Monthly Archives: September 2014
Week 3 & 4: The Workshop
The previous weeks we have mainly been working with creating games. During the third week me and my assigned group were tasked to create a game based on a random concept given to us by the teacher. Our concept was that the player is a reporter in a war, and cannot use weapons or violence in completing their missions. We ended up with the idea of the setting being in a war between France and Spain. The player, as the […]
Week 3 & 4: The Workshop
The previous weeks we have mainly been working with creating games. During the third week me and my assigned group were tasked to create a game based on a random concept given to us by the teacher. Our concept was that the player is a reporter in a war, and cannot use weapons or violence in completing their missions. We ended up with the idea of the setting being in a war between France and Spain. The player, as the […]
Yumbo Snak Cake
This week we were finally given the other teams’ SiSSYFiGHT mods so that we could play and analyze them. The version we got was called Yumbo Snak Cake. It worked more or less like the original SiSSYFiGHT, with some modifications.
Their memo said that they had to include three types of candy called Yumbo Snak Cakes, Neon Sports Drinks and Pleather Fruit Rollems. They did this by letting the player buy candy using their points (self esteem points in the original game). From the […]
Yumbo Snak Cake
This week we were finally given the other teams’ SiSSYFiGHT mods so that we could play and analyze them. The version we got was called Yumbo Snak Cake. It worked more or less like the original SiSSYFiGHT, with some modifications.
Their memo said that they had to include three types of candy called Yumbo Snak Cakes, Neon Sports Drinks and Pleather Fruit Rollems. They did this by letting the player buy candy using their points (self esteem points in the original game). From the […]
Yumbo Snak Cake
This week we were finally given the other teams’ SiSSYFiGHT mods so that we could play and analyze them. The version we got was called Yumbo Snak Cake. It worked more or less like the original SiSSYFiGHT, with some modifications.
Their memo said that they had to include three types of candy called Yumbo Snak Cakes, Neon Sports Drinks and Pleather Fruit Rollems. They did this by letting the player buy candy using their points (self esteem points in the original game). From the […]
Yumbo Snak Cake
This week we were finally given the other teams’ SiSSYFiGHT mods so that we could play and analyze them. The version we got was called Yumbo Snak Cake. It worked more or less like the original SiSSYFiGHT, with some modifications.
Their memo said that they had to include three types of candy called Yumbo Snak Cakes, Neon Sports Drinks and Pleather Fruit Rollems. They did this by letting the player buy candy using their points (self esteem points in the original game). From the […]
Texturing
This week we have been working on creating UV and diffuse maps in the 3D course. The theme I chose for the crate that I have been texturing was medieval; I decided to keep the style realistic and took inspiration from games such as Skyrim. I wanted the crate to look as if it was something that had been used for a while, not being brand new. Even though I wanted it to look somewhat old I still wanted […]
Texturing
This week we have been working on creating UV and diffuse maps in the 3D course. The theme I chose for the crate that I have been texturing was medieval; I decided to keep the style realistic and took inspiration from games such as Skyrim. I wanted the crate to look as if it was something that had been used for a while, not being brand new. Even though I wanted it to look somewhat old I still wanted […]
3D Computer Graphics I: Week 4
This week has been devoted to the basics of creating a texture for our models. Also, for the theory lesson we got a recap of color theory to refresh and deepen our understanding of color and light. Here I will show my chosen model with its diffuse map and explain how I’ve chosen its look, in terms of visual style and color theory.
I decided to go further with my cartoon style crate for two reasons. First reason is that I […]
3D Computer Graphics I: Week 4
This week has been devoted to the basics of creating a texture for our models. Also, for the theory lesson we got a recap of color theory to refresh and deepen our understanding of color and light. Here I will show my chosen model with its diffuse map and explain how I’ve chosen its look, in terms of visual style and color theory.
I decided to go further with my cartoon style crate for two reasons. First reason is that I […]
3D Computer Graphics I: Week 4
This week has been devoted to the basics of creating a texture for our models. Also, for the theory lesson we got a recap of color theory to refresh and deepen our understanding of color and light. Here I will show my chosen model with its diffuse map and explain how I’ve chosen its look, in terms of visual style and color theory.
I decided to go further with my cartoon style crate for two reasons. First reason is that I […]
3D Computer Graphics I: Week 4
This week has been devoted to the basics of creating a texture for our models. Also, for the theory lesson we got a recap of color theory to refresh and deepen our understanding of color and light. Here I will show my chosen model with its diffuse map and explain how I’ve chosen its look, in terms of visual style and color theory.
I decided to go further with my cartoon style crate for two reasons. First reason is that I […]
3D Week 4 – A Chest of Gold
Greetings!
This week I’ve been working on the diffuse texture for the medieval chest model. Diffuse texture being the colors of the object.
I went with a realistic sort of style. A chest that is in a wealthy person’s possession during the middle ages. Perhaps more beautiful than practical.
I used a simple color scheme that has a lot of red in it just because of red being a very rare and expensive color during those times. The colors are rather saturated in […]
3D Week 4 – A Chest of Gold
Greetings!
This week I’ve been working on the diffuse texture for the medieval chest model. Diffuse texture being the colors of the object.
I went with a realistic sort of style. A chest that is in a wealthy person’s possession during the middle ages. Perhaps more beautiful than practical.
I used a simple color scheme that has a lot of red in it just because of red being a very rare and expensive color during those times. The colors are rather saturated in […]
3D Week 04 – Texturing
Hello. It’s time for an update on my sci-fi crate, so here we go!
The inspiration for my crate is all from the Halo and Portal games. Well for shape and model I was looking more at the Portal’s “companion cube” as I hope you can tell from the rough and hard edges I have in my crate. When it comes to texture mostly of what I aimed for is from Halo I would say, as the crate I am trying […]
3D Week 04 – Texturing
Hello. It’s time for an update on my sci-fi crate, so here we go!
The inspiration for my crate is all from the Halo and Portal games. Well for shape and model I was looking more at the Portal’s “companion cube” as I hope you can tell from the rough and hard edges I have in my crate. When it comes to texture mostly of what I aimed for is from Halo I would say, as the crate I am trying […]
3D Week 04 – Texturing
Hello. It’s time for an update on my sci-fi crate, so here we go!
The inspiration for my crate is all from the Halo and Portal games. Well for shape and model I was looking more at the Portal’s “companion cube” as I hope you can tell from the rough and hard edges I have in my crate. When it comes to texture mostly of what I aimed for is from Halo I would say, as the crate I am trying […]
3D Week 04 – Texturing
Hello. It’s time for an update on my sci-fi crate, so here we go!
The inspiration for my crate is all from the Halo and Portal games. Well for shape and model I was looking more at the Portal’s “companion cube” as I hope you can tell from the rough and hard edges I have in my crate. When it comes to texture mostly of what I aimed for is from Halo I would say, as the crate I am trying […]
Road to pop
Lead artist for a quick workshop, concept for this teen poptrainer
First post
Hi,
My name is Kim and I’m 26 years old, I’m from Stockholm but I recently moved to Gotland Visby as I start my three year education at Uppsala University Campus Gotland, gamedesigner-graphic.
This blogg will contain some school projects that I will recive and you will be able to see my progress with all kinds of work, such as art, gamedesign and more!
First post
Hi,
My name is Kim and I’m 26 years old, I’m from Stockholm but I recently moved to Gotland Visby as I start my three year education at Uppsala University Campus Gotland, gamedesigner-graphic.
This blogg will contain some school projects that I will recive and you will be able to see my progress with all kinds of work, such as art, gamedesign and more!