
Alpha, Play testing. Week 3.
What?
So last week i talked about how important taking notes and documenting are. I would like to continue a little bit on that road. This week we did have an open playtesing of all the games that was beeing created in class. Our game, Brun witch burn, got played by approximately twenty people. With this came a lot of feedback, good and bad. My job was to take notes try to see what people likes and disliked. We only had […]

Alpha, Play testing. Week 3.
What?
So last week i talked about how important taking notes and documenting are. I would like to continue a little bit on that road. This week we did have an open playtesing of all the games that was beeing created in class. Our game, Brun witch burn, got played by approximately twenty people. With this came a lot of feedback, good and bad. My job was to take notes try to see what people likes and disliked. We only had […]

Swedish Game Awards in Visby
The Swedish Game Awards is the nation’s largest video game development competition, pitting all Swedish game educations against each other. It has been held annually since 2002 and is organized by a student-driven, non-profit association. They just announced that the 2017 finale will be held in Visby – just a few days after the Gotland Game Conference!
Ergo, you might want to adjust your travel schedule to allow for a few more days in this medieval town of […]

Swedish Game Awards in Visby
The Swedish Game Awards is the nation’s largest video game development competition, pitting all Swedish game educations against each other. It has been held annually since 2002 and is organized by a student-driven, non-profit association. They just announced that the 2017 finale will be held in Visby – just a few days after the Gotland Game Conference!
Ergo, you might want to adjust your travel schedule to allow for a few more days in this medieval town of […]

Three Years Gone By – Speed Painting
I got a notification saying it is three years ago today that I posted my speed painting exercise from class in which we had to paint grayscale mountains in 15 minutes. When looking at the images I painted I felt that I can definitely do better now, and was curious to test my improvements over the past three years. So I picked three (a bit more complicated and detailed I realised) images and set the timer at 15 minutes.
Old Pics:
I got a notification saying it is three years ago today that I posted my speed painting exercise from class in which we had to paint grayscale mountains in 15 minutes. When looking at the images I painted I felt that I can definitely do better now, and was curious to test my improvements over the past three years. So I picked three (a bit more complicated and detailed I realised) images and set the timer at 15 minutes.
Three Years Gone By – Speed Painting
Old Pics:

Putting it all together! #5SD064
Update/fixes from last week
So I reworked the control scheme into a more interactive experience for the player.
Before jumping into the first level the player will first go to my “tutorial”. The player can spend as much time as he/she likes to get familiar with the controls/movements, it’s also not mandatory the player can skip direct into gameplay instead.
From the text Avoid it will spawn obstacles that will fall down, obstacles which the player takes damage from on collision. I also […]

Putting it all together! #5SD064
Update/fixes from last week
So I reworked the control scheme into a more interactive experience for the player.
Before jumping into the first level the player will first go to my “tutorial”. The player can spend as much time as he/she likes to get familiar with the controls/movements, it’s also not mandatory the player can skip direct into gameplay instead.
From the text Avoid it will spawn obstacles that will fall down, obstacles which the player takes damage from on collision. I also […]
5sd064 Thomas Härdin Designing Level Progression
I am back for another update. This time covering our take on level progression.
Since our, Fenrir’s game contain multiple levels in form of hacking doorpads as a spy doing industrial espionage we pretty early in development realised that this means we may very well need to create multiple levels. The follow-up concern for me became the fact that we needed a system for progressing after finishing a level, the player of course would want to move to the next area […]
5sd064 Thomas Härdin Designing Level Progression
I am back for another update. This time covering our take on level progression.
Since our, Fenrir’s game contain multiple levels in form of hacking doorpads as a spy doing industrial espionage we pretty early in development realised that this means we may very well need to create multiple levels. The follow-up concern for me became the fact that we needed a system for progressing after finishing a level, the player of course would want to move to the next area […]

You spin my head
The project for this week was to implement a second power-up. As the first power-up gave the player a giant meteor to incinerate the enemies, the new power-up will be more defensive. When talking about defense a lot of people will probably think of shields, and that is just what i made. A fire shield. When the player activates the power-up a fire shield will spawn around the player and follow them around for a few seconds. Any enemies that […]

You spin my head
The project for this week was to implement a second power-up. As the first power-up gave the player a giant meteor to incinerate the enemies, the new power-up will be more defensive. When talking about defense a lot of people will probably think of shields, and that is just what i made. A fire shield. When the player activates the power-up a fire shield will spawn around the player and follow them around for a few seconds. Any enemies that […]

#Artwar Character Contest: Briannon | Part 2 – Sculpting
All right, so last time I wrote about the design process of my character for the #Artwar contest, Briannon, I wanted to follow up with a post on the modeling and sculpting. Well, when I finally had by idea on paper and was ready to get started, I had this brilliant idea that this was a great time to try and learn new things. (Now with a week left of the contest and so much work to do, I am […]

#Artwar Character Contest: Briannon | Part 2 – Sculpting
All right, so last time I wrote about the design process of my character for the #Artwar contest, Briannon, I wanted to follow up with a post on the modeling and sculpting. Well, when I finally had by idea on paper and was ready to get started, I had this brilliant idea that this was a great time to try and learn new things. (Now with a week left of the contest and so much work to do, I am […]

Protected: stuff I’ve done
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Protected: stuff I’ve done
This post is password protected. You must visit the website and enter the password to continue reading.

Blog Post 3 – Working with the sick.
This week was an interesting one. I spent quite a lot of time de-bugging my backlog. It was initially created by my Designer, so I had trouble understanding it, therefore it was neglected. It is what I did this Wednesday during our 3 hour group meeting. I was joined by one Graphics, one Programmer, and my Designer, seeing as my other group mates were ill.
This was a pity because I was trying out different music possibilities with the group. They […]

Blog Post 3 – Working with the sick.
This week was an interesting one. I spent quite a lot of time de-bugging my backlog. It was initially created by my Designer, so I had trouble understanding it, therefore it was neglected. It is what I did this Wednesday during our 3 hour group meeting. I was joined by one Graphics, one Programmer, and my Designer, seeing as my other group mates were ill.
This was a pity because I was trying out different music possibilities with the group. They […]

Spinning Enemy
This week I worked on adding more enemies to the game, as we previously only had a single one. I made 4 new enemies but the one I want to focus on for this blog post is an enemy that in the concept document was called ”Squirt.” Squirt is an enemy that circles around while spinning around shooting bubbles to the left and right. Here’s what he was depicted as in the concept document:
Spinning and shooting quickly creates waves of […]

Spinning Enemy
This week I worked on adding more enemies to the game, as we previously only had a single one. I made 4 new enemies but the one I want to focus on for this blog post is an enemy that in the concept document was called ”Squirt.” Squirt is an enemy that circles around while spinning around shooting bubbles to the left and right. Here’s what he was depicted as in the concept document:
Spinning and shooting quickly creates waves of […]

Continuation on drawing a Demon enemy
Time for our game project is running short as we only have three weeks left to implement remaining graphics and polish the gameplay. We have realized that we were very ambitious with our game from the start. This caused a lot of stress in the start of the project, it even rendered me unable to produce much for some periods. This week, however, I’ve had immensely more creative energy. It has resulted in clearly increased productivity. I am seriously hyped.
This […]

Continuation on drawing a Demon enemy
Time for our game project is running short as we only have three weeks left to implement remaining graphics and polish the gameplay. We have realized that we were very ambitious with our game from the start. This caused a lot of stress in the start of the project, it even rendered me unable to produce much for some periods. This week, however, I’ve had immensely more creative energy. It has resulted in clearly increased productivity. I am seriously hyped.
This […]

Anglerfish Movement and Attack Animations
2017-02-23
On their descent into the depths, the player, BLUP and the Helper Robot will meet some friendly fishies, but will also run into some quite unpleasant marine predators. One of the slightly more hostile creatures is the Anglerfish.
The Anglerfish will be one of the three main enemy types that we plan to include in the game. He will lie in wait around certain parts of the level, and will start to follow the player at a creepy pace should […]

Anglerfish Movement and Attack Animations
2017-02-23
On their descent into the depths, the player, BLUP and the Helper Robot will meet some friendly fishies, but will also run into some quite unpleasant marine predators. One of the slightly more hostile creatures is the Anglerfish.
The Anglerfish will be one of the three main enemy types that we plan to include in the game. He will lie in wait around certain parts of the level, and will start to follow the player at a creepy pace should […]