Browsing 'Game Design':

Alpha Week

This week has been busy as usual, we started out Monday morning with going up on stage to practice our GGC presentations. It went rather well, we definitely need to prepare more and keep working on our presentation but it seemed as we had gotten further with our presentation than some of the other teams. The point of this presentation was to show what we had ready at the moment and get some valuable feedback on what we might want […]

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Program: Graphics

Alpha Week

This week has been busy as usual, we started out Monday morning with going up on stage to practice our GGC presentations. It went rather well, we definitely need to prepare more and keep working on our presentation but it seemed as we had gotten further with our presentation than some of the other teams. The point of this presentation was to show what we had ready at the moment and get some valuable feedback on what we might want […]

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Program: Graphics

The Logotype

In this new design I used previous experience that I gained from creating the banner and tried to apply it to the creation of our group logo.
First i made a lot of sketches of different styles and layouts, i filled a whole paper to add a lot of variations:

Sketching for a logotype

I asked the group which one they prefered and that ended up being the puzzle ball.
My first question was how i could design a puzzle ball by using Photoshop, […]

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Program: Programming

The Logotype

In this new design I used previous experience that I gained from creating the banner and tried to apply it to the creation of our group logo.
First i made a lot of sketches of different styles and layouts, i filled a whole paper to add a lot of variations:

Sketching for a logotype

I asked the group which one they prefered and that ended up being the puzzle ball.
My first question was how i could design a puzzle ball by using Photoshop, […]

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Program: Programming

Warbreaking Point Weekly Round-up – April 26th – May 2nd

Another week of development has passed and more work is being done on this project. Here’s what I managed to achieve this week.
I got a logo for my game!With help from one of the staff members at Campus Gotland, Lina Tonegran, I finally got myself a logo for this game. I gave some ideas of what I wanted, she gave my some sketches and eventually we landed on the final logo of the game.

Once again, thank […]

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Program: Programming

Warbreaking Point Weekly Round-up – April 26th – May 2nd

Another week of development has passed and more work is being done on this project. Here’s what I managed to achieve this week.
I got a logo for my game!With help from one of the staff members at Campus Gotland, Lina Tonegran, I finally got myself a logo for this game. I gave some ideas of what I wanted, she gave my some sketches and eventually we landed on the final logo of the game.

Once again, thank […]

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Program: Programming

Cogwheels, Design and UVs

This week I’ve continued with the UVs for the different robots. They are now finished for every robot, except the Controller. The player will be able to controll different robots when they fuse them with the Controller. We’ve discussed how this will be handled ingame and what it will look like for the player. At first we had the idea that the player would stand behind the robot and have a view from the robots back. This turned out quite […]

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Program: Graphics

Cogwheels, Design and UVs

This week I’ve continued with the UVs for the different robots. They are now finished for every robot, except the Controller. The player will be able to controll different robots when they fuse them with the Controller. We’ve discussed how this will be handled ingame and what it will look like for the player. At first we had the idea that the player would stand behind the robot and have a view from the robots back. This turned out quite […]

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Program: Graphics

The project

It has been a while since my last post! Working on the first drafts for all the animations and map objects takes up most of my time right now. The focus for us artists on the project has been to create as much placeholder graphic as possible to fill out the alpha version of the game, these placeholders then works as the foundation for the final product. 
The best thing about working with first and second drafts and placeholder graphics, is […]

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Program: Graphics

The project

It has been a while since my last post! Working on the first drafts for all the animations and map objects takes up most of my time right now. The focus for us artists on the project has been to create as much placeholder graphic as possible to fill out the alpha version of the game, these placeholders then works as the foundation for the final product. 
The best thing about working with first and second drafts and placeholder graphics, is […]

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Program: Graphics

Attracting people; A second try

I wasnt that pleased of the last result i had regarding the banner, so i dug around and got a second chance in creating a new one.
I consulted Nicodemus (A guest lecturer in the Game design program) about my banner and he gave me some good pointers. My previous banner lacked a good construction, the main focus in the picture fell on the middle part of the picture where the “&” sign was located. And applying the characters to the […]

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Program: Programming

Attracting people; A second try

I wasnt that pleased of the last result i had regarding the banner, so i dug around and got a second chance in creating a new one.
I consulted Nicodemus (A guest lecturer in the Game design program) about my banner and he gave me some good pointers. My previous banner lacked a good construction, the main focus in the picture fell on the middle part of the picture where the “&” sign was located. And applying the characters to the […]

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Program: Programming

Megabuilding Concept Art

 
 
 
Concept art for the key landmark of the paper city. It will be the highest building placed in the very center. This is only a concept sketch, though, and might look different later in the game. It mostly resembles the Chrysler Building in NYC, because I liked how the texture of the cardboard would show on the layers edges.

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Program: Graphics

Megabuilding Concept Art

 
 
 
Concept art for the key landmark of the paper city. It will be the highest building placed in the very center. This is only a concept sketch, though, and might look different later in the game. It mostly resembles the Chrysler Building in NYC, because I liked how the texture of the cardboard would show on the layers edges.

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Program: Graphics

Silly Saucer Banner

Here is the banner for my groups newest project, Silly Saucer. Ludwig has done all the the objects in the picture and I’ve done the touch up with composition, font and effects. I made the beginner mistake to work in a much too low resolution – I misunderstood the directions and read “pixels” instead of “millimeters”. The last hour before turn in I had to redo most of the picture and some effects got lost in the process due to […]

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Program: Graphics

Silly Saucer Banner

Here is the banner for my groups newest project, Silly Saucer. Ludwig has done all the the objects in the picture and I’ve done the touch up with composition, font and effects. I made the beginner mistake to work in a much too low resolution – I misunderstood the directions and read “pixels” instead of “millimeters”. The last hour before turn in I had to redo most of the picture and some effects got lost in the process due to […]

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Program: Graphics

Project Totem Update #2


Totemic Banner by Camilla Jacobsen

Update
Hi again!
The project is finally entering full production as off today. We’ll be having a stand-up scrum meeting, detailing the plan for our alpha build. The group has been working on defining content, building frame-works for said content and creating place-holder (first drafts) animations and graphics.
As we’re entering production, we’ve got our focus set on making sure that the Alpha covers our core-mechanics, level-structure and most importantly, seeing as how we’re creating a theme park […]

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Program: Programming

Project Totem Update #2


Totemic Banner by Camilla Jacobsen

Update
Hi again!
The project is finally entering full production as off today. We’ll be having a stand-up scrum meeting, detailing the plan for our alpha build. The group has been working on defining content, building frame-works for said content and creating place-holder (first drafts) animations and graphics.
As we’re entering production, we’ve got our focus set on making sure that the Alpha covers our core-mechanics, level-structure and most importantly, seeing as how we’re creating a theme park […]

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Program: Programming

Totemic Banner

We are getting well on our way on the Totemic projec, we are working hard but there is still very much to do. Last week I started working on our banner for our booth at the Gotland Game Conference that was due yesterday, even though easter got in the way I managed to schedule my time to finish it in time for the deadline without stressing too much.
Initially I had a lot of problems with the font for the logotype, […]

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Program: Graphics

Totemic Banner

We are getting well on our way on the Totemic projec, we are working hard but there is still very much to do. Last week I started working on our banner for our booth at the Gotland Game Conference that was due yesterday, even though easter got in the way I managed to schedule my time to finish it in time for the deadline without stressing too much.
Initially I had a lot of problems with the font for the logotype, […]

/ Comments Off on Totemic Banner
Program: Graphics

Attracting people with banners!

Last week i had a task to draw a banner that would be placed  at our game station, my lack in experience regarding the use of colors (as i have only worked with white an black) made this task too difficult to do, that is why i didn’t post anything last week, it wasn’t nearly done.
I will try to show you how i made this one and all of this wouldn’t have been done if not for the help i […]

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Program: Programming

Attracting people with banners!

Last week i had a task to draw a banner that would be placed  at our game station, my lack in experience regarding the use of colors (as i have only worked with white an black) made this task too difficult to do, that is why i didn’t post anything last week, it wasn’t nearly done.
I will try to show you how i made this one and all of this wouldn’t have been done if not for the help i […]

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Program: Programming

New Project

So, me and 5 friends have recently started a new project.
We are going to make a game for our course called Big Game Project.
The idea that we are working on is a realistic bear simulator called ‘Become the Bear’. We want to make something very realistic that really captures the feeling of being one of the most awesome, majestic and powerful creatures on earth.
We are currently working on a vertical slice/sandbox mode that we are going to show at GGC (

April 20, 2014 / Comments Off on New Project
Program: Programming

New Project

So, me and 5 friends have recently started a new project.
We are going to make a game for our course called Big Game Project.
The idea that we are working on is a realistic bear simulator called ‘Become the Bear’. We want to make something very realistic that really captures the feeling of being one of the most awesome, majestic and powerful creatures on earth.
We are currently working on a vertical slice/sandbox mode that we are going to show at GGC (

April 20, 2014 / Comments Off on New Project
Program: Programming