Browsing 'Graphics': Posts from Game Design and Graphics

Week 6 of Game Development, Pruning the twigs

Well, well. Here we are, the last week of game development and the day before the big presentation. The team have been working hard (still working, and probably will until there is only one minute left to the deadline), and we have now something pretty playable. At least much better then the last milestone, the Beta. There is a lot left to do though, and a lot that we can’t ever in a million years finish. But for us graphical […]

/ Comments Off on Week 6 of Game Development, Pruning the twigs
Program: Graphics

Week 6 of Game Development, Pruning the twigs

Well, well. Here we are, the last week of game development and the day before the big presentation. The team have been working hard (still working, and probably will until there is only one minute left to the deadline), and we have now something pretty playable. At least much better then the last milestone, the Beta. There is a lot left to do though, and a lot that we can’t ever in a million years finish. But for us graphical […]

/ Comments Off on Week 6 of Game Development, Pruning the twigs
Program: Graphics

Blog week six: challenging the player

Hello and welcome!
For this final week I’ve almost exclusively been working on getting our design document ready for hand in. Some things needed to be defined more clearly, for example a level layout and what kind of scenarios the player would experience, to teach them how the game works and later on to challenge them. These will most likely not show up in the final version of our game, but they are part of the original vision we had and will […]

/ Comments Off on Blog week six: challenging the player
Program: Graphics

Blog week six: challenging the player

Hello and welcome!
For this final week I’ve almost exclusively been working on getting our design document ready for hand in. Some things needed to be defined more clearly, for example a level layout and what kind of scenarios the player would experience, to teach them how the game works and later on to challenge them. These will most likely not show up in the final version of our game, but they are part of the original vision we had and will […]

/ Comments Off on Blog week six: challenging the player
Program: Graphics

Week 8-Last Stretch

Hey there! Last week before final release. The pressure is ever present and it feels way more invasive than it ever did before. I have mainly focused on some personal affairs and amending the Game Design Document, so I have just done a few minor graphical artifacts.
The centre piece is the redesigned scrap sprite. The first one had the look of a rusted and oxidized metal panel with some internal support beams (I think they have a more fancy name […]

/ Comments Off on Week 8-Last Stretch
Program: Graphics

Week 8-Last Stretch

Hey there! Last week before final release. The pressure is ever present and it feels way more invasive than it ever did before. I have mainly focused on some personal affairs and amending the Game Design Document, so I have just done a few minor graphical artifacts.
The centre piece is the redesigned scrap sprite. The first one had the look of a rusted and oxidized metal panel with some internal support beams (I think they have a more fancy name […]

/ Comments Off on Week 8-Last Stretch
Program: Graphics

Blog post #6 – More Music

Hi! this is the last post about the game Mermaid river. It has been an exciting journey with allot of laughs, headaches and late night crunches.
Some posts back I did write about the making of the main theme song for Mermaid River and today I will write about the making of the title screen music. At the Beta presentation we got allot of feedback concerning the dark ambience of the game, the audience wanted to see more of it so […]

/ Comments Off on Blog post #6 – More Music
Program: Graphics

Blog post #6 – More Music

Hi! this is the last post about the game Mermaid river. It has been an exciting journey with allot of laughs, headaches and late night crunches.
Some posts back I did write about the making of the main theme song for Mermaid River and today I will write about the making of the title screen music. At the Beta presentation we got allot of feedback concerning the dark ambience of the game, the audience wanted to see more of it so […]

/ Comments Off on Blog post #6 – More Music
Program: Graphics

Sista blogginlägget, för den här gången.

Hehehej.
Dags för sista blogginlägget då. Den här veckan har det varit slutspurt på spelprojektet. Jag hade mer eller mindre fått slut på saker jag kan göra grafiskt den här sprinten, så jag fortsatte lite på samma spår jag höll på med förra sprinten. Animera rymdskeppen så att man tydligt ser att de har bosatt sig och inte går att skjuta sönder längre. Och att rita lite växter och träd, samt att rita ”utsmyckningar” till villaområdena. Så det var precis det […]

/ Comments Off on Sista blogginlägget, för den här gången.
Program: Graphics

Sista blogginlägget, för den här gången.

Hehehej.
Dags för sista blogginlägget då. Den här veckan har det varit slutspurt på spelprojektet. Jag hade mer eller mindre fått slut på saker jag kan göra grafiskt den här sprinten, så jag fortsatte lite på samma spår jag höll på med förra sprinten. Animera rymdskeppen så att man tydligt ser att de har bosatt sig och inte går att skjuta sönder längre. Och att rita lite växter och träd, samt att rita ”utsmyckningar” till villaområdena. Så det var precis det […]

/ Comments Off on Sista blogginlägget, för den här gången.
Program: Graphics

Throw Animation

Hello everyone! This week I have been working on animations for the hoomans to make them throw objects at our owl in game. The humans can be found in a previous blogpost. The humans had to be resized and polished before being animated. Our game is about an owl mother who loses her owlets when the locomotive she had built a nest on starts moving and they get flung to the back of the train. Now the owl mother has […]

/ Comments Off on Throw Animation
Program: Graphics

Throw Animation

Hello everyone! This week I have been working on animations for the hoomans to make them throw objects at our owl in game. The humans can be found in a previous blogpost. The humans had to be resized and polished before being animated. Our game is about an owl mother who loses her owlets when the locomotive she had built a nest on starts moving and they get flung to the back of the train. Now the owl mother has […]

/ Comments Off on Throw Animation
Program: Graphics

Buckets of fun

Hallå, kära läsare!
Nu är sista veckan här och final väntar runt hörnet! Vad jag tänkte berätta för om den här veckan handlar, som oftast, om färg och form. För att mer specifik tänkte jag prata om en hink; en hink precis som den här:

Min sista power-up att göra var en hink som den ovan, men fylld med fiskbitar. Så som den fungerar i spelet, så kastar man fiskmat ner mot bottnen och då dras majoriteten av fienderna mot den istället […]

/ Comments Off on Buckets of fun
Program: Graphics

Buckets of fun

Hallå, kära läsare!
Nu är sista veckan här och final väntar runt hörnet! Vad jag tänkte berätta för om den här veckan handlar, som oftast, om färg och form. För att mer specifik tänkte jag prata om en hink; en hink precis som den här:

Min sista power-up att göra var en hink som den ovan, men fylld med fiskbitar. Så som den fungerar i spelet, så kastar man fiskmat ner mot bottnen och då dras majoriteten av fienderna mot den istället […]

/ Comments Off on Buckets of fun
Program: Graphics

MERMAID RIVER BLOG #6 – Sista Spurten

Då var det dags,
Vi är inne på den mest hektiska veckan sedan Alfan; spelet ska  nämligen visas upp i sitt mest finslipade stadie! Alla i Grupp 4 har kämpat krypandes i varmaste sanden, in i tidiga soluppgångar och jobbat ihop som en fullständig grupp! Sedan måndags har vi lagt de sista händerna på att finputsa befintliga artefakter.                                                                                 Medan gruppens två  grafiker, Filip och Max, har grävt ner sig i färgläggning, animationer och assets för Mermaid […]

/ Comments Off on MERMAID RIVER BLOG #6 – Sista Spurten
Program: Graphics

MERMAID RIVER BLOG #6 – Sista Spurten

Då var det dags,
Vi är inne på den mest hektiska veckan sedan Alfan; spelet ska  nämligen visas upp i sitt mest finslipade stadie! Alla i Grupp 4 har kämpat krypandes i varmaste sanden, in i tidiga soluppgångar och jobbat ihop som en fullständig grupp! Sedan måndags har vi lagt de sista händerna på att finputsa befintliga artefakter.                                                                                 Medan gruppens två  grafiker, Filip och Max, har grävt ner sig i färgläggning, animationer och assets för Mermaid […]

/ Comments Off on MERMAID RIVER BLOG #6 – Sista Spurten
Program: Graphics

#6 Update spaceshooter

This will be the last blog update for the space shooter project, tomorrow we will present our final project and there will be no further work. I suspect that we still have to update this blog so even though it’s the end of the project it will continue.
So what does an artist do the last day of a project when all of the actual work lies on the programmers? The answer, mostly random small additions that might not even make […]

/ Comments Off on #6 Update spaceshooter
Program: Graphics

#6 Update spaceshooter

This will be the last blog update for the space shooter project, tomorrow we will present our final project and there will be no further work. I suspect that we still have to update this blog so even though it’s the end of the project it will continue.
So what does an artist do the last day of a project when all of the actual work lies on the programmers? The answer, mostly random small additions that might not even make […]

/ Comments Off on #6 Update spaceshooter
Program: Graphics

Blog week 6 -Fixing level music

The time has come! This is officially the last blogpost for the ”Space Giraffa” project. It’s been a very educating experience, with a lot of up and downs, which I’m happy to have been a part of.
So what have I done this final week? Honestly mostly polishing. We artist tried to make sure that pretty much all the art needed were done last week so the programmers simply could implement everything this week. I guess if there’s anything I can […]

/ Comments Off on Blog week 6 -Fixing level music
Program: Graphics

Blog week 6 -Fixing level music

The time has come! This is officially the last blogpost for the ”Space Giraffa” project. It’s been a very educating experience, with a lot of up and downs, which I’m happy to have been a part of.
So what have I done this final week? Honestly mostly polishing. We artist tried to make sure that pretty much all the art needed were done last week so the programmers simply could implement everything this week. I guess if there’s anything I can […]

/ Comments Off on Blog week 6 -Fixing level music
Program: Graphics

Week 6 – Tornado

Final week! This time  I have been helping with the animations for the tornado and other animations in the game for the final deadline. In this blog I’m going to focus on the tornado animation.
The idea was to have three different types of natural disasters in the game but as we got closer to the deadline we realized that we didn’t have time to perfect all of them. We decided to just implement two of them (tsunami and tornado) and […]

/ Comments Off on Week 6 – Tornado
Program: Graphics

Week 6 – Tornado

Final week! This time  I have been helping with the animations for the tornado and other animations in the game for the final deadline. In this blog I’m going to focus on the tornado animation.
The idea was to have three different types of natural disasters in the game but as we got closer to the deadline we realized that we didn’t have time to perfect all of them. We decided to just implement two of them (tsunami and tornado) and […]

/ Comments Off on Week 6 – Tornado
Program: Graphics

So much death

Flight of the Giraffa – Final Update
The time has come, it’s the day before final and I’m tired as fuck. This week I finished the final art assets and animations for the game, making it almost one hundred percent complete. The only thing left now is code writing and bug fixing. There really is so much more stuff that I wish we had time to implement into the final version of the game, but I’m still happy with what we […]

/ Comments Off on So much death
Program: Graphics

So much death

Flight of the Giraffa – Final Update
The time has come, it’s the day before final and I’m tired as fuck. This week I finished the final art assets and animations for the game, making it almost one hundred percent complete. The only thing left now is code writing and bug fixing. There really is so much more stuff that I wish we had time to implement into the final version of the game, but I’m still happy with what we […]

/ Comments Off on So much death
Program: Graphics