Browsing 'Game Design': Posts from either of the Game Design programs
Done! Post mortem for Depth
I’ll start off by saying that even though my feelings towards the game are mixed, overall I am satisfied with it, and think it turned out well. I’m also happy with my team, we’ve had some friction, but I feel we managed to work with it, also there is a lot of talent in group Ettin, and I’m happy to have had the opportunity to work with them.
So what went right?
The final playtest gave overall positive feedback, so I’ll take […]
Done! Post mortem for Depth
I’ll start off by saying that even though my feelings towards the game are mixed, overall I am satisfied with it, and think it turned out well. I’m also happy with my team, we’ve had some friction, but I feel we managed to work with it, also there is a lot of talent in group Ettin, and I’m happy to have had the opportunity to work with them.
So what went right?
The final playtest gave overall positive feedback, so I’ll take […]
Postmortem
Ten weeks have passed and Beelonging is finally done. It’s surreal. Having a finished product; a product I’m genuinely proud of, is something I have difficulty grasping. I’m proud of the end result and I’m blessed that I had the chance to work with such amazing people. Everyone should undoubtedly be proud of their accomplishments. However, aside from the success of working together, there have been some bumps on the road. We didn’t encounter major issues, but there were situations […]
Postmortem
Ten weeks have passed and Beelonging is finally done. It’s surreal. Having a finished product; a product I’m genuinely proud of, is something I have difficulty grasping. I’m proud of the end result and I’m blessed that I had the chance to work with such amazing people. Everyone should undoubtedly be proud of their accomplishments. However, aside from the success of working together, there have been some bumps on the road. We didn’t encounter major issues, but there were situations […]
6. Feedback
To: Cai Songqiao
Your sentences had a great flow and it was easy to follow what you have done and learn throughout these weeks. I’m glad that you were happy with the end result even though you did not have enough time to implement everything.
You got everything in there that you were suppose to cover. It was interesting to hear how you solved things as a group and that you learn that being clear to each other and do things time […]
6. Feedback
To: Cai Songqiao
Your sentences had a great flow and it was easy to follow what you have done and learn throughout these weeks. I’m glad that you were happy with the end result even though you did not have enough time to implement everything.
You got everything in there that you were suppose to cover. It was interesting to hear how you solved things as a group and that you learn that being clear to each other and do things time […]
Keep calm and stay boaty
It has been a boaty ride. From concept design to prototyping and developing an actual game. There’s been a lot of bumps (or waves I guess) along the road (or sea I guess), but none that we weren’t able to overcome. A strong team with a common goal is unstoppable. Thanks to everyone who believed in boaty.
Making it happen
Testing session the day of the release.
Where it started
The Umibozu concept is very interesting because of its simple design and intriguing aesthetics. […]
Keep calm and stay boaty
It has been a boaty ride. From concept design to prototyping and developing an actual game. There’s been a lot of bumps (or waves I guess) along the road (or sea I guess), but none that we weren’t able to overcome. A strong team with a common goal is unstoppable. Thanks to everyone who believed in boaty.
Making it happen
Testing session the day of the release.
Where it started
The Umibozu concept is very interesting because of its simple design and intriguing aesthetics. […]
Post Mortem
After nine weeks of continuous frustration, hard work and dedication, the Aetherial video game was finally realized. It took a lot of determination from every team member, but in the end the results paid off. Our group managed to finish the development of the shoot ‘em up project in time and the upcoming gradings will show if we succeeded or not in fulfilling the requirements.
During the process of development, I managed to encounter many unexpected difficulties that could have resulted […]
Post Mortem
After nine weeks of continuous frustration, hard work and dedication, the Aetherial video game was finally realized. It took a lot of determination from every team member, but in the end the results paid off. Our group managed to finish the development of the shoot ‘em up project in time and the upcoming gradings will show if we succeeded or not in fulfilling the requirements.
During the process of development, I managed to encounter many unexpected difficulties that could have resulted […]
5. Feedback
To: Hampus Bergström
Hi Hampus!
Your post was written in a professional way and you got all the information you wanted out there i seems like. It was easy to follow the text and I got a good understanding of what happen and helped you out during both of the test.
As mentioned in the comment above I also think that writing about the alpha and beta test separately would have made it a little more clear. But it’s did not really matter […]
5. Feedback
To: Hampus Bergström
Hi Hampus!
Your post was written in a professional way and you got all the information you wanted out there i seems like. It was easy to follow the text and I got a good understanding of what happen and helped you out during both of the test.
As mentioned in the comment above I also think that writing about the alpha and beta test separately would have made it a little more clear. But it’s did not really matter […]
4. Feedback
To: Gunnlaugur Arnarson
Hi Gunnlaugur!
Even though the post looked like a wall of text in the beginning you manage to get my attention very early in you text. You started of with explaining why you needed this animation for the game then explained in detail all of you thoughts and problems you had while working with it and did it in a way that was easy to follow and understand. You then explained how you solved the mist problem with pictures […]
4. Feedback
To: Gunnlaugur Arnarson
Hi Gunnlaugur!
Even though the post looked like a wall of text in the beginning you manage to get my attention very early in you text. You started of with explaining why you needed this animation for the game then explained in detail all of you thoughts and problems you had while working with it and did it in a way that was easy to follow and understand. You then explained how you solved the mist problem with pictures […]
1. Feedback
To: Amanda Cohen
You explain everything in much detail which is a very good thing for the one who reads. Since it is so detailed it makes it very clear how the work you have done this week have been done (It was also very interesting and funny to hear about the sounds and how you made them). It was good that you mentioned the difficulties you had too since that is a part of doing something that you have never […]
1. Feedback
To: Amanda Cohen
You explain everything in much detail which is a very good thing for the one who reads. Since it is so detailed it makes it very clear how the work you have done this week have been done (It was also very interesting and funny to hear about the sounds and how you made them). It was good that you mentioned the difficulties you had too since that is a part of doing something that you have never […]
Blog comment 18-02-13
Bolg:
https://oscargamegotlandblog.wordpress.com/2018/02/07/08-02-2018/
Comment:
I would say it is really a good idea to make all moving objects as children of the class ”MovingObject”. I have never thought about that before. I am a very beginner programmer, I am gladly read this blog and learn something from this blog. I have made scripts for every single moving objects, which is really stupid to compare yours. I could have saved more time to make other things better. If you can write more things […]
Blog comment 18-02-13
Bolg:
https://oscargamegotlandblog.wordpress.com/2018/02/07/08-02-2018/
Comment:
I would say it is really a good idea to make all moving objects as children of the class ”MovingObject”. I have never thought about that before. I am a very beginner programmer, I am gladly read this blog and learn something from this blog. I have made scripts for every single moving objects, which is really stupid to compare yours. I could have saved more time to make other things better. If you can write more things […]
Blog comment 18-03-13
Blog:
https://guarbabel.wordpress.com/2018/03/08/playtests-feedback/
Comment:
This is a great opportunity to read your blog. I’m sorry to hear about the accident in your group project. That really affects the progress of the project. You described the impact of the accident on your game and how you group tried to fix it.
It’s great that you talked about the importance of playtesting at the beginning of your blog, but if the description of the two playtesting Alpha and Beta can be more detailed, that would […]
Blog comment 18-03-13
Blog:
https://guarbabel.wordpress.com/2018/03/08/playtests-feedback/
Comment:
This is a great opportunity to read your blog. I’m sorry to hear about the accident in your group project. That really affects the progress of the project. You described the impact of the accident on your game and how you group tried to fix it.
It’s great that you talked about the importance of playtesting at the beginning of your blog, but if the description of the two playtesting Alpha and Beta can be more detailed, that would […]
Blog comment 18-03-06
Blog:
https://gamedesign673637781.wordpress.com/2018/03/01/level-designing-the-start-of-our-game-august-demirsson/
Comment:
Hi!
It is nice to read your blog! I like the part you will present the mechanics to the player at the start of your game as an introduction. This is really nice. Many games have a how to play button on the start menu as an introduction, but sometimes people ignore this information and start playing games directly. So it is nice to have a trail at the beginning of the game. This will make the players less […]
Blog comment 18-03-06
Blog:
https://gamedesign673637781.wordpress.com/2018/03/01/level-designing-the-start-of-our-game-august-demirsson/
Comment:
Hi!
It is nice to read your blog! I like the part you will present the mechanics to the player at the start of your game as an introduction. This is really nice. Many games have a how to play button on the start menu as an introduction, but sometimes people ignore this information and start playing games directly. So it is nice to have a trail at the beginning of the game. This will make the players less […]
5SD064 – Game Design Blog 20/03
Postmortem
Six weeks ago, our group, Group Lychantrope, started the development of a game called ”Beelonging”, based on a Game Design Document written by another group.
During the course of this development we’ve had the opportunity to feel what it’s like to develop a game from scratch. We’ve appointed roles within the team, responsibilites, organized daily and weekly work, set up goals for both each team member as well as the group as a whole. It’s been a great learning experience.
Luckily for […]
5SD064 – Game Design Blog 20/03
Postmortem
Six weeks ago, our group, Group Lychantrope, started the development of a game called ”Beelonging”, based on a Game Design Document written by another group.
During the course of this development we’ve had the opportunity to feel what it’s like to develop a game from scratch. We’ve appointed roles within the team, responsibilites, organized daily and weekly work, set up goals for both each team member as well as the group as a whole. It’s been a great learning experience.
Luckily for […]