Author Archives: Anders Hedström

Week 8, Gotland Game Conference & Swedish Game Awards

The last week of BGP wasn’t as stressful as I thought it would be. I had already finished all of the props and textures needed for the levels, main character and so on. The one thing I had left was the spaceship for the intro!
The Intro
Like I mentioned in a previous post, we were planning on having an in-game cutscene at the beginning of the game. It would show the ship cruising over Earth, dropping one of the boxes it’s carrying, […]

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Program: Graphics

Week 8, Gotland Game Conference & Swedish Game Awards

The last week of BGP wasn’t as stressful as I thought it would be. I had already finished all of the props and textures needed for the levels, main character and so on. The one thing I had left was the spaceship for the intro!
The Intro
Like I mentioned in a previous post, we were planning on having an in-game cutscene at the beginning of the game. It would show the ship cruising over Earth, dropping one of the boxes it’s carrying, […]

/ Comments Off on Week 8, Gotland Game Conference & Swedish Game Awards
Program: Graphics

Week 8, Gotland Game Conference & Swedish Game Awards

The last week of BGP wasn’t as stressful as I thought it would be. I had already finished all of the props and textures needed for the levels, main character and so on. The one thing I had left was the spaceship for the intro!
The Intro
Like I mentioned in a previous post, we were planning on having an in-game cutscene at the beginning of the game. It would show the ship cruising over Earth, dropping one of the boxes it’s carrying, […]

/ Comments Off on Week 8, Gotland Game Conference & Swedish Game Awards
Program: Graphics

Week 8, Gotland Game Conference & Swedish Game Awards

The last week of BGP wasn’t as stressful as I thought it would be. I had already finished all of the props and textures needed for the levels, main character and so on. The one thing I had left was the spaceship for the intro!
The Intro
Like I mentioned in a previous post, we were planning on having an in-game cutscene at the beginning of the game. It would show the ship cruising over Earth, dropping one of the boxes it’s carrying, […]

/ Comments Off on Week 8, Gotland Game Conference & Swedish Game Awards
Program: Graphics

Big Game Project – Week 7 (We’re getting close!)


This week I’ve been finishing the props I started on last week. Now we have a lot of “post-apocalypse”-like junk to decorate the levels with. The environments are looking so much better now that they have some history to them! I would have loved to be able to spend more time on them, but time is not something we have a whole lot of right now, so the textures are very basic, although they still fit nicely within our visual […]

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Program: Graphics

Big Game Project – Week 7 (We’re getting close!)


This week I’ve been finishing the props I started on last week. Now we have a lot of “post-apocalypse”-like junk to decorate the levels with. The environments are looking so much better now that they have some history to them! I would have loved to be able to spend more time on them, but time is not something we have a whole lot of right now, so the textures are very basic, although they still fit nicely within our visual […]

/ Comments Off on Big Game Project – Week 7 (We’re getting close!)
Program: Graphics

Big Game Project – Week 7 (We’re getting close!)


This week I’ve been finishing the props I started on last week. Now we have a lot of “post-apocalypse”-like junk to decorate the levels with. The environments are looking so much better now that they have some history to them! I would have loved to be able to spend more time on them, but time is not something we have a whole lot of right now, so the textures are very basic, although they still fit nicely within our visual […]

/ Comments Off on Big Game Project – Week 7 (We’re getting close!)
Program: Graphics

Big Game Project – Week 7 (We’re getting close!)


This week I’ve been finishing the props I started on last week. Now we have a lot of “post-apocalypse”-like junk to decorate the levels with. The environments are looking so much better now that they have some history to them! I would have loved to be able to spend more time on them, but time is not something we have a whole lot of right now, so the textures are very basic, although they still fit nicely within our visual […]

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Program: Graphics

Big Game Project – Week 6

I’ve been down with a cold and haven’t been able to do much this week. 🙁
But, what I have done is some plants that will hopefully give the environments the character we’re after.

 

I made some new generic ground plants that are much better than the old ones. These ones use half the polys (about 100), and what’s even better is that they actually use alpha! The reason the old one was so expensive is that I didn’t know […]

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Program: Graphics

Big Game Project – Week 6

I’ve been down with a cold and haven’t been able to do much this week. 🙁
But, what I have done is some plants that will hopefully give the environments the character we’re after.

 

I made some new generic ground plants that are much better than the old ones. These ones use half the polys (about 100), and what’s even better is that they actually use alpha! The reason the old one was so expensive is that I didn’t know […]

/ Comments Off on Big Game Project – Week 6
Program: Graphics

Big Game Project – Week 6

I’ve been down with a cold and haven’t been able to do much this week. 🙁
But, what I have done is some plants that will hopefully give the environments the character we’re after.

 

I made some new generic ground plants that are much better than the old ones. These ones use half the polys (about 100), and what’s even better is that they actually use alpha! The reason the old one was so expensive is that I didn’t know […]

/ Comments Off on Big Game Project – Week 6
Program: Graphics

Big Game Project – Week 6

I’ve been down with a cold and haven’t been able to do much this week. 🙁
But, what I have done is some plants that will hopefully give the environments the character we’re after.

 

I made some new generic ground plants that are much better than the old ones. These ones use half the polys (about 100), and what’s even better is that they actually use alpha! The reason the old one was so expensive is that I didn’t know […]

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Program: Graphics

Big Game Project – Week 5


The logo has been (more or less) completed! There’s still some polish to be done – the bolt in the D needs some more definition, and there’s supposed to be some blue lightning bolts surrounding the text. Also that “chipped paint” effect needs to be better. But so far it’s looking pretty good!
I decided to use the robot’s color scheme because consistency is good! The reason I picked them for the robot is that red is a classic “racing color”, […]

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Program: Graphics

Big Game Project – Week 5


The logo has been (more or less) completed! There’s still some polish to be done – the bolt in the D needs some more definition, and there’s supposed to be some blue lightning bolts surrounding the text. Also that “chipped paint” effect needs to be better. But so far it’s looking pretty good!
I decided to use the robot’s color scheme because consistency is good! The reason I picked them for the robot is that red is a classic “racing color”, […]

/ Comments Off on Big Game Project – Week 5
Program: Graphics

Big Game Project – Week 5


The logo has been (more or less) completed! There’s still some polish to be done – the bolt in the D needs some more definition, and there’s supposed to be some blue lightning bolts surrounding the text. Also that “chipped paint” effect needs to be better. But so far it’s looking pretty good!
I decided to use the robot’s color scheme because consistency is good! The reason I picked them for the robot is that red is a classic “racing color”, […]

/ Comments Off on Big Game Project – Week 5
Program: Graphics

Big Game Project – Week 5


The logo has been (more or less) completed! There’s still some polish to be done – the bolt in the D needs some more definition, and there’s supposed to be some blue lightning bolts surrounding the text. Also that “chipped paint” effect needs to be better. But so far it’s looking pretty good!
I decided to use the robot’s color scheme because consistency is good! The reason I picked them for the robot is that red is a classic “racing color”, […]

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Program: Graphics

Big Game Project – Week 4

Week 4 has ended. The game now has an official name – DEFUNCT. Pretty cool.

 

This week I finished the cave prop set, which I’m really happy with! Since these props will only be used in a specific area in the game, I really put thought into my color choices and how they all work together. I used a tetradic color scheme for the wood, metal, crystal and moss. (I made a mossy variant of the ground texture too)
Here’s […]

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Program: Graphics

Big Game Project – Week 4

Week 4 has ended. The game now has an official name – DEFUNCT. Pretty cool.

 

This week I finished the cave prop set, which I’m really happy with! Since these props will only be used in a specific area in the game, I really put thought into my color choices and how they all work together. I used a tetradic color scheme for the wood, metal, crystal and moss. (I made a mossy variant of the ground texture too)
Here’s […]

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Program: Graphics

Big Game Project – Week 4

Week 4 has ended. The game now has an official name – DEFUNCT. Pretty cool.

 

This week I finished the cave prop set, which I’m really happy with! Since these props will only be used in a specific area in the game, I really put thought into my color choices and how they all work together. I used a tetradic color scheme for the wood, metal, crystal and moss. (I made a mossy variant of the ground texture too)
Here’s […]

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Program: Graphics

Big Game Project – Week 4

Week 4 has ended. The game now has an official name – DEFUNCT. Pretty cool.

 

This week I finished the cave prop set, which I’m really happy with! Since these props will only be used in a specific area in the game, I really put thought into my color choices and how they all work together. I used a tetradic color scheme for the wood, metal, crystal and moss. (I made a mossy variant of the ground texture too)
Here’s […]

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Program: Graphics

Big Game Project – Week 3

Another week has passed! This week I’ve been doing even more 3D props and textures. I made a set of plants to help decorate the levels. We want the world to look very lush and tropical, so these things will be scattered all over the levels. A billboard made by the humans. We’re thinking of having some funny faux adverts on these, like the ones in Fallout 3 or Wall-E, to give a hint of how the human lifestyle was […]

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Program: Graphics

Big Game Project – Week 3

Another week has passed! This week I’ve been doing even more 3D props and textures. I made a set of plants to help decorate the levels. We want the world to look very lush and tropical, so these things will be scattered all over the levels. A billboard made by the humans. We’re thinking of having some funny faux adverts on these, like the ones in Fallout 3 or Wall-E, to give a hint of how the human lifestyle was […]

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Program: Graphics

Big Game Project – Week 3

Another week has passed! This week I’ve been doing even more 3D props and textures. I made a set of plants to help decorate the levels. We want the world to look very lush and tropical, so these things will be scattered all over the levels. A billboard made by the humans. We’re thinking of having some funny faux adverts on these, like the ones in Fallout 3 or Wall-E, to give a hint of how the human lifestyle was […]

/ Comments Off on Big Game Project – Week 3
Program: Graphics

Big Game Project – Week 3

Another week has passed! This week I’ve been doing even more 3D props and textures. I made a set of plants to help decorate the levels. We want the world to look very lush and tropical, so these things will be scattered all over the levels. A billboard made by the humans. We’re thinking of having some funny faux adverts on these, like the ones in Fallout 3 or Wall-E, to give a hint of how the human lifestyle was […]

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Program: Graphics