Browsing 'Graphics': Posts from Game Design and Graphics

The Project Starts

Group Raksasha chose “Fear is in me” as their project and it will be their first attempt to make a digital game until now. The story of the game is about a small girl who is having nightmares every night and her nightmares come true at some point. They chase her all the time and now it’s our job to save her. From the design decisions that the group made, they all came to the conclusion of not providing her […]

/ Comments Off on The Project Starts
Program: Graphics

The Project Starts

Group Raksasha chose “Fear is in me” as their project and it will be their first attempt to make a digital game until now. The story of the game is about a small girl who is having nightmares every night and her nightmares come true at some point. They chase her all the time and now it’s our job to save her. From the design decisions that the group made, they all came to the conclusion of not providing her […]

/ Comments Off on The Project Starts
Program: Graphics

Blog 3 Redux: Scrumroll Please

While working on the game “Aetherial,” my group and I are applying the development framework known as Scrum. Before I began this course, I didn’t even know what Scrum was, let alone how to apply it. Fortunately, it is fairly easy to grasp.
The bread and butter of Scrum is the “Product Backlog.” A product backlog is where everything that needs to be included in the game to create a ‘minimal viable product’ is placed and organized based on things such […]

/ Comments Off on Blog 3 Redux: Scrumroll Please
Program: Graphics

Blog 3 Redux: Scrumroll Please

While working on the game “Aetherial,” my group and I are applying the development framework known as Scrum. Before I began this course, I didn’t even know what Scrum was, let alone how to apply it. Fortunately, it is fairly easy to grasp.
The bread and butter of Scrum is the “Product Backlog.” A product backlog is where everything that needs to be included in the game to create a ‘minimal viable product’ is placed and organized based on things such […]

/ Comments Off on Blog 3 Redux: Scrumroll Please
Program: Graphics

Blog 6 Redux: I’ll Kick the Spear Habit This Time. Honest.

After a period of ten weeks where a fair few felt like days and months at the same time, Archon completed the game “Aetherial.”
What is Aetherial?
Aetherial (or rather, Group Archon’s interpretation of Aetherial) is a 2D shoot ’em up where the player flies through the sky in an airship. The player can fire a harpoon as a normal attack, but may use the limited “Aether” available to them for two special abilites. They can fire homing missiles that return to […]

/ Comments Off on Blog 6 Redux: I’ll Kick the Spear Habit This Time. Honest.
Program: Graphics

Blog 6 Redux: I’ll Kick the Spear Habit This Time. Honest.

After a period of ten weeks where a fair few felt like days and months at the same time, Archon completed the game “Aetherial.”
What is Aetherial?
Aetherial (or rather, Group Archon’s interpretation of Aetherial) is a 2D shoot ’em up where the player flies through the sky in an airship. The player can fire a harpoon as a normal attack, but may use the limited “Aether” available to them for two special abilites. They can fire homing missiles that return to […]

/ Comments Off on Blog 6 Redux: I’ll Kick the Spear Habit This Time. Honest.
Program: Graphics

Game Design journal 6 – 2nd attempt

Mikael Ferroukhi
Date: 22/05/18
Throughout this entire course there has been quite a lot of work and emotions that I have been through with my team, and this come both from the excitement and the fear of producing our first game: will it be good enough? will it look like what we want it to? will it be fun???
All of these questions that can’t really be answered until the final moment when the game is released which make the pressure add up […]

/ Comments Off on Game Design journal 6 – 2nd attempt
Program: Graphics

Game Design journal 6 – 2nd attempt

Mikael Ferroukhi
Date: 22/05/18
Throughout this entire course there has been quite a lot of work and emotions that I have been through with my team, and this come both from the excitement and the fear of producing our first game: will it be good enough? will it look like what we want it to? will it be fun???
All of these questions that can’t really be answered until the final moment when the game is released which make the pressure add up […]

/ Comments Off on Game Design journal 6 – 2nd attempt
Program: Graphics

Blogg #6

In the end of this course we had created a game for children age 8-9, that consisted of 5 levels plus a boss level, and seven unlockable costume changes for the player avatar. The first level was a tutorial level, explaining how to play the game.
I am very happy with the game that we made. It was the first digital game me and my team members had ever done. Even though there must be a million ways that we could […]

/ Comments Off on Blogg #6
Program: Graphics

Blogg #6

In the end of this course we had created a game for children age 8-9, that consisted of 5 levels plus a boss level, and seven unlockable costume changes for the player avatar. The first level was a tutorial level, explaining how to play the game.
I am very happy with the game that we made. It was the first digital game me and my team members had ever done. Even though there must be a million ways that we could […]

/ Comments Off on Blogg #6
Program: Graphics

Composted Comments

1: (Already Graded) [cghaibel, “Creating a Projectile”]
https://wordpress.com/read/blogs/142440279/posts/3#comment-1
I think that the greatest strength of the text is how immersive it is. He explains his methods and though process in such a detailed and engaging manner that I forgot that I was reading a blog. It is very interesting to get such a clear view of how another graphic student approaches his tasks, and I found it all to be very relatable. However, I think the text would be a lot […]

/ Comments Off on Composted Comments
Program: Graphics

Composted Comments

1: (Already Graded) [cghaibel, “Creating a Projectile”]
https://wordpress.com/read/blogs/142440279/posts/3#comment-1
I think that the greatest strength of the text is how immersive it is. He explains his methods and though process in such a detailed and engaging manner that I forgot that I was reading a blog. It is very interesting to get such a clear view of how another graphic student approaches his tasks, and I found it all to be very relatable. However, I think the text would be a lot […]

/ Comments Off on Composted Comments
Program: Graphics

Postmortem

We did eventually manage to finish our project and present it to our fellow students on march the 15th, as planned. The game was very difficult, as it generally required several attempts to complete. However, it was not without some sense of joy that we discovered that many of the people that played our game actually kept retrying, eager to reach the end.

Unfortunately, some of the reasons behind the high difficulty was not due to our design. For instance, players […]

/ Comments Off on Postmortem
Program: Graphics

Postmortem

We did eventually manage to finish our project and present it to our fellow students on march the 15th, as planned. The game was very difficult, as it generally required several attempts to complete. However, it was not without some sense of joy that we discovered that many of the people that played our game actually kept retrying, eager to reach the end.

Unfortunately, some of the reasons behind the high difficulty was not due to our design. For instance, players […]

/ Comments Off on Postmortem
Program: Graphics

Comment 3.

Very well written and good structure. I like that you have written how your team dealt with scrum, as you say each team implements it differently. In terms of the week long sprints, I can imagine that things would be different if we did not have lessons during the weeks we we’re deep in game production. I can relate to what you’re saying about daily stand ups as we had the same issue. Did you see any benefit in meeting […]

/ Comments Off on Comment 3.
Program: Graphics

Comment 3.

Very well written and good structure. I like that you have written how your team dealt with scrum, as you say each team implements it differently. In terms of the week long sprints, I can imagine that things would be different if we did not have lessons during the weeks we we’re deep in game production. I can relate to what you’re saying about daily stand ups as we had the same issue. Did you see any benefit in meeting […]

/ Comments Off on Comment 3.
Program: Graphics

Comment 1.

Hi Jesper.
The blog post is very clear and straight to the point. You have explained your design choice in relation to the objects purpose within the game with reason. I like that you used a triangular shape to communicate the ships speed and attack type. I also like that you intentionally made the ship look less intimidating for thematic purposes. As you stated above this plane does more damage than bullets. If there is a priority to spot the plane […]

/ Comments Off on Comment 1.
Program: Graphics

Comment 1.

Hi Jesper.
The blog post is very clear and straight to the point. You have explained your design choice in relation to the objects purpose within the game with reason. I like that you used a triangular shape to communicate the ships speed and attack type. I also like that you intentionally made the ship look less intimidating for thematic purposes. As you stated above this plane does more damage than bullets. If there is a priority to spot the plane […]

/ Comments Off on Comment 1.
Program: Graphics

Game Design Final Week – Post Mortem

We are finally here. Our first digital game project has been completed, and I think this has been a good learning experience for all groups in some way or another. I must say that I had the luck of getting a very well functioning group for this course, all members worked well together and we had lots of fun.
So what was the game idea and what was the end result? What went right, wrong, and what is there to be […]

/ Comments Off on Game Design Final Week – Post Mortem
Program: Graphics

Game Design Final Week – Post Mortem

We are finally here. Our first digital game project has been completed, and I think this has been a good learning experience for all groups in some way or another. I must say that I had the luck of getting a very well functioning group for this course, all members worked well together and we had lots of fun.
So what was the game idea and what was the end result? What went right, wrong, and what is there to be […]

/ Comments Off on Game Design Final Week – Post Mortem
Program: Graphics

Blog Post 6.

It has been very fun to work with my group and to make assets for the game.
I am not so glad with the end result of the project. Our lead programmer has left the course and we had already over scoped the game before that happened so as a result many assets which were ready to be implemented into the final game were left out. This included the boss, the boss environment, all animations and 2 more enemy types and […]

/ Comments Off on Blog Post 6.
Program: Graphics

Blog Post 6.

It has been very fun to work with my group and to make assets for the game.
I am not so glad with the end result of the project. Our lead programmer has left the course and we had already over scoped the game before that happened so as a result many assets which were ready to be implemented into the final game were left out. This included the boss, the boss environment, all animations and 2 more enemy types and […]

/ Comments Off on Blog Post 6.
Program: Graphics

Blog Post 4.

The past week had not been good, there was a major setback. My Photoshop file, which contained all original assets was corrupted. Luckily many of the old versions of assets such as the background was available from google docs, but my new version of the ship for instance was only saved as a JPEG so there was some work to be done in restoring it. This in itself is not a major issue, however it meant that my animation of […]

/ Comments Off on Blog Post 4.
Program: Graphics

Blog Post 4.

The past week had not been good, there was a major setback. My Photoshop file, which contained all original assets was corrupted. Luckily many of the old versions of assets such as the background was available from google docs, but my new version of the ship for instance was only saved as a JPEG so there was some work to be done in restoring it. This in itself is not a major issue, however it meant that my animation of […]

/ Comments Off on Blog Post 4.
Program: Graphics