Browsing '2017': Students starting in 2017

Comment Week #6

Comment on „Postmortem“, a blog entry published by Merve Metinkol

Hi Merve!
So sorry for the late comment, seems like my previous comment got kinda lost. Nonetheless, thank you very much for your unique insight and this well-rounded blog entry. You talk about your experience from the perspective from an artist, but also mention and elaborate about scrum, playtesting and issues that occurred by losing a team member. In that sense, it is a great summary of what has happened during […]

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Program: Graphics

Comment Week #6

Comment on „Postmortem“, a blog entry published by Merve Metinkol

Hi Merve!
So sorry for the late comment, seems like my previous comment got kinda lost. Nonetheless, thank you very much for your unique insight and this well-rounded blog entry. You talk about your experience from the perspective from an artist, but also mention and elaborate about scrum, playtesting and issues that occurred by losing a team member. In that sense, it is a great summary of what has happened during […]

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Program: Graphics

Blog comment #1

Link to original post: https://mateuszgamedesign.wordpress.com/2018/02/08/blog-1-scrum-documentation/
It is very clear what you have done and how it is done. I like that you have taken in what we have learned during the project management course and trying to implement it, by using MoSCoW. It is also very good that you are being agile and changing and adapting from the original scrum document we were provided with, to be able to do a better job.
Things to improve is to tell the reader the changes […]

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Blog comment #1

Link to original post: https://mateuszgamedesign.wordpress.com/2018/02/08/blog-1-scrum-documentation/
It is very clear what you have done and how it is done. I like that you have taken in what we have learned during the project management course and trying to implement it, by using MoSCoW. It is also very good that you are being agile and changing and adapting from the original scrum document we were provided with, to be able to do a better job.
Things to improve is to tell the reader the changes […]

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Blog #4 comment

Hi Anton!
I understand your concerns with leaving the island during such and important moment, it’s not exactly a dream come true for someone responsible for the team, nonetheless I can tell you have prepared well. Letting your team know about your departure a month before it happened was very wise, preventing any bad surprises. In my opinion allocating some of the responsibilities among the lead roles was a great idea, since it not only took some of the weight off […]

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Blog #4 comment

Hi Anton!
I understand your concerns with leaving the island during such and important moment, it’s not exactly a dream come true for someone responsible for the team, nonetheless I can tell you have prepared well. Letting your team know about your departure a month before it happened was very wise, preventing any bad surprises. In my opinion allocating some of the responsibilities among the lead roles was a great idea, since it not only took some of the weight off […]

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Comment #6

http://blog.erikrosenberg.se/2018/03/15/post-6-postmortem/
Hi Erik!
This was a great read! This blog post was very informative without being suffocating.
First of all, congratulations on the finished game! I see your group is missing a design minor which is sad but it seems you’ve still managed well without it.
I feel this blog post was well written and had all the information I could want. It was organized in a good way so I could understand the history of the team and the development of […]

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Program: Game Design

Comment #6

http://blog.erikrosenberg.se/2018/03/15/post-6-postmortem/
Hi Erik!
This was a great read! This blog post was very informative without being suffocating.
First of all, congratulations on the finished game! I see your group is missing a design minor which is sad but it seems you’ve still managed well without it.
I feel this blog post was well written and had all the information I could want. It was organized in a good way so I could understand the history of the team and the development of […]

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Program: Game Design

Comment #5

https://gamedesign905092715.wordpress.com/2018/03/13/how-did-playtesting-help-us-in-our-development-of-our-game/
Hi Sofia!
This was an interesting and informative read on the topic of Playtesting! Besides a few words here and there I felt it was well written and I understood the information that was given.
Playtesting is a great way to understand your own game from a different perspective and to grow and learn. I feel you described this process in this post. You described what problems arose as well as what you and your group did to solve problems […]

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Program: Game Design

Comment #5

https://gamedesign905092715.wordpress.com/2018/03/13/how-did-playtesting-help-us-in-our-development-of-our-game/
Hi Sofia!
This was an interesting and informative read on the topic of Playtesting! Besides a few words here and there I felt it was well written and I understood the information that was given.
Playtesting is a great way to understand your own game from a different perspective and to grow and learn. I feel you described this process in this post. You described what problems arose as well as what you and your group did to solve problems […]

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Program: Game Design

Comment #4

http://axelgamedesign.blogspot.se/2018/03/designing-difficult-enemy-in-aetherial.html
Hello Axel!
In short, I think this was a good blog post!
To begin with I feel you described your journey of thought when creating this enemy, as well as communicating it to the rest of team, very well. I easily understood your english grammar and found no significant problems. It’s nice to see the pictures of the creature described as well. The User Stories were good too.
I have to say that game and enemy balancing is a very interesting […]

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Program: Game Design

Comment #4

http://axelgamedesign.blogspot.se/2018/03/designing-difficult-enemy-in-aetherial.html
Hello Axel!
In short, I think this was a good blog post!
To begin with I feel you described your journey of thought when creating this enemy, as well as communicating it to the rest of team, very well. I easily understood your english grammar and found no significant problems. It’s nice to see the pictures of the creature described as well. The User Stories were good too.
I have to say that game and enemy balancing is a very interesting […]

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Program: Game Design

Comment #3

https://andersdotgames.wordpress.com/2018/02/21/get-up-stand-up/
Hi Anders!
This was quite the entertaining read. You weave together information and charisma pretty well in this post
.
To start of I would like to say that I felt I understood your English grammar very well. Beyond that I understood your role within the team and your feelings towards the lovely framework of Scrum. Me, not being Project Manager but a Designer, (sadly couldn’t find the blog of your groups designer) could still get a grasp of what you […]

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Program: Game Design

Comment #3

https://andersdotgames.wordpress.com/2018/02/21/get-up-stand-up/
Hi Anders!
This was quite the entertaining read. You weave together information and charisma pretty well in this post
.
To start of I would like to say that I felt I understood your English grammar very well. Beyond that I understood your role within the team and your feelings towards the lovely framework of Scrum. Me, not being Project Manager but a Designer, (sadly couldn’t find the blog of your groups designer) could still get a grasp of what you […]

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Program: Game Design

Comment #2 – 5SD064

https://thephantommenaceisnotthatbad.wordpress.com/2018/02/15/spooky-tunes/
Hello Teo!
This was an excellent blog post and a very interesting read. It was very informative and described your creative journey from research and inspiration to creation. It was easy to read and written in good and understandable english. The videos you posted worked very well together with your text and gave me a deeper understanding of what you were describing.
I can’t say I have any general complaints about this blog post as I felt it did everything […]

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Program: Game Design

Comment #2 – 5SD064

https://thephantommenaceisnotthatbad.wordpress.com/2018/02/15/spooky-tunes/
Hello Teo!
This was an excellent blog post and a very interesting read. It was very informative and described your creative journey from research and inspiration to creation. It was easy to read and written in good and understandable english. The videos you posted worked very well together with your text and gave me a deeper understanding of what you were describing.
I can’t say I have any general complaints about this blog post as I felt it did everything […]

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Program: Game Design

Comment #1 – 5SD064

https://kassandergd.wordpress.com/2018/02/09/cursor-design/#comments
Hi Maximilian Kassander!
If I would summarise this first blog post in short and in general, I would say that this was a good and informative read!
I felt that I understood what you were discussing about this specific item. It was written in easily understandable and readable English. You describe the purpose of the item as well as the problem that arose and how you solved it as a designer, as well as how you solved it together it […]

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Program: Game Design

Comment #1 – 5SD064

https://kassandergd.wordpress.com/2018/02/09/cursor-design/#comments
Hi Maximilian Kassander!
If I would summarise this first blog post in short and in general, I would say that this was a good and informative read!
I felt that I understood what you were discussing about this specific item. It was written in easily understandable and readable English. You describe the purpose of the item as well as the problem that arose and how you solved it as a designer, as well as how you solved it together it […]

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Program: Game Design

Blog comment 6

Group H, Daniel Reinsson
Hey Daniel!
while reading this post i realized that I related to almost everything you said. As a designer aswell it took me a while step up and talk to my team about things i disliked or that we did not go in the right direction. I don´t take up much room when it comes to discussing things, I´m more of a “go with the flow” type.
But we need to take up more space, and it´s great that […]

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Program: Game Design

Blog comment 6

Group H, Daniel Reinsson
Hey Daniel!
while reading this post i realized that I related to almost everything you said. As a designer aswell it took me a while step up and talk to my team about things i disliked or that we did not go in the right direction. I don´t take up much room when it comes to discussing things, I´m more of a “go with the flow” type.
But we need to take up more space, and it´s great that […]

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Program: Game Design

The Comment Blog

This blog contains links to comments posted on the blogs of other students
Comment #1: Guy Dimor – Wendigo
Link: Comment on Guy Dimor’s blog
Comment:

Hello Guy, this is Jesper from Vampire!
After nine years of development, hopefully this comment would have been worth the wait.
I think that you managed to properly communicate the process you went through when searching for a solution for the spawning of the enemies in your game. As a programmer myself I always enjoy seeing that the […]

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Program: Programming

The Comment Blog

This blog contains links to comments posted on the blogs of other students
Comment #1: Guy Dimor – Wendigo
Link: Comment on Guy Dimor’s blog
Comment:

Hello Guy, this is Jesper from Vampire!
After nine years of development, hopefully this comment would have been worth the wait.
I think that you managed to properly communicate the process you went through when searching for a solution for the spawning of the enemies in your game. As a programmer myself I always enjoy seeing that the […]

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Program: Programming

Blog comment 5

Group G, Felix Rahm
Hey Felix!
I found this post interesting and easy to read. I like that you started of with bit of background about yourself to make the reader understand your knowledge about playtesting and what experience you already had. I do agree with you that people usually never critique the art the game, but I’ve never really thought about it to be honest. I think it is mostly because everyone have their own ”style” and skill level when it […]

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Program: Game Design

Blog comment 5

Group G, Felix Rahm
Hey Felix!
I found this post interesting and easy to read. I like that you started of with bit of background about yourself to make the reader understand your knowledge about playtesting and what experience you already had. I do agree with you that people usually never critique the art the game, but I’ve never really thought about it to be honest. I think it is mostly because everyone have their own ”style” and skill level when it […]

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Program: Game Design