Browsing 'Graphics': Posts from Game Design and Graphics
Week 1 – Big Game Project Catch-up
It is that time of the year again.
It is time to develop a game, a vertical slice for Gotland Game Conference where me and my great team will exhibit a game concept we have had in the making for quite a while now. And this mysterious game for the time being is called F.R.A.U.S.
This post is the first of many to come, and the purpose with this one is to catch up with what I have been doing in the […]
Week 1 – Big Game Project Catch-up
It is that time of the year again.
It is time to develop a game, a vertical slice for Gotland Game Conference where me and my great team will exhibit a game concept we have had in the making for quite a while now. And this mysterious game for the time being is called F.R.A.U.S.
This post is the first of many to come, and the purpose with this one is to catch up with what I have been doing in the […]

Theme Park
Oh wow, I am saying it again, ooooohh wooow. What a week! It has been the first week for theme park, a course where I and my team will make an arcade game with an unusual input (that means we can’t use keyboard and mouse or a any handheld game controller). So me and my group have started working on a concept on a game where you play as a planet and you swing astroids using your gravitaional pull, that […]

Theme Park
Oh wow, I am saying it again, ooooohh wooow. What a week! It has been the first week for theme park, a course where I and my team will make an arcade game with an unusual input (that means we can’t use keyboard and mouse or a any handheld game controller). So me and my group have started working on a concept on a game where you play as a planet and you swing astroids using your gravitaional pull, that […]

Final rush
Good evening, dear readers.
This last week has been, well. It’s been stressful. Our code is a mess, the collision still doesn’t work, there’s no feedback when the Aquila takes damage, barely any special effects, like sparks from the damaged hull or fire from the thrusters, are implemented despite having existed for weeks. I don’t even know if our sound works yet. It’s a mess, and we’re supposed to be done at this point.
What affects me more personally is the fact […]

Final rush
Good evening, dear readers.
This last week has been, well. It’s been stressful. Our code is a mess, the collision still doesn’t work, there’s no feedback when the Aquila takes damage, barely any special effects, like sparks from the damaged hull or fire from the thrusters, are implemented despite having existed for weeks. I don’t even know if our sound works yet. It’s a mess, and we’re supposed to be done at this point.
What affects me more personally is the fact […]

Sixth Update; Potato Pirates
Hello!
It is time for the sixth blogpost!The final stages of this assignment is coming to a close and i can say that I am happy with how our game turned up. For you who don’t exactly know what the game is about, a quick recap. The game is called potato pirates and is a top down, space shooter game. The player takes the place as the pilot Nelly, the Dot. She is a smuggler during the time of the prohibition. […]

Sixth Update; Potato Pirates
Hello!
It is time for the sixth blogpost!The final stages of this assignment is coming to a close and i can say that I am happy with how our game turned up. For you who don’t exactly know what the game is about, a quick recap. The game is called potato pirates and is a top down, space shooter game. The player takes the place as the pilot Nelly, the Dot. She is a smuggler during the time of the prohibition. […]
Jobbmentalitet har guld i mun?
Dag börjar 05:30. Legat hela natten och gått igenom gårdagens händelser och känner frustration över hur personal hanterat min närvaro. Ny dag, ny skola, ny elever.Let’s do this! – Läs hela inlägget här
Jobbmentalitet har guld i mun?
Dag börjar 05:30. Legat hela natten och gått igenom gårdagens händelser och känner frustration över hur personal hanterat min närvaro. Ny dag, ny skola, ny elever.Let’s do this! – Läs hela inlägget här

Blog Week #6
Hello there dear reader! The final week of our groups project Mermaid River is coming to an end.
It’s been a really intense week, filled with a lot of refining and discussions about the last things we want to polish before
We’re ready to let our baby go..
..To be honest, I think we’re as ready as you can get to just close this chapter of our lives, called Mermaid River, for good.
Like the week before, and before that my major task has […]

Blog Week #6
Hello there dear reader! The final week of our groups project Mermaid River is coming to an end.
It’s been a really intense week, filled with a lot of refining and discussions about the last things we want to polish before
We’re ready to let our baby go..
..To be honest, I think we’re as ready as you can get to just close this chapter of our lives, called Mermaid River, for good.
Like the week before, and before that my major task has […]

Desolate Echo – Week 8
So, here we are.
The final week. The final post.
Alright, here we go.
This week I would like to present the bane of my existence, the death animation for the Prowler. It looks like this:
Eight separate animations that need to follow the same general movement while still looking like the body parts have weight and momentum? Sure, I didn’t need to sleep anyway.
Boy, did I bite off more than I could chew. I understand now why so many enemies explode in games that […]

Desolate Echo – Week 8
So, here we are.
The final week. The final post.
Alright, here we go.
This week I would like to present the bane of my existence, the death animation for the Prowler. It looks like this:
Eight separate animations that need to follow the same general movement while still looking like the body parts have weight and momentum? Sure, I didn’t need to sleep anyway.
Boy, did I bite off more than I could chew. I understand now why so many enemies explode in games that […]

Wrapping Up Geneva Lost
This will be the last post related to our current project Geneva Lost. These last weeks have been busy and we’ve all learned one or two things about developing a game. The most important thing that I learned was the importance of planning and structure. Without it the amount of working hours each week got inconsistent. This caused a lot of our original plans to be cut out because lack of time. However there are a lot of positive things […]

Wrapping Up Geneva Lost
This will be the last post related to our current project Geneva Lost. These last weeks have been busy and we’ve all learned one or two things about developing a game. The most important thing that I learned was the importance of planning and structure. Without it the amount of working hours each week got inconsistent. This caused a lot of our original plans to be cut out because lack of time. However there are a lot of positive things […]

Week six post
This week has been spent entirely on polishing the assets of the game. This includes doing things such as animating what’s left of the different characters states which up until now only had keyframes to act as placeholders. Polishing has also included coloring the animations. One of the assets i worked on was an animation that is to play as the protagonist of the game, captain noleg gets electrocuted. The player gets elecrtocuted when attacking a specific part of one […]

Week six post
This week has been spent entirely on polishing the assets of the game. This includes doing things such as animating what’s left of the different characters states which up until now only had keyframes to act as placeholders. Polishing has also included coloring the animations. One of the assets i worked on was an animation that is to play as the protagonist of the game, captain noleg gets electrocuted. The player gets elecrtocuted when attacking a specific part of one […]

Week 8, The end(Screen)
Hello and goodbye!
This will be the last update for this project!
A lot of polishing has been done, but we have also tested our way through the game and everything surrounding it. Working with the navigation through the menu, tweaking and other small details that we think make our game, a better game!
While everything felt solid, we were still missing a proper function for highscore.
We were not happy with the current one. We did not only redo it because it was […]

Week 8, The end(Screen)
Hello and goodbye!
This will be the last update for this project!
A lot of polishing has been done, but we have also tested our way through the game and everything surrounding it. Working with the navigation through the menu, tweaking and other small details that we think make our game, a better game!
While everything felt solid, we were still missing a proper function for highscore.
We were not happy with the current one. We did not only redo it because it was […]

End
The end is coming and that is a relief. Our first GDD (Game Design Document) was poor. But when we got back the feedback, we did not even get any feedback cause it was accordingly to our teacher so so utterly crap that it was below him. I might agree to some extent that parts of it was really underworked. So I decided to redo it myself since our programmers are having a ruff time making it in time. Basically it feels […]

End
The end is coming and that is a relief. Our first GDD (Game Design Document) was poor. But when we got back the feedback, we did not even get any feedback cause it was accordingly to our teacher so so utterly crap that it was below him. I might agree to some extent that parts of it was really underworked. So I decided to redo it myself since our programmers are having a ruff time making it in time. Basically it feels […]

Blog week 6 – Story pictures
Hello! Not much happened this week when it comes to graphics. Alot of time were spent on very small arifacts, writing in our design dokument or managing our backlog. Most of the in-game graphics were done but there was one last piece that we implemented this week: The story.
So this week we’ll take a look at the story-pictures that I drew for the intro of the game, wich sets up the event that you, the player, will take part in. […]

Blog week 6 – Story pictures
Hello! Not much happened this week when it comes to graphics. Alot of time were spent on very small arifacts, writing in our design dokument or managing our backlog. Most of the in-game graphics were done but there was one last piece that we implemented this week: The story.
So this week we’ll take a look at the story-pictures that I drew for the intro of the game, wich sets up the event that you, the player, will take part in. […]