Monthly Archives: January 2014
A day with me
Today I started programing a moving square using W,S,A,D keys, and I made I circle follow my mouse movements in the screen, That could be used as the sight when you shoot in the top view game we are making. I also looked up how to use texture and adding sprites, It is really easy to do. It is not that much to type, to get anything to work in SFML, which is nice for me who have a hard […]
A day with me
Today I started programing a moving square using W,S,A,D keys, and I made I circle follow my mouse movements in the screen, That could be used as the sight when you shoot in the top view game we are making. I also looked up how to use texture and adding sprites, It is really easy to do. It is not that much to type, to get anything to work in SFML, which is nice for me who have a hard […]
Project Aurora….something fishy
New game in the making!
General:
In this project I’m working in a group with 3 graphic students and 3 programmers.For graphic we have Adam, Mikaela and Frida and for programmers we have me->Georgios, David, Oscar and Viktor.(I will try to link them to their blogs at a later time)
In this project we have to make everything!….from the design document working with SCRUM and making the actual game. The game is based on a concept document made by another group from […]
Project Aurora….something fishy
New game in the making!
General:
In this project I’m working in a group with 3 graphic students and 3 programmers.For graphic we have Adam, Mikaela and Frida and for programmers we have me->Georgios, David, Oscar and Viktor.(I will try to link them to their blogs at a later time)
In this project we have to make everything!….from the design document working with SCRUM and making the actual game. The game is based on a concept document made by another group from […]
Good thing I like writing
Hi again, so yesterday our programming teacher told us something wonderful(?), we have to make a blog post each day. Each blog post needs to be at least a thousand words. My first thought was that I don’t even think that much in a day, but I kind of hope I do.
First of all let’s get up to speed with how the project is going. We’re done with our prototype, and we’re in the middle of trying to transfer that […]
Good thing I like writing
Hi again, so yesterday our programming teacher told us something wonderful(?), we have to make a blog post each day. Each blog post needs to be at least a thousand words. My first thought was that I don’t even think that much in a day, but I kind of hope I do.
First of all let’s get up to speed with how the project is going. We’re done with our prototype, and we’re in the middle of trying to transfer that […]
Good thing I like writing
Hi again, so yesterday our programming teacher told us something wonderful(?), we have to make a blog post each day. Each blog post needs to be at least a thousand words. My first thought was that I don’t even think that much in a day, but I kind of hope I do.
First of all let’s get up to speed with how the project is going. We’re done with our prototype, and we’re in the middle of trying to transfer that […]
Good thing I like writing
Hi again, so yesterday our programming teacher told us something wonderful(?), we have to make a blog post each day. Each blog post needs to be at least a thousand words. My first thought was that I don’t even think that much in a day, but I kind of hope I do.
First of all let’s get up to speed with how the project is going. We’re done with our prototype, and we’re in the middle of trying to transfer that […]
Suit Em Up Dev Post 1
Well, I haven’t posted here in quite some time. Anyway, long story short: the group that I’ve been assigned with as the Lead Programmer to make a full game has chosen a project and we’re now going to… well… make it… I guess…
The name is (as of this moment) Suit Em Up which is the development name of the project since we do not have a clear idea of what the name should be yet (though, we had some fun […]
Suit Em Up Dev Post 1
Well, I haven’t posted here in quite some time. Anyway, long story short: the group that I’ve been assigned with as the Lead Programmer to make a full game has chosen a project and we’re now going to… well… make it… I guess…
The name is (as of this moment) Suit Em Up which is the development name of the project since we do not have a clear idea of what the name should be yet (though, we had some fun […]
Project Bloody Badgers (AKA Haunted light) 2014-01-29
Today we had two meetings, one with our programming master and another one which we as a group arranged with one of our tutors within design. Well the programming meeting was short and it was a matter of meeting our master, so I’ll skip to the important meeting with the tutor. We began pitching our idea and our visions for the game as well as some general thoughts about game design.
The first thing that were discussed was whether we should […]
Project Bloody Badgers (AKA Haunted light) 2014-01-29
Today we had two meetings, one with our programming master and another one which we as a group arranged with one of our tutors within design. Well the programming meeting was short and it was a matter of meeting our master, so I’ll skip to the important meeting with the tutor. We began pitching our idea and our visions for the game as well as some general thoughts about game design.
The first thing that were discussed was whether we should […]
Unnamed Fish Game BloggPost 1
So now that the last project Frogger is done, it’s now time to move on to the next project.
The new project does not have a proper name yet, so it goes under “Fishy”, “The Fish game” or anything else that if Fish related.
Starting out this project by getting a scolding by our programming teacher that our blogposts during last project were insufficient and lacking, and also that from now on he would start his lectures in time, and its […]
Unnamed Fish Game BloggPost 1
So now that the last project Frogger is done, it’s now time to move on to the next project.
The new project does not have a proper name yet, so it goes under “Fishy”, “The Fish game” or anything else that if Fish related.
Starting out this project by getting a scolding by our programming teacher that our blogposts during last project were insufficient and lacking, and also that from now on he would start his lectures in time, and its […]
Raycasting
Today we finished our protype which was to create a raycasting method to make “light” or a field-of-view if you want. The final prototype is a field of view that spawns in a guard object. That will illustrate what the guard can actually see. I mostly followed this tutorial but I got a big bunchof help from a friend, Johannes Häggqvist which also went on this university which back then was named HGO.
http://www.redblobgames.com/articles/visibility/
I tried to divide the prototype into […]
Raycasting
Today we finished our protype which was to create a raycasting method to make “light” or a field-of-view if you want. The final prototype is a field of view that spawns in a guard object. That will illustrate what the guard can actually see. I mostly followed this tutorial but I got a big bunchof help from a friend, Johannes Häggqvist which also went on this university which back then was named HGO.
http://www.redblobgames.com/articles/visibility/
I tried to divide the prototype into […]
Suit ‘Em Up, SFML and stuff
So, we just the courses for the last semester and we just began the new two courses, Game Programming II and Introduction to Game Development.
We have only had one Game Programming II lecture so far, and I missed it because I was sick that day (fever) so I really can’t say much about what we will do during this course yet. A friend of mine showed me what they coded that lecture though, but my group already got SFML working […]
Suit ‘Em Up, SFML and stuff
So, we just the courses for the last semester and we just began the new two courses, Game Programming II and Introduction to Game Development.
We have only had one Game Programming II lecture so far, and I missed it because I was sick that day (fever) so I really can’t say much about what we will do during this course yet. A friend of mine showed me what they coded that lecture though, but my group already got SFML working […]
Codename: Haunted Light – Productive Day!
Today was a long day, a whole 12 hours at school.
The day started out with a scrum meeting where we received feedback on what we’d so far done on the scrum document. The scrum document is a kind-of work plan in which all the group members specify all the work which need to be done until certain dead-lines.
First we had planned out the work in broad categories to focus the time on actual development instead of grouping each work-task. Although, […]
Codename: Haunted Light – Productive Day!
Today was a long day, a whole 12 hours at school.
The day started out with a scrum meeting where we received feedback on what we’d so far done on the scrum document. The scrum document is a kind-of work plan in which all the group members specify all the work which need to be done until certain dead-lines.
First we had planned out the work in broad categories to focus the time on actual development instead of grouping each work-task. Although, […]
Better work today
After it turned out that Everyone mysteriously forgot that Tommi obviously told us yesterday that there would be no seminar today and we went to work in F15. During the day we worked on our Scrum document and had a few design discussions regarding some unclear elements of the game not in the GDC yet. Partially because we had some complaints about the group dynamics and we’ll try to make sure everyone in the group has a voice in decisions […]
Better work today
After it turned out that Everyone mysteriously forgot that Tommi obviously told us yesterday that there would be no seminar today and we went to work in F15. During the day we worked on our Scrum document and had a few design discussions regarding some unclear elements of the game not in the GDC yet. Partially because we had some complaints about the group dynamics and we’ll try to make sure everyone in the group has a voice in decisions […]
Suit em’ up – Concept
Hellu out there!
We have just started our game development course. The main assignment with this course is to make a game out of the concept from another group from our class. In the end of this course we should have an operating game along with design documents, reports, backlogs, blogging etc.
We have the same groups as in the game analysis course so I’m working with Tomas, Malin, Jonas, Andreas, Måns and Emil. We went for the Suit em’ up concept, […]
Suit em’ up – Concept
Hellu out there!
We have just started our game development course. The main assignment with this course is to make a game out of the concept from another group from our class. In the end of this course we should have an operating game along with design documents, reports, backlogs, blogging etc.
We have the same groups as in the game analysis course so I’m working with Tomas, Malin, Jonas, Andreas, Måns and Emil. We went for the Suit em’ up concept, […]