Browsing 'Game Design': Posts from either of the Game Design programs

Scrum

In every project, especially group projects you need to follow a plan, how to hand out different task, who should do what and in what time frame they should work in. In this development process of shoot ’em up games we used Scrum.
Scrum is an agile framework within which people can address problems while delivering products. Scrum itself is a simple framework for effective team collaboration on complex products.  Scrum co-creators Ken Schwaber and Jeff Sutherland have written ”The Scrum […]

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Program: Game Design

Scrum

In every project, especially group projects you need to follow a plan, how to hand out different task, who should do what and in what time frame they should work in. In this development process of shoot ’em up games we used Scrum.
Scrum is an agile framework within which people can address problems while delivering products. Scrum itself is a simple framework for effective team collaboration on complex products.  Scrum co-creators Ken Schwaber and Jeff Sutherland have written ”The Scrum […]

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Program: Game Design

The solution of the tutorial and menu

The menu
The second last week we got to know that one of our graphic artists had dropped out from the course and we missed 50% of the material and the time limit was small and stressful. We decided for me as a game designer with earlier experience to do her work and one of the biggest feature we had left was the menu and tutorial. I came up with the idea and made it as quick as I could.
I […]

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Program: Game Design

The solution of the tutorial and menu

The menu
The second last week we got to know that one of our graphic artists had dropped out from the course and we missed 50% of the material and the time limit was small and stressful. We decided for me as a game designer with earlier experience to do her work and one of the biggest feature we had left was the menu and tutorial. I came up with the idea and made it as quick as I could.
I […]

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Program: Game Design

Umibozu: a post mortem

Context
For a course, I worked a few weeks on a simple shoot them up game prototype in which you played a sailor lost in a haunted and misty sea, trying to navigate the dangerous reefs and avoid the attacks of the creature dwelling under the water.
We had to design the protoptype from a concept document that outlined the core mechanics of the game and its general structure. We allowed ourselves several changes from the original concept document. We change the […]

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Program: Programming

Umibozu: a post mortem

Context
For a course, I worked a few weeks on a simple shoot them up game prototype in which you played a sailor lost in a haunted and misty sea, trying to navigate the dangerous reefs and avoid the attacks of the creature dwelling under the water.
We had to design the protoptype from a concept document that outlined the core mechanics of the game and its general structure. We allowed ourselves several changes from the original concept document. We change the […]

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Program: Programming

Comments

https://lovliegamedesign.wordpress.com/2018/02/07/spawning-errors/
Hello Fredrik, your friendly neighborhood Fredrik here.
So if I got this correctly, you have one prefab for each spawnable, and some of theses prefabs are in turn collections of other prefabs, parented to a ghost object? Makes sense and is pretty neat, though there is an improvement for the interface. First though, your explanation that you made a ”separate script to create formations based on the position relative to the center of the formation” is unclear. If the […]

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Program: Programming

Comments

https://lovliegamedesign.wordpress.com/2018/02/07/spawning-errors/
Hello Fredrik, your friendly neighborhood Fredrik here.
So if I got this correctly, you have one prefab for each spawnable, and some of theses prefabs are in turn collections of other prefabs, parented to a ghost object? Makes sense and is pretty neat, though there is an improvement for the interface. First though, your explanation that you made a ”separate script to create formations based on the position relative to the center of the formation” is unclear. If the […]

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Program: Programming

Post Mortem

And we’re done! Well technically we we’re done several months ago, but it’s nice to revisit this project at its end. I’m overall happy with my contribution to Aetherial as a coder. As a game designer however I have some reservations.
The code works, there are no major bugs and there is a clear and working way from the start to the end. The game is full of devices and artifacts I am quite proud of, such as the updated transition […]

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Program: Programming

Post Mortem

And we’re done! Well technically we we’re done several months ago, but it’s nice to revisit this project at its end. I’m overall happy with my contribution to Aetherial as a coder. As a game designer however I have some reservations.
The code works, there are no major bugs and there is a clear and working way from the start to the end. The game is full of devices and artifacts I am quite proud of, such as the updated transition […]

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Program: Programming

Playtesting

At both playtests we put up two computers playing the game, each accompanied by an extra computer with a google survey on it and an observer from the group taking notes on what and how the player was doing. Anna(game design) had written a quite extensive observation sheet listing all the things to look out for in the player. Somehow though we all just started writing down our thoughts, observations and informal interviews with players on the back of the […]

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Program: Programming

Playtesting

At both playtests we put up two computers playing the game, each accompanied by an extra computer with a google survey on it and an observer from the group taking notes on what and how the player was doing. Anna(game design) had written a quite extensive observation sheet listing all the things to look out for in the player. Somehow though we all just started writing down our thoughts, observations and informal interviews with players on the back of the […]

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Program: Programming

Playtesting: a fresh pair of eyes

Context
Unfortunately, our group did not benefit too much from play test. We were late on development for the first one(but did have a bare bone prototype to show), and a large bug prevented us from showing anything worthwhile during the second one. But, we did have some people try it during the beta once the game was stable.
Motion sickness
In our initial prototype, the player was always pointing up on the screen, and rotation would result in the camera rotating to […]

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Program: Programming

Playtesting: a fresh pair of eyes

Context
Unfortunately, our group did not benefit too much from play test. We were late on development for the first one(but did have a bare bone prototype to show), and a large bug prevented us from showing anything worthwhile during the second one. But, we did have some people try it during the beta once the game was stable.
Motion sickness
In our initial prototype, the player was always pointing up on the screen, and rotation would result in the camera rotating to […]

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Program: Programming

Postmortem

This project has been fun, but hard! We managed to make a functioning “shoot ‘em up” game. It is not the best game ever, and probably not the best version of Umibozu, but I am proud of what we have done. The art does not look that bad at all and it is indeed playable.
The whole process of choosing a design document, doing the pre-production, actually producing the game and to present the finished product has been a hell of […]

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Program: Graphics

Postmortem

This project has been fun, but hard! We managed to make a functioning “shoot ‘em up” game. It is not the best game ever, and probably not the best version of Umibozu, but I am proud of what we have done. The art does not look that bad at all and it is indeed playable.
The whole process of choosing a design document, doing the pre-production, actually producing the game and to present the finished product has been a hell of […]

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Program: Graphics

Playtesting

This blogpost is about the playtesting and how it affected our development. We had three playtesting sessions during this course. The playtests were very useful, and it was so good that we had the opportunity to test other games and to have our game tested. We got some really good feedback from our fellow students, and it was nice to see what the other teams were doing and how they solved some of their problems. It was also really interesting […]

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Program: Graphics

Playtesting

This blogpost is about the playtesting and how it affected our development. We had three playtesting sessions during this course. The playtests were very useful, and it was so good that we had the opportunity to test other games and to have our game tested. We got some really good feedback from our fellow students, and it was nice to see what the other teams were doing and how they solved some of their problems. It was also really interesting […]

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Program: Graphics

this is about me

this is about me.
 
i was raised
in a pyramid of power,
in a circle of hatred and violence.
driven by ego,
fuelled by fear.
 
i was raised
homophobic, transphobic, sexist,
racist, carnist, elitist, capitalist,
etc.

all these absolutisms
governed the development of my brain.
formed my cognitive and moral foundation,
my thought patterns,
my language.
 
all these absolutisms,
in their own unique ways,
eventually led to loneliness.
 
but i realized,
i am not alone.
this circle of hatred and violence,
surrounds many
from an early, malleable age.
 
it’s really hard to break out of it,
and really easy to stay stuck.
as it inherently […]

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Program: Graphics

this is about me

this is about me.
 
i was raised
in a pyramid of power,
in a circle of hatred and violence.
driven by ego,
fuelled by fear.
 
i was raised
homophobic, transphobic, sexist,
racist, carnist, elitist, capitalist,
etc.

all these absolutisms
governed the development of my brain.
formed my cognitive and moral foundation,
my thought patterns,
my language.
 
all these absolutisms,
in their own unique ways,
eventually led to loneliness.
 
but i realized,
i am not alone.
this circle of hatred and violence,
surrounds many
from an early, malleable age.
 
it’s really hard to break out of it,
and really easy to stay stuck.
as it inherently […]

/ Comments Off on this is about me
Program: Graphics

Jungle Jive

As part of the “Arcade Game” course at Uppsala University, me and my team, Dyonisos Games, made Jungle Jive. The purpose of the course was to create a game using a special input method of our choice. After a bit of iteration, we chose to create a dancing game in which two players would use dolls to control their avatar on screen, instead of dancing themselves.
Here’s the trailer for the game :

We had about ten weeks to create the game, […]

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Program: Programming

Jungle Jive

As part of the “Arcade Game” course at Uppsala University, me and my team, Dyonisos Games, made Jungle Jive. The purpose of the course was to create a game using a special input method of our choice. After a bit of iteration, we chose to create a dancing game in which two players would use dolls to control their avatar on screen, instead of dancing themselves.
Here’s the trailer for the game :

We had about ten weeks to create the game, […]

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Program: Programming

Morning time has gold in the mouth as we say in Swedish

Good morning!
Today I will try to get some work done as well as some of the summer course I’m taking. I also got some help with my own little project yesterday so I am finally getting somewhere with that as well.
My project
Placeholder 3D for the game
So let me tell you a bit about my personal project that I am working on! I am so excited, both because of the fact that I am learning so much as well as I […]

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Program: Graphics

Morning time has gold in the mouth as we say in Swedish

Good morning!
Today I will try to get some work done as well as some of the summer course I’m taking. I also got some help with my own little project yesterday so I am finally getting somewhere with that as well.
My project
Placeholder 3D for the game
So let me tell you a bit about my personal project that I am working on! I am so excited, both because of the fact that I am learning so much as well as I […]

/ Comments Off on Morning time has gold in the mouth as we say in Swedish
Program: Graphics