Browsing 'Graphics': Posts from Game Design and Graphics

Constant slow falling
During the past few weeks, I have been working on a shoot em’ up game called “Revenge of Teddy” (name subjected to change) as a graphics artist. The game is about a young boy called Timothy who is falling through a nightmare, having to face his fears along the way. My first main task has been creating and animating the player avatar in its idle state, or in other words, drawing Timothy as he is falling straight down.
The avatar had […]

Constant slow falling
During the past few weeks, I have been working on a shoot em’ up game called “Revenge of Teddy” (name subjected to change) as a graphics artist. The game is about a young boy called Timothy who is falling through a nightmare, having to face his fears along the way. My first main task has been creating and animating the player avatar in its idle state, or in other words, drawing Timothy as he is falling straight down.
The avatar had […]

Week 1 : First Post – Enemy Concept
First of all, let me introduce myself. I am Axel, the lead artist of group Quetzalcoatl. I wasn’t originally plan to be Lead Artist but after a short discussion with the 2 others graphics student in my group, we named me Lead Artist.
My task was to draw several conceptual enemies. So, I did a bunch of drawing before getting to three specific enemies we could use. The Aquarius, the Sardine and the Spike Fish. After drawing them in a better […]

Week 1 : First Post – Enemy Concept
First of all, let me introduce myself. I am Axel, the lead artist of group Quetzalcoatl. I wasn’t originally plan to be Lead Artist but after a short discussion with the 2 others graphics student in my group, we named me Lead Artist.
My task was to draw several conceptual enemies. So, I did a bunch of drawing before getting to three specific enemies we could use. The Aquarius, the Sardine and the Spike Fish. After drawing them in a better […]

Making of the main character
My group Shadavar decided on making the game Selfish. I have been working on creating the main character for our game, Stephen, in Photoshop. It has been a bit of a struggle, with the early concepts not being to the liking of the team. The first version was very happy and cute, similar to Flounder from “The Little Mermaid”, but turned out to be a to be too bland and not really distinguished enough. In the next version I tried to […]

Making of the main character
My group Shadavar decided on making the game Selfish. I have been working on creating the main character for our game, Stephen, in Photoshop. It has been a bit of a struggle, with the early concepts not being to the liking of the team. The first version was very happy and cute, similar to Flounder from “The Little Mermaid”, but turned out to be a to be too bland and not really distinguished enough. In the next version I tried to […]

9.2 Blog Entry
I’m still getting used to this blog thing, so please bear with me! I’m still getting used to this blog thing, so please bear with me!
This is Stella Crawford from team Nazgul. I’m the lead artist for our project Burn Witch, Burn.
This week I didn’t have as many things on my plate as previous weeks. The work I had to do feels like a rather comfortable amount so I don’t get overwhelmed.
Anyway, what I chose to talk about is this simple idle animation for the first boss of our game, the Witch Hunter.
9.2 Blog Entry
This is Stella Crawford from team Nazgul. I’m the lead artist for our project Burn Witch, Burn.
This week I didn’t have as many things on my plate as previous weeks. The work I had to do feels like a rather comfortable amount so I don’t get overwhelmed.
Anyway, what I chose to talk about is this simple idle animation for the first boss of our game, the Witch Hunter.

Designing a Japanese folklore demon enemy
Last week I started designing a melee type demon enemy for our game. The enemy spawns to a demon realm in a 1800’s Japanese setting where the old clashes with modern. The design process was quite interesting since our graphical style tries to mimic the Japanese woodblock print which is a very flat 2d drawing style. I’ve yet to learn that style yet but here’s how the demon design process went.
I started out by researching old Japanese folklore demons and quickly […]

Designing a Japanese folklore demon enemy
Last week I started designing a melee type demon enemy for our game. The enemy spawns to a demon realm in a 1800’s Japanese setting where the old clashes with modern. The design process was quite interesting since our graphical style tries to mimic the Japanese woodblock print which is a very flat 2d drawing style. I’ve yet to learn that style yet but here’s how the demon design process went.
I started out by researching old Japanese folklore demons and quickly […]

Sprite animation
My main task for this week has been to create and animate a sprite, in this case the main character for the game my team Amarok is creating. I have started out by making several different drafts and rough animations during the previous weeks, but this week I set out to properly finish the sprite, and undoubtedly this has been the most time consuming artifact I’ve been working on this week. I made two animations for the sprite: an idle/movement animation as well […]

Sprite animation
My main task for this week has been to create and animate a sprite, in this case the main character for the game my team Amarok is creating. I have started out by making several different drafts and rough animations during the previous weeks, but this week I set out to properly finish the sprite, and undoubtedly this has been the most time consuming artifact I’ve been working on this week. I made two animations for the sprite: an idle/movement animation as well […]

Penta…Power? Yes please.
Hello, again!
In this post I’ll discuss some assets I’ve recently made for the game I’m currently working on with my group as part of my education.
I’m a member of team Golem and we’re making a Shoot ‘Em Up game called “Burn, Witch, Burn!” about a witch being chased by a mob.
I’ve taken it upon myself to make the spell icons for the game, to show when it’s possible to cast a spell, and to implement the code for it to actually […]

Penta…Power? Yes please.
Hello, again!
In this post I’ll discuss some assets I’ve recently made for the game I’m currently working on with my group as part of my education.
I’m a member of team Golem and we’re making a Shoot ‘Em Up game called “Burn, Witch, Burn!” about a witch being chased by a mob.
I’ve taken it upon myself to make the spell icons for the game, to show when it’s possible to cast a spell, and to implement the code for it to actually […]

Enemy Design
This one enemy I made for our game ‘Crown of Creation’.
This is a melee enemy that can attack the protagonist with its pincers. I made several researches on insects behaviors and looks before designing one. I based this character on a horned beetle because this type of insect looks more bulky and strong. It corresponds to a melee character. Firstly, I thought of making it have two horns on top of each other on its head like I designed it […]

Enemy Design
This one enemy I made for our game ‘Crown of Creation’.
This is a melee enemy that can attack the protagonist with its pincers. I made several researches on insects behaviors and looks before designing one. I based this character on a horned beetle because this type of insect looks more bulky and strong. It corresponds to a melee character. Firstly, I thought of making it have two horns on top of each other on its head like I designed it […]

Different Programs, Different Renderings
Who
I am a graphic design student in a game design program. During the first 10 weeks of our second semester in the program; Spring 2017, game design students are assigned to develop a game in an academic process as a group project where the game to be built is based on a concept created by another group during the previous semester. Each team consists of graphic and game designers, programmers, and project managers, all using Scrum as a management method, and […]

Different Programs, Different Renderings
Who
I am a graphic design student in a game design program. During the first 10 weeks of our second semester in the program; Spring 2017, game design students are assigned to develop a game in an academic process as a group project where the game to be built is based on a concept created by another group during the previous semester. Each team consists of graphic and game designers, programmers, and project managers, all using Scrum as a management method, and […]

Blog Post 2/9/17 Animation 5SD064
The main project I spend most my time working on this week was animations for our game Bullet Hack. The Animation Sprite Sheet above is one of three I have been working on this week on for the Beta Version of our game. The animation is for the main character’s Side-ward Walking Animations (walking left or right). I have also been working on the Upward Walking Animation of our main character this week, but I have been running into problems […]

Blog Post 2/9/17 Animation 5SD064
The main project I spend most my time working on this week was animations for our game Bullet Hack. The Animation Sprite Sheet above is one of three I have been working on this week on for the Beta Version of our game. The animation is for the main character’s Side-ward Walking Animations (walking left or right). I have also been working on the Upward Walking Animation of our main character this week, but I have been running into problems […]

Time for animation!
This week has been all about animation for the game me and my team (Bunnyip) are working on. Since the game is all about fishes, I created an animation for our fishy protagonist Stephen. Since I already had created Stephen the week before, I did not have all the design decisions to think about like colors, shapes, texture etc. I had all the different assets in separate layers so everything can be changed easy. (The eyes, eyelids, eyebrow, gun etc.)
What I […]

Time for animation!
This week has been all about animation for the game me and my team (Bunnyip) are working on. Since the game is all about fishes, I created an animation for our fishy protagonist Stephen. Since I already had created Stephen the week before, I did not have all the design decisions to think about like colors, shapes, texture etc. I had all the different assets in separate layers so everything can be changed easy. (The eyes, eyelids, eyebrow, gun etc.)
What I […]

Dev: Crown of Creation, Part 1, An Enemy
In our game Crown of Creation, we have designed three types of enemies, all of which are Bugs. I am responsible for two of them, and this is my second, of which I am very happy with the design, compared to my first one. The cyan color comes from energy crystals in the game. All living creatures use them to get power, so I needed the design to show that in some way. Since this enemy’s main design feature is […]

Dev: Crown of Creation, Part 1, An Enemy
In our game Crown of Creation, we have designed three types of enemies, all of which are Bugs. I am responsible for two of them, and this is my second, of which I am very happy with the design, compared to my first one. The cyan color comes from energy crystals in the game. All living creatures use them to get power, so I needed the design to show that in some way. Since this enemy’s main design feature is […]