Beta week

I’ve been working even more on the terrain. I’ve started to fill up the higher part of the terrain with vegetation. The lower part is nearly done. I’ve said that I will fill up the whole terrain and then iterate on the places that need it rather than doing an area 100% perfect from the beginning. Just want the whole terrain done…
The upper part is almost done; I have been placing trees, rocks, grass, textures and even height differences to […]

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Program: Graphics

Beta week

I’ve been working even more on the terrain. I’ve started to fill up the higher part of the terrain with vegetation. The lower part is nearly done. I’ve said that I will fill up the whole terrain and then iterate on the places that need it rather than doing an area 100% perfect from the beginning. Just want the whole terrain done…
The upper part is almost done; I have been placing trees, rocks, grass, textures and even height differences to […]

/ Comments Off on Beta week
Program: Graphics

Beta week

I’ve been working even more on the terrain. I’ve started to fill up the higher part of the terrain with vegetation. The lower part is nearly done. I’ve said that I will fill up the whole terrain and then iterate on the places that need it rather than doing an area 100% perfect from the beginning. Just want the whole terrain done…
The upper part is almost done; I have been placing trees, rocks, grass, textures and even height differences to […]

/ Comments Off on Beta week
Program: Graphics

Beta week

I’ve been working even more on the terrain. I’ve started to fill up the higher part of the terrain with vegetation. The lower part is nearly done. I’ve said that I will fill up the whole terrain and then iterate on the places that need it rather than doing an area 100% perfect from the beginning. Just want the whole terrain done…
The upper part is almost done; I have been placing trees, rocks, grass, textures and even height differences to […]

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Program: Graphics

Week 6

I started working on the different animations for the game. I had to do about 21 animations combined for the player and the guard in MotionBuilder, so I got to work. But the animations did not need a lot of detail as the size of the screen and the distance camera distance made it hard to notice the details. I started by making the idle animation as it is the animation that all other animations will originate from. I also […]

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Program: Graphics

Week 6

I started working on the different animations for the game. I had to do about 21 animations combined for the player and the guard in MotionBuilder, so I got to work. But the animations did not need a lot of detail as the size of the screen and the distance camera distance made it hard to notice the details. I started by making the idle animation as it is the animation that all other animations will originate from. I also […]

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Program: Graphics

Rearranging the puzzles

Our main idea was to make two different levels. The one we started on was meant to be the second one,the factory level. The first one would work like a tutorial level to present the different robots and solutions for the player and would be a city area. Apart from makin meshes, I have spent the last weeks designing the different puzzles and rooms for this set up, but by the end of last week we realised that we wouldn’t be able […]

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Program: Graphics

Rearranging the puzzles

Our main idea was to make two different levels. The one we started on was meant to be the second one,the factory level. The first one would work like a tutorial level to present the different robots and solutions for the player and would be a city area. Apart from makin meshes, I have spent the last weeks designing the different puzzles and rooms for this set up, but by the end of last week we realised that we wouldn’t be able […]

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Program: Graphics

Rearranging the puzzles

Our main idea was to make two different levels. The one we started on was meant to be the second one,the factory level. The first one would work like a tutorial level to present the different robots and solutions for the player and would be a city area. Apart from makin meshes, I have spent the last weeks designing the different puzzles and rooms for this set up, but by the end of last week we realised that we wouldn’t be able […]

/ Comments Off on Rearranging the puzzles
Program: Graphics

Rearranging the puzzles

Our main idea was to make two different levels. The one we started on was meant to be the second one,the factory level. The first one would work like a tutorial level to present the different robots and solutions for the player and would be a city area. Apart from makin meshes, I have spent the last weeks designing the different puzzles and rooms for this set up, but by the end of last week we realised that we wouldn’t be able […]

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Program: Graphics

Week 7 of Big Game Project

A late post for last weeks work, but better late than never 🙂
So we are rounding up for GGC, getting our last assets done and some small fix and changes.
I have primaraly been working on particle effects this week to help indicate the gain of speed. I have also done some menu stuff like buttons and background for different menu states.
the particle effects i created this week was a ”wind blowing past at high speed” effect, an exhaust effects for […]

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Program: Graphics

Week 7 of Big Game Project

A late post for last weeks work, but better late than never 🙂
So we are rounding up for GGC, getting our last assets done and some small fix and changes.
I have primaraly been working on particle effects this week to help indicate the gain of speed. I have also done some menu stuff like buttons and background for different menu states.
the particle effects i created this week was a ”wind blowing past at high speed” effect, an exhaust effects for […]

/ Comments Off on Week 7 of Big Game Project
Program: Graphics

Week 7 of Big Game Project

A late post for last weeks work, but better late than never 🙂
So we are rounding up for GGC, getting our last assets done and some small fix and changes.
I have primaraly been working on particle effects this week to help indicate the gain of speed. I have also done some menu stuff like buttons and background for different menu states.
the particle effects i created this week was a ”wind blowing past at high speed” effect, an exhaust effects for […]

/ Comments Off on Week 7 of Big Game Project
Program: Graphics

Week 7 of Big Game Project

A late post for last weeks work, but better late than never 🙂
So we are rounding up for GGC, getting our last assets done and some small fix and changes.
I have primaraly been working on particle effects this week to help indicate the gain of speed. I have also done some menu stuff like buttons and background for different menu states.
the particle effects i created this week was a ”wind blowing past at high speed” effect, an exhaust effects for […]

/ Comments Off on Week 7 of Big Game Project
Program: Graphics

Big Game Project – Week 7 (We’re getting close!)


This week I’ve been finishing the props I started on last week. Now we have a lot of “post-apocalypse”-like junk to decorate the levels with. The environments are looking so much better now that they have some history to them! I would have loved to be able to spend more time on them, but time is not something we have a whole lot of right now, so the textures are very basic, although they still fit nicely within our visual […]

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Program: Graphics

Big Game Project – Week 7 (We’re getting close!)


This week I’ve been finishing the props I started on last week. Now we have a lot of “post-apocalypse”-like junk to decorate the levels with. The environments are looking so much better now that they have some history to them! I would have loved to be able to spend more time on them, but time is not something we have a whole lot of right now, so the textures are very basic, although they still fit nicely within our visual […]

/ Comments Off on Big Game Project – Week 7 (We’re getting close!)
Program: Graphics

Big Game Project – Week 7 (We’re getting close!)


This week I’ve been finishing the props I started on last week. Now we have a lot of “post-apocalypse”-like junk to decorate the levels with. The environments are looking so much better now that they have some history to them! I would have loved to be able to spend more time on them, but time is not something we have a whole lot of right now, so the textures are very basic, although they still fit nicely within our visual […]

/ Comments Off on Big Game Project – Week 7 (We’re getting close!)
Program: Graphics

Big Game Project – Week 7 (We’re getting close!)


This week I’ve been finishing the props I started on last week. Now we have a lot of “post-apocalypse”-like junk to decorate the levels with. The environments are looking so much better now that they have some history to them! I would have loved to be able to spend more time on them, but time is not something we have a whole lot of right now, so the textures are very basic, although they still fit nicely within our visual […]

/ Comments Off on Big Game Project – Week 7 (We’re getting close!)
Program: Graphics

Seventh week of Big Game project

This week I have worked on a lot of different artifacts. There has been a lot that have needed bug fixing and I had to take care of that. The first thing I started working on was fixing our experience system because it did not update on the network. For some reason I got a null reference error when I was using children of a gameobject so to fix this I made the children into their own gameobjects and the […]

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Program: Programming

Seventh week of Big Game project

This week I have worked on a lot of different artifacts. There has been a lot that have needed bug fixing and I had to take care of that. The first thing I started working on was fixing our experience system because it did not update on the network. For some reason I got a null reference error when I was using children of a gameobject so to fix this I made the children into their own gameobjects and the […]

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Program: Programming

Seventh week of Big Game project

This week I have worked on a lot of different artifacts. There has been a lot that have needed bug fixing and I had to take care of that. The first thing I started working on was fixing our experience system because it did not update on the network. For some reason I got a null reference error when I was using children of a gameobject so to fix this I made the children into their own gameobjects and the […]

/ Comments Off on Seventh week of Big Game project
Program: Programming

Seventh week of Big Game project

This week I have worked on a lot of different artifacts. There has been a lot that have needed bug fixing and I had to take care of that. The first thing I started working on was fixing our experience system because it did not update on the network. For some reason I got a null reference error when I was using children of a gameobject so to fix this I made the children into their own gameobjects and the […]

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Program: Programming

Week 7 E.R.A Daniel Svensson

If last week was the week of technical issues, this week has been the week of lost time.

When you are both the producer and the game designer sometimes it feels like you get lost in translation and that is what happened this week. I usually log my time everyday on what I have been working on but now when I look at my log I realized have not actually written anything down except on Monday and this is what I wrote:

May 20, 2014 / Comments Off on Week 7 E.R.A Daniel Svensson
Program: Programming

Week 7 E.R.A Daniel Svensson

If last week was the week of technical issues, this week has been the week of lost time.

When you are both the producer and the game designer sometimes it feels like you get lost in translation and that is what happened this week. I usually log my time everyday on what I have been working on but now when I look at my log I realized have not actually written anything down except on Monday and this is what I wrote:

May 20, 2014 / Comments Off on Week 7 E.R.A Daniel Svensson
Program: Programming