Daily Archives: December 20, 2014
Game programming – Week six
Week six has passed And this is the current progress made on our project to recreate the original Zelda for the NES. Collision kind of works, drawing and creating sprites for multiple enemies have been made, movement is almost finished and our design document for Zelda is almost finished aswell link to it ->HERE-< . The things to finish are the items on how they work, the minimap and the inventory screen.
The most difficult parts […]
Game programming – Week six
Week six has passed And this is the current progress made on our project to recreate the original Zelda for the NES. Collision kind of works, drawing and creating sprites for multiple enemies have been made, movement is almost finished and our design document for Zelda is almost finished aswell link to it ->HERE-< . The things to finish are the items on how they work, the minimap and the inventory screen.
The most difficult parts […]
Game programming – Week six
Week six has passed And this is the current progress made on our project to recreate the original Zelda for the NES. Collision kind of works, drawing and creating sprites for multiple enemies have been made, movement is almost finished and our design document for Zelda is almost finished aswell link to it ->HERE-< . The things to finish are the items on how they work, the minimap and the inventory screen.
The most difficult parts […]
Game programming – Week six
Week six has passed And this is the current progress made on our project to recreate the original Zelda for the NES. Collision kind of works, drawing and creating sprites for multiple enemies have been made, movement is almost finished and our design document for Zelda is almost finished aswell link to it ->HERE-< . The things to finish are the items on how they work, the minimap and the inventory screen.
The most difficult parts […]
GAME PROGRAMMING I: WEEK SIX
This week I have continued working on the Legend of Zelda clone that I started last week.
I have started to plan on paper out more of how the rooms will work and how the transition from two different rooms will work.
I have also found a spritesheet online that I will be using for the sprites in the game. This is a link to the website that I will be taking the sprites from: http://www.spriters-resource.com/nes/legendofzelda/
This means that I will not have to […]
GAME PROGRAMMING I: WEEK SIX
This week I have continued working on the Legend of Zelda clone that I started last week.
I have started to plan on paper out more of how the rooms will work and how the transition from two different rooms will work.
I have also found a spritesheet online that I will be using for the sprites in the game. This is a link to the website that I will be taking the sprites from: http://www.spriters-resource.com/nes/legendofzelda/
This means that I will not have to […]
Programming blog post third party tools and tips:
This week has mainly gone to figuring out how to import 3d models into a DirectX powered application, following an advice from my teacher I chose to use the third party program Assimp, which as it name so humorously describes, imports assets.
However to get the program to import correctly into a DirectX powered program we need to use another tool to aid the importation. Cmake is a program which will as far as I’ve learned translate the conversion process into […]
Programming blog post third party tools and tips:
This week has mainly gone to figuring out how to import 3d models into a DirectX powered application, following an advice from my teacher I chose to use the third party program Assimp, which as it name so humorously describes, imports assets.
However to get the program to import correctly into a DirectX powered program we need to use another tool to aid the importation. Cmake is a program which will as far as I’ve learned translate the conversion process into […]
Programming blog post third party tools and tips:
This week has mainly gone to figuring out how to import 3d models into a DirectX powered application, following an advice from my teacher I chose to use the third party program Assimp, which as it name so humorously describes, imports assets.
However to get the program to import correctly into a DirectX powered program we need to use another tool to aid the importation. Cmake is a program which will as far as I’ve learned translate the conversion process into […]
Programming blog post third party tools and tips:
This week has mainly gone to figuring out how to import 3d models into a DirectX powered application, following an advice from my teacher I chose to use the third party program Assimp, which as it name so humorously describes, imports assets.
However to get the program to import correctly into a DirectX powered program we need to use another tool to aid the importation. Cmake is a program which will as far as I’ve learned translate the conversion process into […]
Dev Diary
Work continues on our final assignment for Game Programming I.
20/12: 18:20-20:30
Met up on voicechat to organize, go over what has been done and plan for the next few days.
My partner suggested tiling for the background. Seems like a very good idea! Generate a room by reading in characters from a text file.
Partner went over animation again for me.
Decided to draw the sprite for the sword separately from the sprite for Link, that is, draw both sprites when an attack is […]
Dev Diary
Work continues on our final assignment for Game Programming I.
20/12: 18:20-20:30
Met up on voicechat to organize, go over what has been done and plan for the next few days.
My partner suggested tiling for the background. Seems like a very good idea! Generate a room by reading in characters from a text file.
Partner went over animation again for me.
Decided to draw the sprite for the sword separately from the sprite for Link, that is, draw both sprites when an attack is […]
Making Skelly Dungeon, a Zelda clone part 2
A week has gone by and we’ve gained a foothold on our project we feel confident in. With Github me and Dee can easily work on the project at the same time without trouble. And now that we’ve implemented some of the basic functions I can see the whole project coming together.
What we’ve done this week:
Player can now move and it feels natural
The players animation works while moving. There are a few errors here which will […]
Making Skelly Dungeon, a Zelda clone part 2
A week has gone by and we’ve gained a foothold on our project we feel confident in. With Github me and Dee can easily work on the project at the same time without trouble. And now that we’ve implemented some of the basic functions I can see the whole project coming together.
What we’ve done this week:
Player can now move and it feels natural
The players animation works while moving. There are a few errors here which will […]
Projekt på gång
Jag och Sebastian (min projektpartner) kom överens om att använda oss av Arkanoid-koden för att göra Space Invaders. Vi tyckte att de spelen var ganska lika till viss grad och bestämde oss för att skriva om Arkanoid-koden som vi har. Min första … – Läs hela inlägget här
Projekt på gång
Jag och Sebastian (min projektpartner) kom överens om att använda oss av Arkanoid-koden för att göra Space Invaders. Vi tyckte att de spelen var ganska lika till viss grad och bestämde oss för att skriva om Arkanoid-koden som vi har. Min första … – Läs hela inlägget här