Daily Archives: February 12, 2015
Magic Writer – Blogpost 1
This blog will be about a specific artifact that I have been working on for my groups game project, Magic Writer.
Magic Writer is a game where the player plays as an wizard who is on vacation on a nice sunny beach somewhere. Al of the sudden, the beach is under attack from invading sea monsters and it is up to the magician to defend the beach and his vacation from these monsters. But since the magician is on vacation, he […]
Magic Writer – Blogpost 1
This blog will be about a specific artifact that I have been working on for my groups game project, Magic Writer.
Magic Writer is a game where the player plays as an wizard who is on vacation on a nice sunny beach somewhere. Al of the sudden, the beach is under attack from invading sea monsters and it is up to the magician to defend the beach and his vacation from these monsters. But since the magician is on vacation, he […]
The Audio for Ambient Pressure
The game that our group chose is called: Ambient Pressure. In summary, this is a game about a diver that explores shipwrecks in order to find samples while he is hunted by mutated fish. My main area of responsibility is the audio.
These last couple of weeks I have been working on the soundtrack along with other sound effects for our game. The soundtrack consists of different sounds that I have put together in order to create an atmosphere that fits […]
The Audio for Ambient Pressure
The game that our group chose is called: Ambient Pressure. In summary, this is a game about a diver that explores shipwrecks in order to find samples while he is hunted by mutated fish. My main area of responsibility is the audio.
These last couple of weeks I have been working on the soundtrack along with other sound effects for our game. The soundtrack consists of different sounds that I have put together in order to create an atmosphere that fits […]
Mole Munch
So, it’s time for another blogpost, this time it will be about our current project. We have been told to design a game based upon another groups concept that they created in the last gamedesign course.
We decided to pick the concept “Mole Munch” which is about a mole that tries to eat all of a gardeners vegetables, the gardener isn’t quite too fond of this of course, and will therefore give pretty much everything he has to catch this mole.
During […]
Mole Munch
So, it’s time for another blogpost, this time it will be about our current project. We have been told to design a game based upon another groups concept that they created in the last gamedesign course.
We decided to pick the concept “Mole Munch” which is about a mole that tries to eat all of a gardeners vegetables, the gardener isn’t quite too fond of this of course, and will therefore give pretty much everything he has to catch this mole.
During […]
Space Shooter development – Basement walls
Heya, this’ll be a post about one artifact I’ve made for team 1’s space shooter, that is Fancy Mansion. The concept’s details a game where you play as a thief breaking into a luxurious mansion at night, in the darkness, when the owner of the house wakes up and sets off to hunt you down with a shotgun and a surprising amount of energy for such an old man.
Now, our version of the game starts you out in the basement. […]
Space Shooter development – Basement walls
Heya, this’ll be a post about one artifact I’ve made for team 1’s space shooter, that is Fancy Mansion. The concept’s details a game where you play as a thief breaking into a luxurious mansion at night, in the darkness, when the owner of the house wakes up and sets off to hunt you down with a shotgun and a surprising amount of energy for such an old man.
Now, our version of the game starts you out in the basement. […]
Working on Otto’s animations.
This post will be about how I went about creating the animations for Otto’s movement.
At first when I began drawing these animations we hadn’t had our lecture in animations yet, you could say that it was a frustrating and time consuming task at the time. I fumbled my way through frames and in the end I had about 30-40 frames for a simple walk cycle.
After the lecture on animation I had a breakthrough in my thinking around animation I learned […]
Working on Otto’s animations.
This post will be about how I went about creating the animations for Otto’s movement.
At first when I began drawing these animations we hadn’t had our lecture in animations yet, you could say that it was a frustrating and time consuming task at the time. I fumbled my way through frames and in the end I had about 30-40 frames for a simple walk cycle.
After the lecture on animation I had a breakthrough in my thinking around animation I learned […]
Trying connect to Babel. 1, 2 testing?
Trying connect to Babel. 1, 2 testing?
Blogg up and running
Blogg up and running
Team 12 Game Development Report 1 – Traps and mechanics
What I made: This week my big focus was on making traps and obstacles for the player to dodge.
The spider: The spider trap is a trap that will be somewhat hidden for the player and once the player is within striking range. Once the player is within striking range the spider will lunge downwards towards the player, the spider will charge downwards really quickly and once the spider has completed its charging cycle it will slowly reel back in to […]
Team 12 Game Development Report 1 – Traps and mechanics
What I made: This week my big focus was on making traps and obstacles for the player to dodge.
The spider: The spider trap is a trap that will be somewhat hidden for the player and once the player is within striking range. Once the player is within striking range the spider will lunge downwards towards the player, the spider will charge downwards really quickly and once the spider has completed its charging cycle it will slowly reel back in to […]
Game Development process week 4
We are now a couple of weeks in in the development process of our game and so far we have come quite a long way. At the moment we have a game that is playable with the character able to shoot a harmless alien to win and if the players touches the alien the player loses the game.
This last week I have been working on some of the sprites for the game but the one I am going to talk […]
Game Development process week 4
We are now a couple of weeks in in the development process of our game and so far we have come quite a long way. At the moment we have a game that is playable with the character able to shoot a harmless alien to win and if the players touches the alien the player loses the game.
This last week I have been working on some of the sprites for the game but the one I am going to talk […]
Artefact 1 – Parallax Environment in BAT the Game
ARTEFACT 1 – PARALLAX ENVIRONMENTin BAT the Game
Four weeks has passed since my team 12 and I started the Space Shooter Project “Heartbeat Bat”. The original concept was designed by Team 7.
For this project I was assigned the role as Lead Artist. My responsibility lies in creating the visual appearance in our game. However since we are only two artists in our team we decided to devide the working tasks. I got the environmental tasks and […]
Artefact 1 – Parallax Environment in BAT the Game
ARTEFACT 1 – PARALLAX ENVIRONMENTin BAT the Game
Four weeks has passed since my team 12 and I started the Space Shooter Project “Heartbeat Bat”. The original concept was designed by Team 7.
For this project I was assigned the role as Lead Artist. My responsibility lies in creating the visual appearance in our game. However since we are only two artists in our team we decided to devide the working tasks. I got the environmental tasks and […]
Team 12 Game Development Artifact 1 – Level Structure
It has been three weeks since group 12 started working on developing a 2D side scroller with the name Heartbeat bat, this title is still on the work due to not using some of the original features. The game is going to be a mix between speed runners adm super mario kart, the player is in a flying state. To progress through the level the player needs to avoid multiple objects at a high speed and to reach the end […]
Team 12 Game Development Artifact 1 – Level Structure
It has been three weeks since group 12 started working on developing a 2D side scroller with the name Heartbeat bat, this title is still on the work due to not using some of the original features. The game is going to be a mix between speed runners adm super mario kart, the player is in a flying state. To progress through the level the player needs to avoid multiple objects at a high speed and to reach the end […]
Typing with sfml
The game Magic Writer , as the name might suggest centers on writing. So the game could use at least a function for typing words.
In magic writer the player can choose between three words to write. Each letter in the word that you enter in the correct order will be changed to a different colour so one can keep track of which letter have already been written and which ones are left. When a word is finished the embodiment of […]
Typing with sfml
The game Magic Writer , as the name might suggest centers on writing. So the game could use at least a function for typing words.
In magic writer the player can choose between three words to write. Each letter in the word that you enter in the correct order will be changed to a different colour so one can keep track of which letter have already been written and which ones are left. When a word is finished the embodiment of […]