Browsing 'Graphics': Posts from Game Design and Graphics
The Stream Scheme
At the time of writing this post I am now a third year student, things have gotten a little bit more serious and we have been tasked with developing a product for a specific target audience with a final goal of releasing the product. The idea is that after this course we’ll have learned how to market ourselves as well as our product and of course, the importance of finding an audience that is actually into whatever it is you’re […]
The Stream Scheme
At the time of writing this post I am now a third year student, things have gotten a little bit more serious and we have been tasked with developing a product for a specific target audience with a final goal of releasing the product. The idea is that after this course we’ll have learned how to market ourselves as well as our product and of course, the importance of finding an audience that is actually into whatever it is you’re […]
A look back at the creatures of Trust!
I am refreshing my blog with some of the creatures from the game Trust that didn’t make it to the blog in time. I will just show the different creatures! The blog is a great way for me to remember the things I’ve done and I realised that there were many of them absent!
Sleeping rock troll!
Waking rock troll!
Water troll!
The arms, coming out of the water to try and grab the kids!
Tree Troll!
Tree troll arms! Suddenly these could come out […]
A look back at the creatures of Trust!
I am refreshing my blog with some of the creatures from the game Trust that didn’t make it to the blog in time. I will just show the different creatures! The blog is a great way for me to remember the things I’ve done and I realised that there were many of them absent!
Sleeping rock troll!
Waking rock troll!
Water troll!
The arms, coming out of the water to try and grab the kids!
Tree Troll!
Tree troll arms! Suddenly these could come out […]
The Heartbeakers
Hello everybirdy!
I was recently invited to join the development of a friend’s game, which is super exciting! Before I joined the team was only two people, an artist/designer and a programmer. They asked me to do the writing for the game and of course I jumped at the opportunity!
As much as I love 2D and 3D work, narrative writing has a special place in my heart.
So, it’s a strategy game called The Heartbeakers, in which you play as a small […]
The Heartbeakers
Hello everybirdy!
I was recently invited to join the development of a friend’s game, which is super exciting! Before I joined the team was only two people, an artist/designer and a programmer. They asked me to do the writing for the game and of course I jumped at the opportunity!
As much as I love 2D and 3D work, narrative writing has a special place in my heart.
So, it’s a strategy game called The Heartbeakers, in which you play as a small […]
ZBrush Mouth Modeling!
Woho! Zbrush has started!
Ok so, we are one week into the zbrush course and I think it’s time I share my work progress. Our first assignment is to model mouths, ears, noses and eye’s, 3-sets of each.
Mouth 1
Starting of in zbrush I was very confused to how to do my work. Luckily some tutorials helped me get started. I started by choosing 3 images of people with different types of mouths to use as reference images when modeling.
This was my […]
ZBrush Mouth Modeling!
Woho! Zbrush has started!
Ok so, we are one week into the zbrush course and I think it’s time I share my work progress. Our first assignment is to model mouths, ears, noses and eye’s, 3-sets of each.
Mouth 1
Starting of in zbrush I was very confused to how to do my work. Luckily some tutorials helped me get started. I started by choosing 3 images of people with different types of mouths to use as reference images when modeling.
This was my […]
Life drawing – final assignments
Hello all! This summer has gone by so unbelievably fast, I get a bit stressed out when I think about it. But it’s definitely been fun!
Our final assignment in life drawing class was twofold; the first part was to make a sculpture, which we did in class with a model as a reference. The second part was to redraw a classical painting, but change it slightly.
Here’s my sculpture:
I’m actually quite pleased with how it turned out. […]
Life drawing – final assignments
Hello all! This summer has gone by so unbelievably fast, I get a bit stressed out when I think about it. But it’s definitely been fun!
Our final assignment in life drawing class was twofold; the first part was to make a sculpture, which we did in class with a model as a reference. The second part was to redraw a classical painting, but change it slightly.
Here’s my sculpture:
I’m actually quite pleased with how it turned out. […]
Life drawing
Hello gang! Hello gang!
This summer I’m attending the life drawing class here at campus Gotland. It’s been fun so far but a bit intense at times. I’ve been drawing people for a long time and I think I’m pretty decent at it, but practice is always good!
I found my old drawings from three years ago when I read the first 2D class and I’ve improved a lot more than I thought since then!
Here are some drawings from this summer:
Life drawing
This summer I’m attending the life drawing class here at campus Gotland. It’s been fun so far but a bit intense at times. I’ve been drawing people for a long time and I think I’m pretty decent at it, but practice is always good!
I found my old drawings from three years ago when I read the first 2D class and I’ve improved a lot more than I thought since then!
Here are some drawings from this summer:
Enterprise-D
This is a modular environment representing an engine room hallway of the Star Trek starship Enterprise-D. It was created in fall 2015 during a 3D environment course taken at Uppsala University for my bachelors degree.
The environment was constructed by modelling 16 parts in 3ds Max. The tileable PBR textures are created in Substance Painter 2. The objects in the scene have several LODs and the lightmaps are manually adjusted to increase the quality of shadows while keeping resolution low. The […]
Enterprise-D
This is a modular environment representing an engine room hallway of the Star Trek starship Enterprise-D. It was created in fall 2015 during a 3D environment course taken at Uppsala University for my bachelors degree.
The environment was constructed by modelling 16 parts in 3ds Max. The tileable PBR textures are created in Substance Painter 2. The objects in the scene have several LODs and the lightmaps are manually adjusted to increase the quality of shadows while keeping resolution low. The […]
Sci-Fi Crate
This is a sci-fi crate I made in spring 2017. It has 1 098 triangles and is modeled in 3ds Max and Zbrush. The PBR texture is created in Substance Painter 2.
I was inspired by a concept art piece made by Colin Geller, but I wanted it to have a more realistic appearance so this was the design I ended up with. I was curious to see how far I could push the use of normal maps to save […]
Sci-Fi Crate
This is a sci-fi crate I made in spring 2017. It has 1 098 triangles and is modeled in 3ds Max and Zbrush. The PBR texture is created in Substance Painter 2.
I was inspired by a concept art piece made by Colin Geller, but I wanted it to have a more realistic appearance so this was the design I ended up with. I was curious to see how far I could push the use of normal maps to save […]
Designing our Critter
At the time of writing this, CritterFlux has already been presented at the Gotland Game Conference and we received a lot of praise over our character design and artstyle. Our critter was apparently rather adorable! Although I would argue that the animations and movements of the little creature also added to the overall cuteness-factor. So was the successfull appearance of our critter a fluke, or did we actually put some thought into all of this? You be the judge as […]
Designing our Critter
At the time of writing this, CritterFlux has already been presented at the Gotland Game Conference and we received a lot of praise over our character design and artstyle. Our critter was apparently rather adorable! Although I would argue that the animations and movements of the little creature also added to the overall cuteness-factor. So was the successfull appearance of our critter a fluke, or did we actually put some thought into all of this? You be the judge as […]
Animating Deino
It’s funny, because when I fist opened and ran the program Motionbuilder, I was horrified at what greeted me on the screen. So many options, so much to learn, so many windows… It was a daunting task to say the least. I’ll be honest, I didn’t do too well on the course that was meant to teach us animation in 3D. I had a difficult time keeping up and I was really struggling getting used to the software. Funnily enough, […]
Animating Deino
It’s funny, because when I fist opened and ran the program Motionbuilder, I was horrified at what greeted me on the screen. So many options, so much to learn, so many windows… It was a daunting task to say the least. I’ll be honest, I didn’t do too well on the course that was meant to teach us animation in 3D. I had a difficult time keeping up and I was really struggling getting used to the software. Funnily enough, […]
Presenting a Game
If there’s one thing I’ve learned during my two years of studying game development, it is that necessity is a harsh but highly efficient tutor. There is a hint of desperation in the struggle as a developer to meet each game-asset’s individual needs and requirements, under constant time pressure. Now, it may sound as if I’m not too happy about this process, but in fact, at risk of sounding like some sort of masochist, I love it! Necessity forces me […]
Presenting a Game
If there’s one thing I’ve learned during my two years of studying game development, it is that necessity is a harsh but highly efficient tutor. There is a hint of desperation in the struggle as a developer to meet each game-asset’s individual needs and requirements, under constant time pressure. Now, it may sound as if I’m not too happy about this process, but in fact, at risk of sounding like some sort of masochist, I love it! Necessity forces me […]
Summertime 3D-fun The conclusion
After laying around on ice for a long while after the modeling was wrapped up a number of months ago I finally got back to it and gave it some well-needed UV:s and textures! The normal map took a couple of rebakes but I found a compromise between either too hard edges or having gradients in my normal map that took care of some annoying artifacts (which probably could have been avoided by paying closer attention to topology and especially […]
Summertime 3D-fun The conclusion
After laying around on ice for a long while after the modeling was wrapped up a number of months ago I finally got back to it and gave it some well-needed UV:s and textures! The normal map took a couple of rebakes but I found a compromise between either too hard edges or having gradients in my normal map that took care of some annoying artifacts (which probably could have been avoided by paying closer attention to topology and especially […]