Daily Archives: February 20, 2014
Treshhold overcomed
This week has been a series of half-assed opinions and motivations boosts for our group. We’ve been working on getting our orientation between our states better handled, getting sound into our game, customizing our character and getting a score to show up on the screen. Our producer have been tackled with the presentation assignment and working out the documentation for our group while I took a leave of absent from being a lead designer(when it came to documentation) and focused […]
Treshhold overcomed
This week has been a series of half-assed opinions and motivations boosts for our group. We’ve been working on getting our orientation between our states better handled, getting sound into our game, customizing our character and getting a score to show up on the screen. Our producer have been tackled with the presentation assignment and working out the documentation for our group while I took a leave of absent from being a lead designer(when it came to documentation) and focused […]
Bad day(sort of)
It got a bit late last night so i decided to write the blog post today instead.
Yesterday i worked alone adding an attack method for the player which depended which weapon the player had equipped at the current time, i had limited success and decided i should wait until the collisions and items had been implemented before doing it.
During the afternoon i worked on re-implementing the collision between player-Guard and player-Exit, i did this by moving them from the Engine […]
Bad day(sort of)
It got a bit late last night so i decided to write the blog post today instead.
Yesterday i worked alone adding an attack method for the player which depended which weapon the player had equipped at the current time, i had limited success and decided i should wait until the collisions and items had been implemented before doing it.
During the afternoon i worked on re-implementing the collision between player-Guard and player-Exit, i did this by moving them from the Engine […]
Project Aurora, post 5, (Blog Assignment 2)
This is my second blog post as part of the blog assignment we have in our class.Today I will go deeper into animations. Earlier we had it so animations could be loaded and played but only one type of animation and animations couldn’t be switched.
The player animations is loaded from a .png file then a sprite/picture is cut out using a rectangle in this case sf::intrect. This rectangle is then stored in a vector. So then I had a vector […]
Project Aurora, post 5, (Blog Assignment 2)
This is my second blog post as part of the blog assignment we have in our class.Today I will go deeper into animations. Earlier we had it so animations could be loaded and played but only one type of animation and animations couldn’t be switched.
The player animations is loaded from a .png file then a sprite/picture is cut out using a rectangle in this case sf::intrect. This rectangle is then stored in a vector. So then I had a vector […]