Daily Archives: May 9, 2014
Logo and press materials
This week continued in the spirit of last week. There were more work done on the bear model and some on the FPB rig. There is still some work left to be done on both of them but they are looking and working better. Although that took most time this week, there is not much more to say about it. However, we had to create a logo and some press material for the GGC and the SGA.
Me and Johan were […]
Logo and press materials
This week continued in the spirit of last week. There were more work done on the bear model and some on the FPB rig. There is still some work left to be done on both of them but they are looking and working better. Although that took most time this week, there is not much more to say about it. However, we had to create a logo and some press material for the GGC and the SGA.
Me and Johan were […]
Logo and press materials
This week continued in the spirit of last week. There were more work done on the bear model and some on the FPB rig. There is still some work left to be done on both of them but they are looking and working better. Although that took most time this week, there is not much more to say about it. However, we had to create a logo and some press material for the GGC and the SGA.
Me and Johan were […]
Logo and press materials
This week continued in the spirit of last week. There were more work done on the bear model and some on the FPB rig. There is still some work left to be done on both of them but they are looking and working better. Although that took most time this week, there is not much more to say about it. However, we had to create a logo and some press material for the GGC and the SGA.
Me and Johan were […]
Another week done
Since my last post, where I showed you the updated versions of the background and totem pole I have created this week, I have been busy working on animations and graphical material for the GGC which was due today.
We needed animated visual representation of the “force field” power up so after some sketching, trying to figure out what it would look like, I decided to test something very different from what I had thought about to help myself think outside […]
Another week done
Since my last post, where I showed you the updated versions of the background and totem pole I have created this week, I have been busy working on animations and graphical material for the GGC which was due today.
We needed animated visual representation of the “force field” power up so after some sketching, trying to figure out what it would look like, I decided to test something very different from what I had thought about to help myself think outside […]
Props, puzzles and Playtesting
Since I finished my work on the robots last week, I’ve moved on to modelling props for the environment. As you might recall, I made some cogwheel stations last week and I have now added alot more props to the list. I find it quite fun and easy to work with props, but I want a long list of things that needs to be modelled, otherwise I find that it’s easy to lose track of time. If I have a […]
Props, puzzles and Playtesting
Since I finished my work on the robots last week, I’ve moved on to modelling props for the environment. As you might recall, I made some cogwheel stations last week and I have now added alot more props to the list. I find it quite fun and easy to work with props, but I want a long list of things that needs to be modelled, otherwise I find that it’s easy to lose track of time. If I have a […]
Props, puzzles and Playtesting
Since I finished my work on the robots last week, I’ve moved on to modelling props for the environment. As you might recall, I made some cogwheel stations last week and I have now added alot more props to the list. I find it quite fun and easy to work with props, but I want a long list of things that needs to be modelled, otherwise I find that it’s easy to lose track of time. If I have a […]
Props, puzzles and Playtesting
Since I finished my work on the robots last week, I’ve moved on to modelling props for the environment. As you might recall, I made some cogwheel stations last week and I have now added alot more props to the list. I find it quite fun and easy to work with props, but I want a long list of things that needs to be modelled, otherwise I find that it’s easy to lose track of time. If I have a […]
The week of XInput, Checkpoints and "Destructible objects"
The week has come to an end, and for once I thought I whould get this blogging thing out of the way in time, so here I am.This week I’ve been doing alot of different things, I re-did how the checkpoint boosts worked, I implemented XInput, a Xbox controller library. I linked our multiplayer lobby to the actual gameplay so the multiplayer works, and a lot more.
Checkpoints
So we got some feedback during the alpha, and one feedback we got was […]
The week of XInput, Checkpoints and "Destructible objects"
The week has come to an end, and for once I thought I whould get this blogging thing out of the way in time, so here I am.This week I’ve been doing alot of different things, I re-did how the checkpoint boosts worked, I implemented XInput, a Xbox controller library. I linked our multiplayer lobby to the actual gameplay so the multiplayer works, and a lot more.
Checkpoints
So we got some feedback during the alpha, and one feedback we got was […]
6th Week of Big Game (Week 20)
This week I have been working on the map (surprise!). We have added physics on objects, so you can destroy/move/push objects by going through them. This works great because we can decorate maps a bit more, and have physics on objects. For example I have added physics on cave carts and some fences so you can rush through them. I will add them on all small objects that are decoration. So you keep the flow even if you run into […]
6th Week of Big Game (Week 20)
This week I have been working on the map (surprise!). We have added physics on objects, so you can destroy/move/push objects by going through them. This works great because we can decorate maps a bit more, and have physics on objects. For example I have added physics on cave carts and some fences so you can rush through them. I will add them on all small objects that are decoration. So you keep the flow even if you run into […]
Warbreaking Point Weekly Round-up – May 3rd – 9th
This week has been a slow week for me and the development of the game. There are two main reasons for this. The first has been that I have been sick during parts of the week, and therefore haven’t had as much energy to work on this as I’ve hoped. The second reasons is that things have been going slowly overall, solving issues has taken more time than I anticipated. But some progress has been done, and now it’s time […]
Warbreaking Point Weekly Round-up – May 3rd – 9th
This week has been a slow week for me and the development of the game. There are two main reasons for this. The first has been that I have been sick during parts of the week, and therefore haven’t had as much energy to work on this as I’ve hoped. The second reasons is that things have been going slowly overall, solving issues has taken more time than I anticipated. But some progress has been done, and now it’s time […]
Big Game Project Week 6
This week i have been working a lot on the feedback for the different objects in the game, i have also been working on added effects for the reflecting beams that the player uses to win the levels with. In addition to this i have been working on getting some sound effects into the game, most of the sound effects were added as additional feedback for different objects in the game.
I started out by getting the general feedback in for […]
Big Game Project Week 6
This week i have been working a lot on the feedback for the different objects in the game, i have also been working on added effects for the reflecting beams that the player uses to win the levels with. In addition to this i have been working on getting some sound effects into the game, most of the sound effects were added as additional feedback for different objects in the game.
I started out by getting the general feedback in for […]
Big Game Project Week 6
This week i have been working a lot on the feedback for the different objects in the game, i have also been working on added effects for the reflecting beams that the player uses to win the levels with. In addition to this i have been working on getting some sound effects into the game, most of the sound effects were added as additional feedback for different objects in the game.
I started out by getting the general feedback in for […]
Big Game Project Week 6
This week i have been working a lot on the feedback for the different objects in the game, i have also been working on added effects for the reflecting beams that the player uses to win the levels with. In addition to this i have been working on getting some sound effects into the game, most of the sound effects were added as additional feedback for different objects in the game.
I started out by getting the general feedback in for […]
Big Game Project Week 6
Squash Animation fix
I fixed the problem that occurred whit my squash system that I talked about last week. I was not sure in the end of last week if I had fix it or not, but this time I feel pretty sure that it is fixed. The problem was the timing in between the player’s regular update and the squash systems update. The squash system is made of a coroutine that has its own update functionality. I think the problem […]
Big Game Project Week 6
Squash Animation fix
I fixed the problem that occurred whit my squash system that I talked about last week. I was not sure in the end of last week if I had fix it or not, but this time I feel pretty sure that it is fixed. The problem was the timing in between the player’s regular update and the squash systems update. The squash system is made of a coroutine that has its own update functionality. I think the problem […]
Logotype continue
Since today is the day we have to be finished with our logotype I have been working this week with a new version of our logotype.
I changed the position of the bear and also the style of the fish making it more realistic. I also took a screenshot as a background to match the logotype that I put on a sign.
I have been working with avatar animation this week and has done walking as well as battle animations. I also […]
Logotype continue
Since today is the day we have to be finished with our logotype I have been working this week with a new version of our logotype.
I changed the position of the bear and also the style of the fish making it more realistic. I also took a screenshot as a background to match the logotype that I put on a sign.
I have been working with avatar animation this week and has done walking as well as battle animations. I also […]