Daily Archives: December 19, 2014
Programming
I haven’t updated this blog for a couple of weeks so I will be summarizing each week up until now below.
Week 48
This was the week where I made the Webserver for the second assignment of the course Game Programming III at Uppsala University.
The code for this small project can be found here.
Basically the assignment was to host a webserver that could be accessed through the ip of the host, when accessed the server would first answer […]
Programming
I haven’t updated this blog for a couple of weeks so I will be summarizing each week up until now below.
Week 48
This was the week where I made the Webserver for the second assignment of the course Game Programming III at Uppsala University.
The code for this small project can be found here.
Basically the assignment was to host a webserver that could be accessed through the ip of the host, when accessed the server would first answer […]
Programming
I haven’t updated this blog for a couple of weeks so I will be summarizing each week up until now below.
Week 48
This was the week where I made the Webserver for the second assignment of the course Game Programming III at Uppsala University.
The code for this small project can be found here.
Basically the assignment was to host a webserver that could be accessed through the ip of the host, when accessed the server would first answer […]
Programming
I haven’t updated this blog for a couple of weeks so I will be summarizing each week up until now below.
Week 48
This was the week where I made the Webserver for the second assignment of the course Game Programming III at Uppsala University.
The code for this small project can be found here.
Basically the assignment was to host a webserver that could be accessed through the ip of the host, when accessed the server would first answer […]
Sjätte veckan
Under den här veckan har vi gått igenom Animation för sprites och sprite sheets. Detta är väldigt bra att kunna när vi kommer till delen av spel projektet där allting ska röra sig och spelar karaktären ska se animerad ut.
Vi gick sedan igenom avancerad kollision som innebär att fundera ut hur sfärer och roterade kuber/trianglar kolliderar mot andra objekt. Detta är bra för personer som gör lite mer avancerade former av koalition. Vi gick även snabbt igenom pixel perfekt kollision […]
Sjätte veckan
Under den här veckan har vi gått igenom Animation för sprites och sprite sheets. Detta är väldigt bra att kunna när vi kommer till delen av spel projektet där allting ska röra sig och spelar karaktären ska se animerad ut.
Vi gick sedan igenom avancerad kollision som innebär att fundera ut hur sfärer och roterade kuber/trianglar kolliderar mot andra objekt. Detta är bra för personer som gör lite mer avancerade former av koalition. Vi gick även snabbt igenom pixel perfekt kollision […]
Game Programming III – the sixth week, work on the third assignment
Hello!
This weeks I have mostly been busy working on the third assignment, which is to make a simple game with 3D rendering using directX. What I have done this week includes reseraching the Ogre3D render engine, working on understanding and getting a grasp on the code for 3D rendering provided by our teacher (albeit in an incomplete state).
The Ogre3D reserach was done during one evening and then abandoned as I could not get it to work with Visual Studio […]
Game Programming III – the sixth week, work on the third assignment
Hello!
This weeks I have mostly been busy working on the third assignment, which is to make a simple game with 3D rendering using directX. What I have done this week includes reseraching the Ogre3D render engine, working on understanding and getting a grasp on the code for 3D rendering provided by our teacher (albeit in an incomplete state).
The Ogre3D reserach was done during one evening and then abandoned as I could not get it to work with Visual Studio […]
Game Programming III – the sixth week, work on the third assignment
Hello!
This weeks I have mostly been busy working on the third assignment, which is to make a simple game with 3D rendering using directX. What I have done this week includes reseraching the Ogre3D render engine, working on understanding and getting a grasp on the code for 3D rendering provided by our teacher (albeit in an incomplete state).
The Ogre3D reserach was done during one evening and then abandoned as I could not get it to work with Visual Studio […]
Game Programming III – the sixth week, work on the third assignment
Hello!
This weeks I have mostly been busy working on the third assignment, which is to make a simple game with 3D rendering using directX. What I have done this week includes reseraching the Ogre3D render engine, working on understanding and getting a grasp on the code for 3D rendering provided by our teacher (albeit in an incomplete state).
The Ogre3D reserach was done during one evening and then abandoned as I could not get it to work with Visual Studio […]
Implementation in Helium!
I’ll give you guys a rerun on whats happened so far.
The class was given a 3D engine from the teacher to create a 3D game.
Most of the engine is already written such as the camera, scene management and all of their functions capable of creating a passing grade result.
The lectures we’ve been having before this was working on a shell of the engine just implementing the camera, scene, background, triangles, squares, 3D objects, height maps and HUD.
Thing is, with this […]
Implementation in Helium!
I’ll give you guys a rerun on whats happened so far.
The class was given a 3D engine from the teacher to create a 3D game.
Most of the engine is already written such as the camera, scene management and all of their functions capable of creating a passing grade result.
The lectures we’ve been having before this was working on a shell of the engine just implementing the camera, scene, background, triangles, squares, 3D objects, height maps and HUD.
Thing is, with this […]
Implementation in Helium!
I’ll give you guys a rerun on whats happened so far.
The class was given a 3D engine from the teacher to create a 3D game.
Most of the engine is already written such as the camera, scene management and all of their functions capable of creating a passing grade result.
The lectures we’ve been having before this was working on a shell of the engine just implementing the camera, scene, background, triangles, squares, 3D objects, height maps and HUD.
Thing is, with this […]
Implementation in Helium!
I’ll give you guys a rerun on whats happened so far.
The class was given a 3D engine from the teacher to create a 3D game.
Most of the engine is already written such as the camera, scene management and all of their functions capable of creating a passing grade result.
The lectures we’ve been having before this was working on a shell of the engine just implementing the camera, scene, background, triangles, squares, 3D objects, height maps and HUD.
Thing is, with this […]
Programming – Bomberman
I have made it back to Stockholm to spend the holidays with my family, however during christmas im going to work on creating a copy of the original game Bomberman with a classmate of mine. So far we’ve been able to program a window, so what we’ll have to do from now on is basically to add each of the objects and give them their own properties. The objects are Player1, Player2, Bombs, Walls and Boxes.
I’ll be sure to […]
Programming – Bomberman
I have made it back to Stockholm to spend the holidays with my family, however during christmas im going to work on creating a copy of the original game Bomberman with a classmate of mine. So far we’ve been able to program a window, so what we’ll have to do from now on is basically to add each of the objects and give them their own properties. The objects are Player1, Player2, Bombs, Walls and Boxes.
I’ll be sure to […]
Programming – Bomberman
I have made it back to Stockholm to spend the holidays with my family, however during christmas im going to work on creating a copy of the original game Bomberman with a classmate of mine. So far we’ve been able to program a window, so what we’ll have to do from now on is basically to add each of the objects and give them their own properties. The objects are Player1, Player2, Bombs, Walls and Boxes.
I’ll be sure to […]
Programming – Bomberman
I have made it back to Stockholm to spend the holidays with my family, however during christmas im going to work on creating a copy of the original game Bomberman with a classmate of mine. So far we’ve been able to program a window, so what we’ll have to do from now on is basically to add each of the objects and give them their own properties. The objects are Player1, Player2, Bombs, Walls and Boxes.
I’ll be sure to […]
Icing
So web servers have to wait a while. I’ve been making more progress on another assignment.
This time around we have been fortunate enough to work on a 3D engine. My assignment is to make a 3D game with a partner.
The genre we picked was racing. This time around the game is not the focus instead we will be focusing more on the systems built around it.
To be honest, most of the code has already been written before in different versions […]
Icing
So web servers have to wait a while. I’ve been making more progress on another assignment.
This time around we have been fortunate enough to work on a 3D engine. My assignment is to make a 3D game with a partner.
The genre we picked was racing. This time around the game is not the focus instead we will be focusing more on the systems built around it.
To be honest, most of the code has already been written before in different versions […]
Icing
So web servers have to wait a while. I’ve been making more progress on another assignment.
This time around we have been fortunate enough to work on a 3D engine. My assignment is to make a 3D game with a partner.
The genre we picked was racing. This time around the game is not the focus instead we will be focusing more on the systems built around it.
To be honest, most of the code has already been written before in different versions […]
Icing
So web servers have to wait a while. I’ve been making more progress on another assignment.
This time around we have been fortunate enough to work on a 3D engine. My assignment is to make a 3D game with a partner.
The genre we picked was racing. This time around the game is not the focus instead we will be focusing more on the systems built around it.
To be honest, most of the code has already been written before in different versions […]
So it begins!
So it begins indeed, this week I am going home for the holidays, and that marks the definitive start to my game clone project.
I’m doing this project together with Johan Holmér and the game that we choose was Bomberman. This week we cleaned up our Arkanoid game and started to get the player and enemies in the game, I started to experiment with how to get the tile map working, and while it’s not done by a long shot I […]
So it begins!
So it begins indeed, this week I am going home for the holidays, and that marks the definitive start to my game clone project.
I’m doing this project together with Johan Holmér and the game that we choose was Bomberman. This week we cleaned up our Arkanoid game and started to get the player and enemies in the game, I started to experiment with how to get the tile map working, and while it’s not done by a long shot I […]