Browsing 'Graphics': Posts from Game Design and Graphics
Blog Comment:3
Linda Khamphoukeo
Hi Linda!
I really like your text. It felt very humorous and informative. You could have talked more about the different aspects that scrum involves, like project backlog and sprint review. Otherwise you explained scrum very well and really showed how it has been beneficial for you and your groups processes. By involving scrum in your project you could create a very clear scheduled timeframe. You showed this in your text very clearly and I felt like I got to […]
Blog Comment:3
Linda Khamphoukeo
Hi Linda!
I really like your text. It felt very humorous and informative. You could have talked more about the different aspects that scrum involves, like project backlog and sprint review. Otherwise you explained scrum very well and really showed how it has been beneficial for you and your groups processes. By involving scrum in your project you could create a very clear scheduled timeframe. You showed this in your text very clearly and I felt like I got to […]
Blog Comment:2
Moa Bruus
Hi Moa! I really liked your text because you created such a clear picture of what your group was aiming for with your game. When reading your text I felt like that if I hadn’t know of the games concept previously that wouldn’t have mattered, since you made it so clear.
I love how you describe in your text the progress of for example the bee character. It really goes to show that people in a group a have very […]
Blog Comment:2
Moa Bruus
Hi Moa! I really liked your text because you created such a clear picture of what your group was aiming for with your game. When reading your text I felt like that if I hadn’t know of the games concept previously that wouldn’t have mattered, since you made it so clear.
I love how you describe in your text the progress of for example the bee character. It really goes to show that people in a group a have very […]
Blog comment 180313
https://guarbabel.wordpress.com/2018/03/08/playtests-feedback/
Intriguing text you got here, though it sounds like you had several unplanned difficulties with your playtesting sessions, which is sad to hear. I found some minor language errors in your text, but I had no problem understanding it.
With the text you clearly describe the importance of playtesting and that your group did not receive the desired results do to problems with bugs and broken builds. I like that you, despite the struggle with the second playtest, tried […]
Blog comment 180313
https://guarbabel.wordpress.com/2018/03/08/playtests-feedback/
Intriguing text you got here, though it sounds like you had several unplanned difficulties with your playtesting sessions, which is sad to hear. I found some minor language errors in your text, but I had no problem understanding it.
With the text you clearly describe the importance of playtesting and that your group did not receive the desired results do to problems with bugs and broken builds. I like that you, despite the struggle with the second playtest, tried […]
Comment #5
“Hi Amanda! Your blog explains nicely some issues that playtesting has helped you discover and how you solved it in your game. I think it was nice to read. However, I would like to know more about what the players thought about your game in general, and what more playtesting can do to help the game development process. Perhaps some tips on what you and your team discovered that is good to think about when having a playtesting; what to […]
Comment #5
“Hi Amanda! Your blog explains nicely some issues that playtesting has helped you discover and how you solved it in your game. I think it was nice to read. However, I would like to know more about what the players thought about your game in general, and what more playtesting can do to help the game development process. Perhaps some tips on what you and your team discovered that is good to think about when having a playtesting; what to […]
Comment week 5
Hello,
I enjoy your fresh take on Umibozu. I’ve got a few pointers regarding the text. You early on specify which game you’re making (you give the reader a quick memory-refresh, summarising the game very concretely and precisely), which is a very appropriate way to start a text. You are clear and specific about what forms of data you were collecting, and mention your results. It would benefit the overall appeal of the post if you included some graphical display of […]
Comment week 5
Hello,
I enjoy your fresh take on Umibozu. I’ve got a few pointers regarding the text. You early on specify which game you’re making (you give the reader a quick memory-refresh, summarising the game very concretely and precisely), which is a very appropriate way to start a text. You are clear and specific about what forms of data you were collecting, and mention your results. It would benefit the overall appeal of the post if you included some graphical display of […]
The Wonders of Playtesting
This week I shall tell you of the wonders of playtesting and the effect it has had on team Qilin.
During this ten week project, we have had two playtesting sessions, both of which have been tremendously helpful in the development process. For our first playtest in anticipation of the Alpha we didn’t have much of a game to present, it was a never-ending level with only two enemies and no power up. Despite having very little to show, we received […]
The Wonders of Playtesting
This week I shall tell you of the wonders of playtesting and the effect it has had on team Qilin.
During this ten week project, we have had two playtesting sessions, both of which have been tremendously helpful in the development process. For our first playtest in anticipation of the Alpha we didn’t have much of a game to present, it was a never-ending level with only two enemies and no power up. Despite having very little to show, we received […]
Comment Week #4
Comment on „Animations, Sprites and my consequent thoughts thereon“, a blog entry published by Felix Rahm:
Heya Felix,
First of all, I really enjoyed reading your blog entry. You write in a fresh, vivid way that I personally find very pleasant to read. The writing style definitely fits the blog post and also you as a person. Content-wise, I have had an easy time to follow along your thought process. I appreciate that you structured your post into different components like […]
Comment Week #4
Comment on „Animations, Sprites and my consequent thoughts thereon“, a blog entry published by Felix Rahm:
Heya Felix,
First of all, I really enjoyed reading your blog entry. You write in a fresh, vivid way that I personally find very pleasant to read. The writing style definitely fits the blog post and also you as a person. Content-wise, I have had an easy time to follow along your thought process. I appreciate that you structured your post into different components like […]
Comment on Isak’s post ‘ Importance of playtesting ‘
https://isakmansen.wordpress.com/2018/03/08/importance-of-playtesting/
Hi,
I found this post well written and straight ou started by introducing the concept of iteration and feedback. In a couple of lines you have summarized what we have been told and explained by our teachers during this year about the importance of playtesting, feedback and iteration.
I can see how the playtesting has helped you with bugs, setting the difficulty and communicating to the player what he can […]
Comment on Isak’s post ‘ Importance of playtesting ‘
https://isakmansen.wordpress.com/2018/03/08/importance-of-playtesting/
Hi,
I found this post well written and straight ou started by introducing the concept of iteration and feedback. In a couple of lines you have summarized what we have been told and explained by our teachers during this year about the importance of playtesting, feedback and iteration.
I can see how the playtesting has helped you with bugs, setting the difficulty and communicating to the player what he can […]
Blog Comment:1
Petra Aderlund
Hi Petra! I must say I am extremely impressed by your blog Post. You were incredibly thoughtful with explaining every single aspect you had consider while preparing for the making of your game. It was easy to see your thought behind the the colors you choose, by looking and comparing with previous games for children you made it clear why you started of with so bright and colorful colors. You didn’t just pick the bright colors for your different […]
Blog Comment:1
Petra Aderlund
Hi Petra! I must say I am extremely impressed by your blog Post. You were incredibly thoughtful with explaining every single aspect you had consider while preparing for the making of your game. It was easy to see your thought behind the the colors you choose, by looking and comparing with previous games for children you made it clear why you started of with so bright and colorful colors. You didn’t just pick the bright colors for your different […]
Playtesting
Having our game played by other students has been a great opportunity for us to receive a lot of constructive feedback, which was taken into consideration and later analyzed in order to make the right adjustments to the game mechanics in accordance with the advice we received following the playtesting session. Being one of the developers of a video game means that you often get the opportunity to playtest it in the hopes of finding bugs or other strange behaviors […]
Playtesting
Having our game played by other students has been a great opportunity for us to receive a lot of constructive feedback, which was taken into consideration and later analyzed in order to make the right adjustments to the game mechanics in accordance with the advice we received following the playtesting session. Being one of the developers of a video game means that you often get the opportunity to playtest it in the hopes of finding bugs or other strange behaviors […]
Testing, Testing, One…Two…Seven!? Oh No, Not Again!
The importance of a fresh pair of eyes on a work in progress during game development cannot be understated. Work on a game long enough, and the obvious problems start to become not so obvious. There have been two official playtesting sessions over the course of…the course, one before alpha and one before beta. While my group’s first playtesting session did not yield much as there was not much to test, the second playtesting session offered valuable insight into our […]
Testing, Testing, One…Two…Seven!? Oh No, Not Again!
The importance of a fresh pair of eyes on a work in progress during game development cannot be understated. Work on a game long enough, and the obvious problems start to become not so obvious. There have been two official playtesting sessions over the course of…the course, one before alpha and one before beta. While my group’s first playtesting session did not yield much as there was not much to test, the second playtesting session offered valuable insight into our […]
Beta Play Test
When producing a game it is very important to play test often. It gives you lots of insight and details on what to change, what is fun, what people like or do not like, almost everything! The more you do it, the more you know about your game. And what’s even better is to get someone else to play it too, other people have a fresh mind set which you can use to see flaws or details form someone who […]
Beta Play Test
When producing a game it is very important to play test often. It gives you lots of insight and details on what to change, what is fun, what people like or do not like, almost everything! The more you do it, the more you know about your game. And what’s even better is to get someone else to play it too, other people have a fresh mind set which you can use to see flaws or details form someone who […]