Monthly Archives: May 2014

Beta and bugs – Big Game Project

This has been a long and hectic week as we have had to finish a beta build and work on the feedback we had gotten from that beta testing session. There has been a lot to fix as this was the first time other people got to test the game and we noticed a lot of bugs we hadn’t noticed before. Besides a lot of bug fixing, I have also started working on a rulebook for the table top version, […]

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Program: Programming

Beta and bugs – Big Game Project

This has been a long and hectic week as we have had to finish a beta build and work on the feedback we had gotten from that beta testing session. There has been a lot to fix as this was the first time other people got to test the game and we noticed a lot of bugs we hadn’t noticed before. Besides a lot of bug fixing, I have also started working on a rulebook for the table top version, […]

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Program: Programming

Particle effects

One week left until Gotland Game Conference! Since I had finished my assigned work, but we still needed particle effects, I took the responsibility to fix that. These are the effects I needed to do:

Attack projectile
Attack trail
Attack when hitting target
Robots when being Stunned
Stun Idle for Robots
Robots when being Fused
Steam for the environment
Dust cloud for environment

This is the first time that I have ever worked with particle effects and it was a bit tricky to get the hang of it. I have […]

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Program: Graphics

Particle effects

One week left until Gotland Game Conference! Since I had finished my assigned work, but we still needed particle effects, I took the responsibility to fix that. These are the effects I needed to do:

Attack projectile
Attack trail
Attack when hitting target
Robots when being Stunned
Stun Idle for Robots
Robots when being Fused
Steam for the environment
Dust cloud for environment

This is the first time that I have ever worked with particle effects and it was a bit tricky to get the hang of it. I have […]

/ Comments Off on Particle effects
Program: Graphics

Particle effects

One week left until Gotland Game Conference! Since I had finished my assigned work, but we still needed particle effects, I took the responsibility to fix that. These are the effects I needed to do:

Attack projectile
Attack trail
Attack when hitting target
Robots when being Stunned
Stun Idle for Robots
Robots when being Fused
Steam for the environment
Dust cloud for environment

This is the first time that I have ever worked with particle effects and it was a bit tricky to get the hang of it. I have […]

/ Comments Off on Particle effects
Program: Graphics

Particle effects

One week left until Gotland Game Conference! Since I had finished my assigned work, but we still needed particle effects, I took the responsibility to fix that. These are the effects I needed to do:

Attack projectile
Attack trail
Attack when hitting target
Robots when being Stunned
Stun Idle for Robots
Robots when being Fused
Steam for the environment
Dust cloud for environment

This is the first time that I have ever worked with particle effects and it was a bit tricky to get the hang of it. I have […]

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Program: Graphics

Programming & Level Designing Tower Offensive, Pt 4 (Level 4-6)

So level 4-6 this time. I’m going to do like last post, just write something short about the levels. And yes I’m doing more than three levels a week, There are a lot of other things I do but I kinda wanted to write this in a nice order.
Level 4

This level introduces two paths to the player. I  took the layout for level 1 and just added another road, because this is usually a big step for players, they need to […]

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Program: Programming

Programming & Level Designing Tower Offensive, Pt 4 (Level 4-6)

So level 4-6 this time. I’m going to do like last post, just write something short about the levels. And yes I’m doing more than three levels a week, There are a lot of other things I do but I kinda wanted to write this in a nice order.
Level 4

This level introduces two paths to the player. I  took the layout for level 1 and just added another road, because this is usually a big step for players, they need to […]

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Program: Programming

Programming & Level Designing Tower Offensive, Pt 4 (Level 4-6)

So level 4-6 this time. I’m going to do like last post, just write something short about the levels. And yes I’m doing more than three levels a week, There are a lot of other things I do but I kinda wanted to write this in a nice order.
Level 4

This level introduces two paths to the player. I  took the layout for level 1 and just added another road, because this is usually a big step for players, they need to […]

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Program: Programming

Programming & Level Designing Tower Offensive, Pt 4 (Level 4-6)

So level 4-6 this time. I’m going to do like last post, just write something short about the levels. And yes I’m doing more than three levels a week, There are a lot of other things I do but I kinda wanted to write this in a nice order.
Level 4

This level introduces two paths to the player. I  took the layout for level 1 and just added another road, because this is usually a big step for players, they need to […]

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Program: Programming

Big Game Project (week8)

The last week before GGC has passed and there have been many things going on. At first I worked on all the feedback animations and re-sizing images before I could start on the game trailer since the game had to be more or less complete before we could record the gameplay material.
Here are some of the animations I made: (Death animation, Ability ”killer” animation and tower placement and upgrade animation)
    
 
Creating the trailer was quite a challenge at […]

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Program: Graphics

Big Game Project (week8)

The last week before GGC has passed and there have been many things going on. At first I worked on all the feedback animations and re-sizing images before I could start on the game trailer since the game had to be more or less complete before we could record the gameplay material.
Here are some of the animations I made: (Death animation, Ability ”killer” animation and tower placement and upgrade animation)
    
 
Creating the trailer was quite a challenge at […]

/ Comments Off on Big Game Project (week8)
Program: Graphics

Big Game Project (week8)

The last week before GGC has passed and there have been many things going on. At first I worked on all the feedback animations and re-sizing images before I could start on the game trailer since the game had to be more or less complete before we could record the gameplay material.
Here are some of the animations I made: (Death animation, Ability ”killer” animation and tower placement and upgrade animation)
    
 
Creating the trailer was quite a challenge at […]

/ Comments Off on Big Game Project (week8)
Program: Graphics

Big Game Project (week8)

The last week before GGC has passed and there have been many things going on. At first I worked on all the feedback animations and re-sizing images before I could start on the game trailer since the game had to be more or less complete before we could record the gameplay material.
Here are some of the animations I made: (Death animation, Ability ”killer” animation and tower placement and upgrade animation)
    
 
Creating the trailer was quite a challenge at […]

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Program: Graphics

Guiding the player

After some testing, we discovered that players would lose their way in one of the areas in the factory level, and become unsure of where to go next. It simply left most people confused. Before going into what I/we did to fix it, lets break down the problem(s).

This is what you see when you first enter the room. It’s not very interesting. Most people just simply walk forward without paying attention to what’s below or to the right, which […]

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Program: Programming

Guiding the player

After some testing, we discovered that players would lose their way in one of the areas in the factory level, and become unsure of where to go next. It simply left most people confused. Before going into what I/we did to fix it, lets break down the problem(s).

This is what you see when you first enter the room. It’s not very interesting. Most people just simply walk forward without paying attention to what’s below or to the right, which […]

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Program: Programming

Big Game Project Week 8

This week I has mostly been working on fixing small bugs and small changes that has been put to the side for a long time. We had beta testing together whit our teachers and other groups at Wednesday. We got a lot of good feedback from the testers and from watching the testers play
.
Two of the main things that the players did not get was the games goal and that respawns is a good thing.

Goal of the game
Our goal […]

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Program: Programming

Big Game Project Week 8

This week I has mostly been working on fixing small bugs and small changes that has been put to the side for a long time. We had beta testing together whit our teachers and other groups at Wednesday. We got a lot of good feedback from the testers and from watching the testers play
.
Two of the main things that the players did not get was the games goal and that respawns is a good thing.

Goal of the game
Our goal […]

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Program: Programming

Brute

During this week I have been
working with the fur-textures together with my fellow companion as well  creating improved animations.

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Program: Graphics

Brute

During this week I have been
working with the fur-textures together with my fellow companion as well  creating improved animations.

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Program: Graphics

Brute

During this week I have been
working with the fur-textures together with my fellow companion as well  creating improved animations.

/ Comments Off on Brute
Program: Graphics

Brute

During this week I have been
working with the fur-textures together with my fellow companion as well  creating improved animations.

/ Comments Off on Brute
Program: Graphics

Final sprint for GGC

Next weeks is GGC, and I’m now on the last sprint for the prototype that will be shown at the GGC show floor.
And how far have I come with the prototype? Well, I’m basically done with it. All the systems are now functional and almost everything graphics related is implemented. The thing that is left for me to work on a fog-of-war system, add some particle effects, fix a few bugs, change a few numbers in the code, and then […]

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Program: Programming

Final sprint for GGC

Next weeks is GGC, and I’m now on the last sprint for the prototype that will be shown at the GGC show floor.
And how far have I come with the prototype? Well, I’m basically done with it. All the systems are now functional and almost everything graphics related is implemented. The thing that is left for me to work on a fog-of-war system, add some particle effects, fix a few bugs, change a few numbers in the code, and then […]

/ Comments Off on Final sprint for GGC
Program: Programming