Daily Archives: February 17, 2014
New blogg
My last blogg seemed to have some problem with showing comments for some reason. So I thought that I would just make another one since I wasn’t too fond of the old one anyway.
If anyone would be interested to see what I actually wrote in the last blog I will link it below. None of the post is newer than the 13th Februari though.
http://zoza.blogg.se/
New blogg
My last blogg seemed to have some problem with showing comments for some reason. So I thought that I would just make another one since I wasn’t too fond of the old one anyway.
If anyone would be interested to see what I actually wrote in the last blog I will link it below. None of the post is newer than the 13th Februari though.
http://zoza.blogg.se/
Artifact of the week: Collision
Alright, last week I worked on Learning Box2D and make a project where I would use it together with SFML. We(me and another coder in the group) had some problems initially as we first had wrong versions of both above listed “tools”. So after we figured out that the SFML that we had been using before we started was 64 bits and that the Box2D we had wasn’t compiled for VS 2012 either we got them working together. Box2D is […]
Artifact of the week: Collision
Alright, last week I worked on Learning Box2D and make a project where I would use it together with SFML. We(me and another coder in the group) had some problems initially as we first had wrong versions of both above listed “tools”. So after we figured out that the SFML that we had been using before we started was 64 bits and that the Box2D we had wasn’t compiled for VS 2012 either we got them working together. Box2D is […]
New blogg
My last blogg seemed to have some problem with showing comments for some reason. So I thought that I would just make another one since I wasn’t too fond of the old one anyway.
If anyone would be interested to see what I actually wrote in the last blog I will link it below. None of the post is newer than the 13th Februari though.
http://zoza.blogg.se/
New blogg
My last blogg seemed to have some problem with showing comments for some reason. So I thought that I would just make another one since I wasn’t too fond of the old one anyway.
If anyone would be interested to see what I actually wrote in the last blog I will link it below. None of the post is newer than the 13th Februari though.
http://zoza.blogg.se/
Artifact of the week: Collision
Alright, last week I worked on Learning Box2D and make a project where I would use it together with SFML. We(me and another coder in the group) had some problems initially as we first had wrong versions of both above listed “tools”. So after we figured out that the SFML that we had been using before we started was 64 bits and that the Box2D we had wasn’t compiled for VS 2012 either we got them working together. Box2D is […]
Artifact of the week: Collision
Alright, last week I worked on Learning Box2D and make a project where I would use it together with SFML. We(me and another coder in the group) had some problems initially as we first had wrong versions of both above listed “tools”. So after we figured out that the SFML that we had been using before we started was 64 bits and that the Box2D we had wasn’t compiled for VS 2012 either we got them working together. Box2D is […]
Everything went better than expected
This weekend was annoying, not being able to contact Oliver or Leo most of the time really bottlenecked my work and i didn’t get nearly everything i wanted done. During the weekend i worked on getting the right sprites into the game, making the hiding function working again and i also made the guards return to their initial position(almost) when losing sight of the player. During the Sunday evening Leo placed out objects and guards in order to make a […]
Everything went better than expected
This weekend was annoying, not being able to contact Oliver or Leo most of the time really bottlenecked my work and i didn’t get nearly everything i wanted done. During the weekend i worked on getting the right sprites into the game, making the hiding function working again and i also made the guards return to their initial position(almost) when losing sight of the player. During the Sunday evening Leo placed out objects and guards in order to make a […]
Blogging code in a manner pleasable
From now on I will be a lot more thorough with my updates. Since a few weeks back I’ve been working with my old group on a shooter game. I will not reveal what aesthetics we’re going with but I will start blo
Blogging code in a manner pleasable
From now on I will be a lot more thorough with my updates. Since a few weeks back I’ve been working with my old group on a shooter game. I will not reveal what aesthetics we’re going with but I will start blo
Blogging code in a manner pleasable
From now on I will be a lot more thorough with my updates. Since a few weeks back I’ve been working with my old group on a shooter game. I will not reveal what aesthetics we’re going with but I will start blo
Blogging code in a manner pleasable
From now on I will be a lot more thorough with my updates. Since a few weeks back I’ve been working with my old group on a shooter game. I will not reveal what aesthetics we’re going with but I will start blo