Monthly Archives: January 2014
Past midnight post… Woops were did the time go.
Today I did not get so much done, Though I’ve been thinking on how to create a few of the things that are left.
Ladbon managed to get the Collision working, so with that done, the Funsies begins of programming what happends when things collide.
With this important step done, it might quite soon actually start looking like a game!
Late night blogg post falling asleep…
Past midnight post… Woops were did the time go.
Today I did not get so much done, Though I’ve been thinking on how to create a few of the things that are left.
Ladbon managed to get the Collision working, so with that done, the Funsies begins of programming what happends when things collide.
With this important step done, it might quite soon actually start looking like a game!
Late night blogg post falling asleep…
Pogramming Project
Only a few days left before submission and we have some important parts left to work on.
Today i have been working on game music. we l have two different music clip. One for start state and one for the game state. We have also fixed so the music will replaying when it ends.
we will continue to work with Win-condition,Lose-condition, money system),Tower price, highscore system, and (pause game) .
Pogramming Project
Only a few days left before submission and we have some important parts left to work on.
Today i have been working on game music. we l have two different music clip. One for start state and one for the game state. We have also fixed so the music will replaying when it ends.
we will continue to work with Win-condition,Lose-condition, money system),Tower price, highscore system, and (pause game) .
Pogramming Project
Only a few days left before submission and we have some important parts left to work on.
Today i have been working on game music. we l have two different music clip. One for start state and one for the game state. We have also fixed so the music will replaying when it ends.
we will continue to work with Win-condition,Lose-condition, money system),Tower price, highscore system, and (pause game) .
Pogramming Project
Only a few days left before submission and we have some important parts left to work on.
Today i have been working on game music. we l have two different music clip. One for start state and one for the game state. We have also fixed so the music will replaying when it ends.
we will continue to work with Win-condition,Lose-condition, money system),Tower price, highscore system, and (pause game) .
Programming Assignment – Arkanoid
Today I changed the menu so instead of the settings you have chosen will apply instantaneously you will have to click apply to save them. A small change but I like it better that way. I also finished some more graphics now we just need a couple of more sprites and the the graphics will be finished. I’ve started working on a way to encrypt and decrypt things to make it harder to modify things we save in text-files (such […]
Programming Assignment – Arkanoid
Today I changed the menu so instead of the settings you have chosen will apply instantaneously you will have to click apply to save them. A small change but I like it better that way. I also finished some more graphics now we just need a couple of more sprites and the the graphics will be finished. I’ve started working on a way to encrypt and decrypt things to make it harder to modify things we save in text-files (such […]
We now have a playable version of our TD. It is not yet a game, but almost there. Towers can be placed, they shoot when they detect enemy within their range. The bullets can now collide with the enemy and their damage is done to the enemy’s health. When its health reaches 0 it dies and is removed. When the last enemy dies, the next wave spawnes after a short delay.
To do before it can be called a game: Win-condition […]
We now have a playable version of our TD. It is not yet a game, but almost there. Towers can be placed, they shoot when they detect enemy within their range. The bullets can now collide with the enemy and their damage is done to the enemy’s health. When its health reaches 0 it dies and is removed. When the last enemy dies, the next wave spawnes after a short delay.
To do before it can be called a game: Win-condition […]
Programming Project, day 25
The OptionsSoundState works now, no freezing. I made a vector loop and didn’t increment. Damn it, how many times will I miss that? =) I didn’t change the sliders, they are still mediocre.
I’m planning on adding collisions (between objects in the background) in the main menu for extra points. Without it I have 90 points right now, perhaps 95 if I have no memory leaks.
I changed the particle effects so that they look a little more “3D”.
I also added a […]
Programming Project, day 25
The OptionsSoundState works now, no freezing. I made a vector loop and didn’t increment. Damn it, how many times will I miss that? =) I didn’t change the sliders, they are still mediocre.
I’m planning on adding collisions (between objects in the background) in the main menu for extra points. Without it I have 90 points right now, perhaps 95 if I have no memory leaks.
I changed the particle effects so that they look a little more “3D”.
I also added a […]
No post today
I didn’t manage to make a post today due to a minor family emergency.
I’ll expand more on what i did today tomorrow but i did fix the issue i was having.
No post today
I didn’t manage to make a post today due to a minor family emergency.
I’ll expand more on what i did today tomorrow but i did fix the issue i was having.
Programming assignment 2014-01-14
Today I worked on the music of the game. It started out good but I eventually realized that our stop function doesn’t work. So That one I have to get back to.
The bigger problem of the day were when I was going to add my animation (which worked) to the version my partner worked on. The problem is that he has added some arguments to make the collision work and it doesn’t play nice with the animation I did yesterday, […]
Programming assignment 2014-01-14
Today I worked on the music of the game. It started out good but I eventually realized that our stop function doesn’t work. So That one I have to get back to.
The bigger problem of the day were when I was going to add my animation (which worked) to the version my partner worked on. The problem is that he has added some arguments to make the collision work and it doesn’t play nice with the animation I did yesterday, […]
Frogger Dev. Post 21
Started remaking the Soundmanager so that it can use a playlist-like function. Upon loading the music it plays the intro theme and then jumps straight to a random song that has been loaded. It’s all done by reading from a text file and then creating a Music clip based on that. While I have used code for reading text from a file before I was never really sure about how it was working, but with this part I’ve pretty much […]
Frogger Dev. Post 21
Started remaking the Soundmanager so that it can use a playlist-like function. Upon loading the music it plays the intro theme and then jumps straight to a random song that has been loaded. It’s all done by reading from a text file and then creating a Music clip based on that. While I have used code for reading text from a file before I was never really sure about how it was working, but with this part I’ve pretty much […]
Managing Managers
Most of the work these few days have been about going through every GameObjectManager and CollisionManager so they work with the rest of the program flawlessly. It was hard considering I’ve never really written any code before this, I mean coming from nothing and creating a c++ frogger game you really feel the creative pain. The problem I am having is learning pointers and moving them around + shaping my lingua by asking the correct questions to my amazing and […]
Managing Managers
Most of the work these few days have been about going through every GameObjectManager and CollisionManager so they work with the rest of the program flawlessly. It was hard considering I’ve never really written any code before this, I mean coming from nothing and creating a c++ frogger game you really feel the creative pain. The problem I am having is learning pointers and moving them around + shaping my lingua by asking the correct questions to my amazing and […]
Managing Managers
Most of the work these few days have been about going through every GameObjectManager and CollisionManager so they work with the rest of the program flawlessly. It was hard considering I’ve never really written any code before this, I mean coming from nothing and creating a c++ frogger game you really feel the creative pain. The problem I am having is learning pointers and moving them around + shaping my lingua by asking the correct questions to my amazing and […]
Managing Managers
Most of the work these few days have been about going through every GameObjectManager and CollisionManager so they work with the rest of the program flawlessly. It was hard considering I’ve never really written any code before this, I mean coming from nothing and creating a c++ frogger game you really feel the creative pain. The problem I am having is learning pointers and moving them around + shaping my lingua by asking the correct questions to my amazing and […]
Spelprogrammering – Assignment – 14
Re-worked the collision of the DY/DX of the paddle. It’s still a bit buggy, but it’s more stable (and fancier) than the old version. So there’s currently two different collision checks, one for the Bricks-> Ball, and one for the Player->Ball.
I’ve also started the groundwork for a StateManager with some help from another student. The object here is to create a Menu that goes MenuState->GameState->WinState/LooseState(With an Option to restart the game or go back to menu).
But first, I’m implementing an […]
Spelprogrammering – Assignment – 14
Re-worked the collision of the DY/DX of the paddle. It’s still a bit buggy, but it’s more stable (and fancier) than the old version. So there’s currently two different collision checks, one for the Bricks-> Ball, and one for the Player->Ball.
I’ve also started the groundwork for a StateManager with some help from another student. The object here is to create a Menu that goes MenuState->GameState->WinState/LooseState(With an Option to restart the game or go back to menu).
But first, I’m implementing an […]