Daily Archives: January 8, 2014
Im not home yet……
Under the christmas holiday i have been slacking off… alot… and being sick.. no posts has been uploaded as you may have noticed. I have been drawing on my pc for the final assignments but i didnt like the result so i chose to wait until i got it right.. but then again.. i should upload it so that i can compare it with future results. Ill do that for friday. Ill share this picture that i drew on my […]
Im not home yet……
Under the christmas holiday i have been slacking off… alot… and being sick.. no posts has been uploaded as you may have noticed. I have been drawing on my pc for the final assignments but i didnt like the result so i chose to wait until i got it right.. but then again.. i should upload it so that i can compare it with future results. Ill do that for friday. Ill share this picture that i drew on my […]
Next Challenge: Lighting an Environment!
Christmas is over and feels already very distant due to the fast pace life’s back in. I have been working all day on how to render an environment. Between 10 am to 5 pm I practiced this on our assigned environment sketch. Then I have also been looking at a lot of art, interviews and tutorials with artists from modern Disney films among others.
I’ll post a sample of my environment to be able to track my progress, but this is […]
Next Challenge: Lighting an Environment!
Christmas is over and feels already very distant due to the fast pace life’s back in. I have been working all day on how to render an environment. Between 10 am to 5 pm I practiced this on our assigned environment sketch. Then I have also been looking at a lot of art, interviews and tutorials with artists from modern Disney films among others.
I’ll post a sample of my environment to be able to track my progress, but this is […]
Tower Defense, different states
Yesterday I said I was going to work on states, so that’s what I did.
A State is the different states the game can be in, for example: * StartMenuState would be the screen with New Game, High Score, Load Game, Options and Quit/Exit. * GameState would be with the screen where the actual game is played. * GameOverState would show when the game is over due to you losing.
I used a GameStateManager to keep track of what […]
Tower Defense, different states
Yesterday I said I was going to work on states, so that’s what I did.
A State is the different states the game can be in, for example: * StartMenuState would be the screen with New Game, High Score, Load Game, Options and Quit/Exit. * GameState would be with the screen where the actual game is played. * GameOverState would show when the game is over due to you losing.
I used a GameStateManager to keep track of what […]
Day 14,
I met with Stefan today as well, He finished up the sound/music classes and made the basic outline for the SoundManager and MusicManager. I will try to implement them to our project tomorrow.We agreed that Stefan should carry on work on either ball vs ball collision or the animation class.
I didn’t get much done. I worked some with adding TrueTypeFonts to the project so we can display score.I will continue work on the score and how to save and load […]
Day 14,
I met with Stefan today as well, He finished up the sound/music classes and made the basic outline for the SoundManager and MusicManager. I will try to implement them to our project tomorrow.We agreed that Stefan should carry on work on either ball vs ball collision or the animation class.
I didn’t get much done. I worked some with adding TrueTypeFonts to the project so we can display score.I will continue work on the score and how to save and load […]
Lighting and value
The last week before christmas break we continued working on our characters, after some introduction to lighting and values we were tasked to render our line art in grey scale. Some useful things I learned this week was to start with a grey background instead of the standard white and to use reflective light to show shapes. Another thing that was brought up was to use a secondary light source to create volume, for this drawing I considered what it […]
Lighting and value
The last week before christmas break we continued working on our characters, after some introduction to lighting and values we were tasked to render our line art in grey scale. Some useful things I learned this week was to start with a grey background instead of the standard white and to use reflective light to show shapes. Another thing that was brought up was to use a secondary light source to create volume, for this drawing I considered what it […]
Github Issues
Today, most of the time went into Github… Sadly
When Ladbon committed a 20 days old version of the main code, the synchronization would then for some reason remove the newer files and making a hell of a mess in the process. Luckily it was restore-able but going to take some redoing of the code Ladbon made, As the recovery of the main files removed his changes instead.
Note to self, Always make sure you have the latest version before committing anything […]
Github Issues
Today, most of the time went into Github… Sadly
When Ladbon committed a 20 days old version of the main code, the synchronization would then for some reason remove the newer files and making a hell of a mess in the process. Luckily it was restore-able but going to take some redoing of the code Ladbon made, As the recovery of the main files removed his changes instead.
Note to self, Always make sure you have the latest version before committing anything […]
Proper length post, if only i had this much to write every day.
Okay, not on top today due to a case of migraine but thanks to the wonders of pharmaceutical science i am well enough to shake up something more than i did last night,
So, I had Visual studio 2013 installed on the school laptop since i had been working on my stationary computer during the break. I could have sworn we were supposed to install 2012, note to self, look that up this Friday.
Second note, Great news. I found the error in […]
Proper length post, if only i had this much to write every day.
Okay, not on top today due to a case of migraine but thanks to the wonders of pharmaceutical science i am well enough to shake up something more than i did last night,
So, I had Visual studio 2013 installed on the school laptop since i had been working on my stationary computer during the break. I could have sworn we were supposed to install 2012, note to self, look that up this Friday.
Second note, Great news. I found the error in […]
Understanding Managers
I’ve been fiddle ling with GameObjectManagers and InputManagers and I’ve noticed something.
It’s not really necessary to implement these into this game but it’s essential for the grade, fun note; grade is more important.
The GameObjectManager was built using iterators, you create a list of objects, update their positions to know where they are and by the architects command delete and create new ones accordingly.It of course wasn’t my idea like anything during this course so I was very impressed by the […]
Understanding Managers
I’ve been fiddle ling with GameObjectManagers and InputManagers and I’ve noticed something.
It’s not really necessary to implement these into this game but it’s essential for the grade, fun note; grade is more important.
The GameObjectManager was built using iterators, you create a list of objects, update their positions to know where they are and by the architects command delete and create new ones accordingly.It of course wasn’t my idea like anything during this course so I was very impressed by the […]
Little Warlock wins award at Game Connection Europe in Paris
A student team from Uppsala University Campus Gotland brings home Game Connection Europe Selected Projects award “Best Social, Casual & Online”
The team consists of Lina Tonegran and Jerry Jonsson who started up their company Storm Potion during their second year of studies at Uppsala University Campus Gotland. Their game, Little Warlock, was awarded several categories at Gotland Game Conference 2012 and 2013, then moved on to take home “Best Execution” at the Swedish Game Awards […]
Little Warlock wins award at Game Connection Europe in Paris
A student team from Uppsala University Campus Gotland brings home Game Connection Europe Selected Projects award “Best Social, Casual & Online”
The team consists of Lina Tonegran and Jerry Jonsson who started up their company Storm Potion during their second year of studies at Uppsala University Campus Gotland. Their game, Little Warlock, was awarded several categories at Gotland Game Conference 2012 and 2013, then moved on to take home “Best Execution” at the Swedish Game Awards […]
Programming assignment 2014-01-08
Today we started to add classes, we got them implemented as such we can decide in the console between different states. The obstacle we’re facing now is how we’re supposed to connect the game’s engine methods to the different states. Creating a menu shouldn’t be that hard, just creating a window and draw stuff on there (I am well aware that there is more than just ”adding stuff” to get it working). But all together we’ve made some progress today. […]
Programming assignment 2014-01-08
Today we started to add classes, we got them implemented as such we can decide in the console between different states. The obstacle we’re facing now is how we’re supposed to connect the game’s engine methods to the different states. Creating a menu shouldn’t be that hard, just creating a window and draw stuff on there (I am well aware that there is more than just ”adding stuff” to get it working). But all together we’ve made some progress today. […]
Game Programming – Assignment day 14
Created the State manager class and several state classes.
Need to move the code in engine to the game state class.
Tried improving the way the player start position was loaded from a file, will need to get back on that.
Managed to make a bullet object spawn at the player ship cannon. Now I need a way to make it move as well as a way to make it possible for several bullets to exist at the same time, states will no […]
Game Programming – Assignment day 14
Created the State manager class and several state classes.
Need to move the code in engine to the game state class.
Tried improving the way the player start position was loaded from a file, will need to get back on that.
Managed to make a bullet object spawn at the player ship cannon. Now I need a way to make it move as well as a way to make it possible for several bullets to exist at the same time, states will no […]
Animering
Idag är första dagen på hela kursen som jag ÄNTLIGEN sitter med en modell och animerar.Modellen är ett samarbete mellan mig och två andra tjejer, vi modellerade var sitt stycke av modellens kropp och efter sammansättningen har tjejerna skinnat och riggat …