Daily Archives: February 27, 2015

Blog post no. 3: More Powerups

Tjenare,
Återigen så ska jag skriva om powerups. Det jag har pysslat med denna vecka, till skillnad från förra veckan, är att jag har börjat fokusera på enbart powerups. Fram till betan så skall jag få samtliga powerups implementerade och funktionella på rätt sätt. Idag, Torsdagen den 26/2, samt igår så har jag arbetat med vår rustning. Det är en rustning som man kan stjäla av Otto som gör så att spelaren rör sig långsammare samt kan ta två skott istället […]

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Program: Programming

Blog post no. 3: More Powerups

Tjenare,
Återigen så ska jag skriva om powerups. Det jag har pysslat med denna vecka, till skillnad från förra veckan, är att jag har börjat fokusera på enbart powerups. Fram till betan så skall jag få samtliga powerups implementerade och funktionella på rätt sätt. Idag, Torsdagen den 26/2, samt igår så har jag arbetat med vår rustning. Det är en rustning som man kan stjäla av Otto som gör så att spelaren rör sig långsammare samt kan ta två skott istället […]

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Program: Programming

Work going forward. Slowly.

This week I have no interesting solutions for problems to write about. The planning says I am supposed to work on sound effects that will give the player feedback upon picking up an object. Each kind of pickup object will have its own sound: coin, armor, light, painting, bear pelt and vase. Unfortunately I have not had time to start on these sounds, because I’ve been thinking about implementing pathfinding and dynamic lighting, as well as working on a task […]

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Program: Programming

Work going forward. Slowly.

This week I have no interesting solutions for problems to write about. The planning says I am supposed to work on sound effects that will give the player feedback upon picking up an object. Each kind of pickup object will have its own sound: coin, armor, light, painting, bear pelt and vase. Unfortunately I have not had time to start on these sounds, because I’ve been thinking about implementing pathfinding and dynamic lighting, as well as working on a task […]

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Program: Programming

Mer effekter, mer effekter (Byter till svenska)

Den här veckan har jag jobbat på animationer för diverse effekter som kommer från de olika power-upsen spelarn använder under spelets gång. Jag har även jobbat på designen för våran main-meny.
Animationer
När jag jobbade på animationerna var det första jag tänkte på färgerna. Detta gjorde jag för färgerna har stor betydelse då spelaren lätt ska kunna se skillnad på de olika effekterna och även ha en chans att kunna lista ut vad den power-upen gör för något. Exempel på det här […]

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Program: Graphics

Mer effekter, mer effekter (Byter till svenska)

Den här veckan har jag jobbat på animationer för diverse effekter som kommer från de olika power-upsen spelarn använder under spelets gång. Jag har även jobbat på designen för våran main-meny.
Animationer
När jag jobbade på animationerna var det första jag tänkte på färgerna. Detta gjorde jag för färgerna har stor betydelse då spelaren lätt ska kunna se skillnad på de olika effekterna och även ha en chans att kunna lista ut vad den power-upen gör för något. Exempel på det här […]

/ Comments Off on Mer effekter, mer effekter (Byter till svenska)
Program: Graphics

Work going forward. Slowly.

This week I have no interesting solutions for problems to write about. The planning says I am supposed to work on sound effects that will give the player feedback upon picking up an object. Each kind of pickup object will have its own sound: coin, armor, light, painting, bear pelt and vase. Unfortunately I have not had time to start on these sounds, because I’ve been thinking about implementing pathfinding and dynamic lighting, as well as working on a task […]

/ Comments Off on Work going forward. Slowly.
Program: Programming

Work going forward. Slowly.

This week I have no interesting solutions for problems to write about. The planning says I am supposed to work on sound effects that will give the player feedback upon picking up an object. Each kind of pickup object will have its own sound: coin, armor, light, painting, bear pelt and vase. Unfortunately I have not had time to start on these sounds, because I’ve been thinking about implementing pathfinding and dynamic lighting, as well as working on a task […]

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Program: Programming

GAME DEV: IMPLEMENTATION OF SOUND

In last Friday we had our presentation of the Alfa prototype. It was not a success! The reason was that it was quite incomplete. As we are four graphics and two programmers in the group we had chosen to have a symmetric view of the game because it is more challenging and demanding with a graphical point of view and easier to program. That was what we thought! It showed to be vice versa concerning the program part, it´s much […]

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Program: Programming

GAME DEV: IMPLEMENTATION OF SOUND

In last Friday we had our presentation of the Alfa prototype. It was not a success! The reason was that it was quite incomplete. As we are four graphics and two programmers in the group we had chosen to have a symmetric view of the game because it is more challenging and demanding with a graphical point of view and easier to program. That was what we thought! It showed to be vice versa concerning the program part, it´s much […]

/ Comments Off on GAME DEV: IMPLEMENTATION OF SOUND
Program: Programming