Monthly Archives: June 2014

Big Game Project: Ninth week?

GGC has passed and everything went well. We didn’t win anything but we got some great feedback, people really liked the graphics and the music. We also now know how we can improve our game from all the other feedback we got, we will do this in the future.
 
This is my last entry for this production as GGC has passed and the production is at a hold.

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Program: Graphics

Big Game Project: Ninth week?

GGC has passed and everything went well. We didn’t win anything but we got some great feedback, people really liked the graphics and the music. We also now know how we can improve our game from all the other feedback we got, we will do this in the future.
 
This is my last entry for this production as GGC has passed and the production is at a hold.

/ Comments Off on Big Game Project: Ninth week?
Program: Graphics

Big Game Project: Ninth week?

GGC has passed and everything went well. We didn’t win anything but we got some great feedback, people really liked the graphics and the music. We also now know how we can improve our game from all the other feedback we got, we will do this in the future.
 
This is my last entry for this production as GGC has passed and the production is at a hold.

/ Comments Off on Big Game Project: Ninth week?
Program: Graphics

Big Game Project: Ninth week?

GGC has passed and everything went well. We didn’t win anything but we got some great feedback, people really liked the graphics and the music. We also now know how we can improve our game from all the other feedback we got, we will do this in the future.
 
This is my last entry for this production as GGC has passed and the production is at a hold.

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Program: Graphics

BGP: Week Nine

This week followed with the final touches on the rule-book which had to be done before Tuesday. I got help by the other team members to overlook and edit the final text which helped a lot to add and correct certain parts. Last day before GGC I worked on the general design for the rule-book.

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Program: Graphics

BGP: Week Nine

This week followed with the final touches on the rule-book which had to be done before Tuesday. I got help by the other team members to overlook and edit the final text which helped a lot to add and correct certain parts. Last day before GGC I worked on the general design for the rule-book.

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Program: Graphics

BGP: Week Nine

This week followed with the final touches on the rule-book which had to be done before Tuesday. I got help by the other team members to overlook and edit the final text which helped a lot to add and correct certain parts. Last day before GGC I worked on the general design for the rule-book.

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Program: Graphics

BGP: Week Nine

This week followed with the final touches on the rule-book which had to be done before Tuesday. I got help by the other team members to overlook and edit the final text which helped a lot to add and correct certain parts. Last day before GGC I worked on the general design for the rule-book.

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Program: Graphics

BGP: Week Eight

In the beginning of the week I still had not finished all of the illustrations. Though, this worked out well in the end. Since we had some problems with other cards that was not part of my schedule at first I had to take over those as well which delayed some of my original work. This went fairly smooth and we got all illustrations ready for printing in time.
Since I only had the day to draw this and from scratch […]

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Program: Graphics

BGP: Week Eight

In the beginning of the week I still had not finished all of the illustrations. Though, this worked out well in the end. Since we had some problems with other cards that was not part of my schedule at first I had to take over those as well which delayed some of my original work. This went fairly smooth and we got all illustrations ready for printing in time.
Since I only had the day to draw this and from scratch […]

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Program: Graphics

Big Game Project – GGC

The course Big Game Project is now over and the games were on display for three days during GGC. It was absolutely amazing this year, and we got a lot of valuable feedback that will help us as we continue to develop our game.
Our game Tower Offensive actually ended up winning three awards!

Best Presentation Award – This one is mostly to Emelie’s credit, but we all took part of the glory.
Cha-Ching Award – Given to the game with the best […]

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Program: Programming

Big Game Project – GGC

The course Big Game Project is now over and the games were on display for three days during GGC. It was absolutely amazing this year, and we got a lot of valuable feedback that will help us as we continue to develop our game.
Our game Tower Offensive actually ended up winning three awards!

Best Presentation Award – This one is mostly to Emelie’s credit, but we all took part of the glory.
Cha-Ching Award – Given to the game with the best […]

/ Comments Off on Big Game Project – GGC
Program: Programming

Big Game Project – GGC

The course Big Game Project is now over and the games were on display for three days during GGC. It was absolutely amazing this year, and we got a lot of valuable feedback that will help us as we continue to develop our game.
Our game Tower Offensive actually ended up winning three awards!

Best Presentation Award – This one is mostly to Emelie’s credit, but we all took part of the glory.
Cha-Ching Award – Given to the game with the best […]

/ Comments Off on Big Game Project – GGC
Program: Programming

Big Game Project – GGC

The course Big Game Project is now over and the games were on display for three days during GGC. It was absolutely amazing this year, and we got a lot of valuable feedback that will help us as we continue to develop our game.
Our game Tower Offensive actually ended up winning three awards!

Best Presentation Award – This one is mostly to Emelie’s credit, but we all took part of the glory.
Cha-Ching Award – Given to the game with the best […]

/ Comments Off on Big Game Project – GGC
Program: Programming

Big Game Project – Week 8

Week 22
There was not a lot of work left for me to do under the final two days before GGC. I mostly spent my time on fine tuning the GUI elements of the game, designing an icon that could be used on the pad and doing other odd jobs that showed up as the programers worked on getting our digital version ready to be shown at the conference.

 

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Program: Graphics

Big Game Project – Week 8

Week 22
There was not a lot of work left for me to do under the final two days before GGC. I mostly spent my time on fine tuning the GUI elements of the game, designing an icon that could be used on the pad and doing other odd jobs that showed up as the programers worked on getting our digital version ready to be shown at the conference.

 

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Program: Graphics

Big Game Project – Week 7

Week 21
The first thing I did this week was redesigning the layout of our GUI from scratch. The reason that we had for wanting to redesign it was that we wanted too have our marketplace (where you buy your cards) separate from the main game board. This was for the sake of giving more room for the cards that are on the hand and in play.
Because of the radical change in the layout; buttons and other elements needed to be […]

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Program: Graphics

Big Game Project – Week 7

Week 21
The first thing I did this week was redesigning the layout of our GUI from scratch. The reason that we had for wanting to redesign it was that we wanted too have our marketplace (where you buy your cards) separate from the main game board. This was for the sake of giving more room for the cards that are on the hand and in play.
Because of the radical change in the layout; buttons and other elements needed to be […]

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Program: Graphics

Big Game Project – Week 6

Week 20
I started this week with Redesigning our card frames in order for them to fit the theme of our game better. The new frames have more angular elements that will tie in better with our logo and our GUI design. We tried to give all the different types of cards their own color in order to create a more visually diverse and clear representation for them. But we quickly noticed that having to many different colors made the game […]

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Program: Graphics

Big Game Project – Week 6

Week 20
I started this week with Redesigning our card frames in order for them to fit the theme of our game better. The new frames have more angular elements that will tie in better with our logo and our GUI design. We tried to give all the different types of cards their own color in order to create a more visually diverse and clear representation for them. But we quickly noticed that having to many different colors made the game […]

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Program: Graphics

Big Game Project – Week 8

Week 22
There was not a lot of work left for me to do under the final two days before GGC. I mostly spent my time on fine tuning the GUI elements of the game, designing an icon that could be used on the pad and doing other odd jobs that showed up as the programers worked on getting our digital version ready to be shown at the conference.

 

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Program: Graphics

Big Game Project – Week 8

Week 22
There was not a lot of work left for me to do under the final two days before GGC. I mostly spent my time on fine tuning the GUI elements of the game, designing an icon that could be used on the pad and doing other odd jobs that showed up as the programers worked on getting our digital version ready to be shown at the conference.

 

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Program: Graphics

Big Game Project – Week 7

Week 21
The first thing I did this week was redesigning the layout of our GUI from scratch. The reason that we had for wanting to redesign it was that we wanted too have our marketplace (where you buy your cards) separate from the main game board. This was for the sake of giving more room for the cards that are on the hand and in play.
Because of the radical change in the layout; buttons and other elements needed to be […]

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Program: Graphics

Big Game Project – Week 7

Week 21
The first thing I did this week was redesigning the layout of our GUI from scratch. The reason that we had for wanting to redesign it was that we wanted too have our marketplace (where you buy your cards) separate from the main game board. This was for the sake of giving more room for the cards that are on the hand and in play.
Because of the radical change in the layout; buttons and other elements needed to be […]

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Program: Graphics