Daily Archives: February 1, 2015

Game Development – Introduction: Week 1

New course, new project!
Our big assignment in this 10 weeks long course is to turn one of the concepts that were made by all students during the previous course into a playable game while using the Scrum-framework for project management.
Our milestones for this project are:
———————————————————————————————–
Week 1 (19th January – 25th January):
– No hand-ins
Week 2 (26th January – 1st February):
– Write down feature definitions for our intended game and breaking these down into concrete tasks for code, art, audio and […]

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Program: Graphics

Game Development – Introduction: Week 1

New course, new project!
Our big assignment in this 10 weeks long course is to turn one of the concepts that were made by all students during the previous course into a playable game while using the Scrum-framework for project management.
Our milestones for this project are:
———————————————————————————————–
Week 1 (19th January – 25th January):
– No hand-ins
Week 2 (26th January – 1st February):
– Write down feature definitions for our intended game and breaking these down into concrete tasks for code, art, audio and […]

/ Comments Off on Game Development – Introduction: Week 1
Program: Graphics

Week 1 and 2 of Introduction to Game Development

At the moment of writing, we have reached the end of the second week of Introduction to Game Development.
During these weeks, me and my team have chosen a game to develop, writen a scrum plan and started working on the design document.
The Game and the team:
Me and my team chose the game “Green Warden”, a top down (faux isometric) tower defense game where the player also controls an avatar that can join in the fight. The game has a mechanic […]

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Program: Graphics

Week 1 and 2 of Introduction to Game Development

At the moment of writing, we have reached the end of the second week of Introduction to Game Development.
During these weeks, me and my team have chosen a game to develop, writen a scrum plan and started working on the design document.
The Game and the team:
Me and my team chose the game “Green Warden”, a top down (faux isometric) tower defense game where the player also controls an avatar that can join in the fight. The game has a mechanic […]

/ Comments Off on Week 1 and 2 of Introduction to Game Development
Program: Graphics

Green Warden – week two

I thought I’d just make a quick update with some concept art I’ve made so far!
The bad guys in our game are goblins who wants to destroy the forest you’re defending. For a while I wanted it to be robots instead of goblins, mostly because I thought it would increase the feeling of them not belonging in the forest. (But also because wheels are easier to animate than legs…)

After that I started drawing goblins instead. We currently have four different enemy […]

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Program: Graphics

Green Warden – week two

I thought I’d just make a quick update with some concept art I’ve made so far!
The bad guys in our game are goblins who wants to destroy the forest you’re defending. For a while I wanted it to be robots instead of goblins, mostly because I thought it would increase the feeling of them not belonging in the forest. (But also because wheels are easier to animate than legs…)

After that I started drawing goblins instead. We currently have four different enemy […]

/ Comments Off on Green Warden – week two
Program: Graphics