 – The last two animations.
Hello again people!
This is my final post for this course and game project. To summarize I feel that we have done a good job, bouncing back from some set backs, and delivering a finished product that we can be proud of. I am not going to lie, I have taken the long road a bunch of times, leaving time wasted that could be put on something else. But I have learned from my mistakes, and I know what I am […]
Week 9 Scrum review.
Hello everyone! This post is a review of the method called Scrum.
What is Scrum?
How did this help us?
What could be better?
What was its weaknesses?
Will I be using it for next course?
These are some of the points I will bring up in this post.
1. Scrum is a method of working were you set up a product backlog that is then turned into a sprint plan for a set amount of week, usually every 4th week, that will contain everything you are […]
Week 9 Scrum review.
Hello everyone! This post is a review of the method called Scrum.
What is Scrum?
How did this help us?
What could be better?
What was its weaknesses?
Will I be using it for next course?
These are some of the points I will bring up in this post.
1. Scrum is a method of working were you set up a product backlog that is then turned into a sprint plan for a set amount of week, usually every 4th week, that will contain everything you are […]
Team 12 Game Development Artifact 6- Highscore
Team 12 is working on a game called DashBat. The game is going to be a mix between speed runners adm super mario kart, the player is in a flying state. To progress through the level the player needs to avoid multiple objects at a high speed and to reach the end of the level in a short time.
Just after we finished with beta i started working on a High score system where you compete against others and try to […]
Team 12 Game Development Artifact 6- Highscore
Team 12 is working on a game called DashBat. The game is going to be a mix between speed runners adm super mario kart, the player is in a flying state. To progress through the level the player needs to avoid multiple objects at a high speed and to reach the end of the level in a short time.
Just after we finished with beta i started working on a High score system where you compete against others and try to […]
Magic Writer Menu Background
Hello Magic Writer fans!
So this week is the last blog post for the course. I am going to write about the latest iteration of the background to our Main Menu. It is still a little bit work in progress but the main part of it I feel is done. I made a lot of iterations on it, I was not really happy with many of the early ones that I did. I did unfortunately not save them to show in […]
Magic Writer Menu Background
Hello Magic Writer fans!
So this week is the last blog post for the course. I am going to write about the latest iteration of the background to our Main Menu. It is still a little bit work in progress but the main part of it I feel is done. I made a lot of iterations on it, I was not really happy with many of the early ones that I did. I did unfortunately not save them to show in […]
Night of the Piñata Week 9
Week 9, one week left until final week. Time moves fast when having fun, or just drowning in work. This is the last mandatory blog post I need to make about this project. There are a possibility that this will indeed be the last, but I might write a post about the finished game just to show how our efforts paid off.
One of my final tasks on this project was to animate the parade that is going to be in […]
Night of the Piñata Week 9
Week 9, one week left until final week. Time moves fast when having fun, or just drowning in work. This is the last mandatory blog post I need to make about this project. There are a possibility that this will indeed be the last, but I might write a post about the finished game just to show how our efforts paid off.
One of my final tasks on this project was to animate the parade that is going to be in […]
Game Development – Nr.6 | Magic Writer
Hello everyone!
This weeks post will be related to the last post. The last post was about me creating a power up bar that loads up and lights power up icons when they are ready to use.
Since last time we have redesigned the power up bar. The last example was draw by me (programmer art) and was not very pleasant to look at. We want to avoid static HUD as much as we can, this means that we […]
Game Development – Nr.6 | Magic Writer
Hello everyone!
This weeks post will be related to the last post. The last post was about me creating a power up bar that loads up and lights power up icons when they are ready to use.
Since last time we have redesigned the power up bar. The last example was draw by me (programmer art) and was not very pleasant to look at. We want to avoid static HUD as much as we can, this means that we […]