Browsing 'Graphics': Posts from Game Design and Graphics

Sprint 6 : Game over screen and victory screen

This week I have been working on both the game over screen that will appear when the player loses and the victory screen that will appear when the player completes the game.
When it comes to the game over screen, it was quite simple for me to decide what should be on it because our concept document revolves around a mystical creature called -Umibozu. I decided that I would draw the sunken shipwreck being taken away by the creature.
The process for […]

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Program: Graphics

Sprint 6 : Game over screen and victory screen

This week I have been working on both the game over screen that will appear when the player loses and the victory screen that will appear when the player completes the game.
When it comes to the game over screen, it was quite simple for me to decide what should be on it because our concept document revolves around a mystical creature called -Umibozu. I decided that I would draw the sunken shipwreck being taken away by the creature.
The process for […]

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Program: Graphics

Blog #4 Sound introduction

I’m the lead sound in our group, but I’ve never worked with sound before. Therefore, this week has introduced me to a couple of software programs for working with sound. It’s mainly been Audacity, Soundly and Sony Vegas. Although Sony Vegas is for both video and audio editing, that is the one I ended up using the most – as I’ve dealt with it before to some degree. I find it really good for easily dragging around and cutting sound […]

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Program: Graphics

Blog #4 Sound introduction

I’m the lead sound in our group, but I’ve never worked with sound before. Therefore, this week has introduced me to a couple of software programs for working with sound. It’s mainly been Audacity, Soundly and Sony Vegas. Although Sony Vegas is for both video and audio editing, that is the one I ended up using the most – as I’ve dealt with it before to some degree. I find it really good for easily dragging around and cutting sound […]

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Program: Graphics

Comment 3

My third comment was for Johan’s post
My comment was as follows
Thank you for this post. It was interesting to see what aspects of scrum has worked for your team, as well as what has been more challenging. I agree with you that a “fun” development process increases the chance of a good product.
As mentioned in the comment above, your post did not give me a “ranty” impression, and for the most part I had no problem following your thought […]

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Program: Graphics

Comment 3

My third comment was for Johan’s post
My comment was as follows
Thank you for this post. It was interesting to see what aspects of scrum has worked for your team, as well as what has been more challenging. I agree with you that a “fun” development process increases the chance of a good product.
As mentioned in the comment above, your post did not give me a “ranty” impression, and for the most part I had no problem following your thought […]

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Program: Graphics

Comment 2

My second comment was for Felix’s post
My comment was as follows
Hi Felix.
I was able to read your post without struggles because of the clear divisions between the different features you’ve worked on. The text is coherent which means I can easily follow your thought process, and your reasoning seems logical and on point. The description of your process was detailed, but without unnecessary ramblings of text. I especially appreciate the decision you made to put less pressure on your […]

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Program: Graphics

Comment 2

My second comment was for Felix’s post
My comment was as follows
Hi Felix.
I was able to read your post without struggles because of the clear divisions between the different features you’ve worked on. The text is coherent which means I can easily follow your thought process, and your reasoning seems logical and on point. The description of your process was detailed, but without unnecessary ramblings of text. I especially appreciate the decision you made to put less pressure on your […]

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Program: Graphics

Comments

This post is a collection of the comments I have made on my classmates posts as is required for this blog assignment. I will update it with a new comment each week.

 
This week I have commented on Isak’s post
Also this time I chose to sign the comment…
My comment was as follows
Hello Isak,
I’m happy to hear that you are pleased with the outcome of your game 
Although I can relate to many of the difficulties you bring up in […]

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Program: Graphics

Comments

This post is a collection of the comments I have made on my classmates posts as is required for this blog assignment. I will update it with a new comment each week.

 
This week I have commented on Isak’s post
Also this time I chose to sign the comment…
My comment was as follows
Hello Isak,
I’m happy to hear that you are pleased with the outcome of your game 
Although I can relate to many of the difficulties you bring up in […]

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Program: Graphics

My comments on others blogs; No.1-6.

Blog comment no.1:
I think you have made an excellent first blog-post about the art-design of an enemy-design and why it differs from the other flying and buzzing creatures which are supposed to be the player. I also think that your personal and reflective thoughts show well through this text and it feels like I get to know you as a person, understanding your likings and dislikings. In this text you clearly show the changes from the process when you apply […]

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Program: Graphics

My comments on others blogs; No.1-6.

Blog comment no.1:
I think you have made an excellent first blog-post about the art-design of an enemy-design and why it differs from the other flying and buzzing creatures which are supposed to be the player. I also think that your personal and reflective thoughts show well through this text and it feels like I get to know you as a person, understanding your likings and dislikings. In this text you clearly show the changes from the process when you apply […]

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Program: Graphics

Blog:5 Playtesting

Playtesting
How has playtesting affected your development?
When you are in a project it can be hard to see the whole picture but when someone from the outside gets an input they can come with incredibly solutions to problems the group didn’t even realize existed. Things the group thought would be fun weren’t. Things the group thought would be clear was misunderstood by the players. So the group really made sure to get the different playtesters thoughts and inputs documented so they […]

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Program: Graphics

Blog:5 Playtesting

Playtesting
How has playtesting affected your development?
When you are in a project it can be hard to see the whole picture but when someone from the outside gets an input they can come with incredibly solutions to problems the group didn’t even realize existed. Things the group thought would be fun weren’t. Things the group thought would be clear was misunderstood by the players. So the group really made sure to get the different playtesters thoughts and inputs documented so they […]

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Program: Graphics

Blog:4 Animation Assets

Animation and Assets
Creating the characters for the game was a challenge. I have never made an animation before and I was really scared that I wasn’t going to be able to perform. All my worries was put to sleep once I started. My fear was hindering me.
Just keeping the 12 principles in mind was really helpful.
Animation assets
We needed two different crystals to clarify they did different things for the player. We started with only the red crystal but after the […]

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Program: Graphics

Blog:4 Animation Assets

Animation and Assets
Creating the characters for the game was a challenge. I have never made an animation before and I was really scared that I wasn’t going to be able to perform. All my worries was put to sleep once I started. My fear was hindering me.
Just keeping the 12 principles in mind was really helpful.
Animation assets
We needed two different crystals to clarify they did different things for the player. We started with only the red crystal but after the […]

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Program: Graphics

Blog:3 Scrum

How has scrum affected our development?

When we were working on our first concept (Demonology), I felt like that we had no idea what we were doing. Every time we meet, no one had any idea of what was going on or what we were supposed to do. But in this new project we all could keep up with the progress and what was going, that is very much thanks to scrum.

Scrum as an agile framework is a way for a […]

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Program: Graphics

Blog:3 Scrum

How has scrum affected our development?

When we were working on our first concept (Demonology), I felt like that we had no idea what we were doing. Every time we meet, no one had any idea of what was going on or what we were supposed to do. But in this new project we all could keep up with the progress and what was going, that is very much thanks to scrum.

Scrum as an agile framework is a way for a […]

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Program: Graphics

Blog:2 Art Assets and Concepts

Art Assets and Concepts
Making a game is a team effort, so you have to make sure everyone is on the same page. As the led artist I wanted to make sure to create a game with the same felling and art style. So the first week I set out to create the art assets we were gonna use, a color palette and the brushes.
Color Palette

We also made sure to get a lot of inspirational pictures we could keep in mind […]

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Program: Graphics

Blog:2 Art Assets and Concepts

Art Assets and Concepts
Making a game is a team effort, so you have to make sure everyone is on the same page. As the led artist I wanted to make sure to create a game with the same felling and art style. So the first week I set out to create the art assets we were gonna use, a color palette and the brushes.
Color Palette

We also made sure to get a lot of inspirational pictures we could keep in mind […]

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Program: Graphics

Blog:1 Game Concept

Game Concepts
For the last past months group Kraken have been working on creating a concept for a shoot em up game based on the aesthetics they been given by the game institution. The aesthetics group Kraken were given was mysterious and ritualistic. Kraken named their game Demonology.
Demonology
What is Demonology?

The game is about becoming a god. The player walks around in catacombs and encounters priests and demons, by defeating the different levels they gain power and different abilities the player will […]

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Program: Graphics

Blog:1 Game Concept

Game Concepts
For the last past months group Kraken have been working on creating a concept for a shoot em up game based on the aesthetics they been given by the game institution. The aesthetics group Kraken were given was mysterious and ritualistic. Kraken named their game Demonology.
Demonology
What is Demonology?

The game is about becoming a god. The player walks around in catacombs and encounters priests and demons, by defeating the different levels they gain power and different abilities the player will […]

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Program: Graphics

Comment on Blog Post #3

Hey duder.
Good blog post, although not much to comment on. I find it interesting how your group also chose to communicate via Discord like our group, and not via slack or some other channel. We also have some of our daily stand-ups on discord, and our project manager has to remind us to update it as well. Seeing how you feel your Sprint-Reviews and Sprint-Plannings are effective, I would be hesitant to recommend having it via voice-chat on Discord like […]

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Program: Graphics

Comment on Blog Post #3

Hey duder.
Good blog post, although not much to comment on. I find it interesting how your group also chose to communicate via Discord like our group, and not via slack or some other channel. We also have some of our daily stand-ups on discord, and our project manager has to remind us to update it as well. Seeing how you feel your Sprint-Reviews and Sprint-Plannings are effective, I would be hesitant to recommend having it via voice-chat on Discord like […]

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Program: Graphics