Daily Archives: September 3, 2014
Getting used to Gotland and the studies of Game Development
OK, time to replace the “Test ABC” entry with some actual content.
I’m two weeks in my Game Development programme. I will use my blog to describe what the studies and personal experiences here are like. (If time permits, I may post a thing or two from actual game projects we’re working on. Anyway, that won’t happen anytime soon as we will only start working on real game projects at the end of year one.)
I have some plans for documenting my […]
Getting used to Gotland and the studies of Game Development
OK, time to replace the “Test ABC” entry with some actual content.
I’m two weeks in my Game Development programme. I will use my blog to describe what the studies and personal experiences here are like. (If time permits, I may post a thing or two from actual game projects we’re working on. Anyway, that won’t happen anytime soon as we will only start working on real game projects at the end of year one.)
I have some plans for documenting my […]
Analysis of Space Invaders
Object: Enemy 1
Properties: Moves, spawns enemy bullet, gives 10 points when destroyed, visual fx, hitbox.
Behavior: Spawns enemy bullet, moves horizontally until it reaches the end and then moves down vertically then repeats.
Object: Enemy 2
Properties: Moves, spawns enemy bullet, gives 20 points when destroyed visual fx, hitbox.
Behavior: Spawns enemy bullet, moves horizontally until it reaches the end and then moves down vertically then repeats.
Object: Enemy 3
Properties: Moves, spawns enemy bullet, gives 40 points when destroyed visual fx, hitbox.
Behavior: Spawns enemy bullet, […]
Analysis of Space Invaders
Object: Enemy 1
Properties: Moves, spawns enemy bullet, gives 10 points when destroyed, visual fx, hitbox.
Behavior: Spawns enemy bullet, moves horizontally until it reaches the end and then moves down vertically then repeats.
Object: Enemy 2
Properties: Moves, spawns enemy bullet, gives 20 points when destroyed visual fx, hitbox.
Behavior: Spawns enemy bullet, moves horizontally until it reaches the end and then moves down vertically then repeats.
Object: Enemy 3
Properties: Moves, spawns enemy bullet, gives 40 points when destroyed visual fx, hitbox.
Behavior: Spawns enemy bullet, […]
Analysis of Space Invaders
Object: Enemy 1
Properties: Moves, spawns enemy bullet, gives 10 points when destroyed, visual fx, hitbox.
Behavior: Spawns enemy bullet, moves horizontally until it reaches the end and then moves down vertically then repeats.
Object: Enemy 2
Properties: Moves, spawns enemy bullet, gives 20 points when destroyed visual fx, hitbox.
Behavior: Spawns enemy bullet, moves horizontally until it reaches the end and then moves down vertically then repeats.
Object: Enemy 3
Properties: Moves, spawns enemy bullet, gives 40 points when destroyed visual fx, hitbox.
Behavior: Spawns enemy bullet, […]
Analysis of Space Invaders
Object: Enemy 1
Properties: Moves, spawns enemy bullet, gives 10 points when destroyed, visual fx, hitbox.
Behavior: Spawns enemy bullet, moves horizontally until it reaches the end and then moves down vertically then repeats.
Object: Enemy 2
Properties: Moves, spawns enemy bullet, gives 20 points when destroyed visual fx, hitbox.
Behavior: Spawns enemy bullet, moves horizontally until it reaches the end and then moves down vertically then repeats.
Object: Enemy 3
Properties: Moves, spawns enemy bullet, gives 40 points when destroyed visual fx, hitbox.
Behavior: Spawns enemy bullet, […]
Starting with a bang
So. What did I expect from studying game development at Gotland University. Alot of my friends who were experienced programmers at KTH back in stockholm warned me and said that I shouldn’t go to Gotland and instead do something more programming heavy and keep game design as a hobby. But after getting here and experiencing my first lecture, I’m sure that I didn’t make the wrong decision.
Hello, my name is Simon Lundgren. I like games of all kinds. Video games, […]
Starting with a bang
So. What did I expect from studying game development at Gotland University. Alot of my friends who were experienced programmers at KTH back in stockholm warned me and said that I shouldn’t go to Gotland and instead do something more programming heavy and keep game design as a hobby. But after getting here and experiencing my first lecture, I’m sure that I didn’t make the wrong decision.
Hello, my name is Simon Lundgren. I like games of all kinds. Video games, […]