Browsing 'Graphics': Posts from Game Design and Graphics

Spelutveckling vecka 05
Den artefakt som jag har valt att skriva om den här veckan handlar om det vi i gruppen kallar ”Hard Winds”. Det är ett hinder i spelet som gör det svårt för både ugglemamman och alla fiende fåglar att flyga. När det kommer en hård vind i spelet saktas spelarens (ugglemamman) hastighet ner under en viss tid.
Jag fick i uppdrag att försöka visualisera vindar och hur man kan visa det i ett spel samtidigt som spelaren förstår vad det är […]

Spelutveckling vecka 05
Den artefakt som jag har valt att skriva om den här veckan handlar om det vi i gruppen kallar ”Hard Winds”. Det är ett hinder i spelet som gör det svårt för både ugglemamman och alla fiende fåglar att flyga. När det kommer en hård vind i spelet saktas spelarens (ugglemamman) hastighet ner under en viss tid.
Jag fick i uppdrag att försöka visualisera vindar och hur man kan visa det i ett spel samtidigt som spelaren förstår vad det är […]

Itsy Bitsy Spider 2: Eight legs, daisy dukes, makes an animator go whoo-whoo
As I mentioned in my last post I’ve been working on enemy design and animation during this project, I also mentioned that I was… unhappy with my creations. I have however started to figure things out (more or less) and while I’m still amateurish to say the least I’d like to think that the results of my efforts have somwhat improved in quality. It’s no longer abominations anymore, it’s just kind of bad.
Complaining and self criticism aside, I should explain […]

Itsy Bitsy Spider 2: Eight legs, daisy dukes, makes an animator go whoo-whoo
As I mentioned in my last post I’ve been working on enemy design and animation during this project, I also mentioned that I was… unhappy with my creations. I have however started to figure things out (more or less) and while I’m still amateurish to say the least I’d like to think that the results of my efforts have somwhat improved in quality. It’s no longer abominations anymore, it’s just kind of bad.
Complaining and self criticism aside, I should explain […]

Blog week 3 -Thundercloud and powerline animation
This week has been a week of ELECTRICAL ANIMATION!
I have two artefacts to show this time, both sharing the theme of a high voltage-count. For now I’ll start with the thundercloud wich has been the meatiest of all of the animation I’ve worked on so far.
The thundercloud is one of our hazards in the game. It’s a sinister cloud that moves across the top of the screen and shoots down a bolt of lightning at regular intervals that the player […]

Blog week 3 -Thundercloud and powerline animation
This week has been a week of ELECTRICAL ANIMATION!
I have two artefacts to show this time, both sharing the theme of a high voltage-count. For now I’ll start with the thundercloud wich has been the meatiest of all of the animation I’ve worked on so far.
The thundercloud is one of our hazards in the game. It’s a sinister cloud that moves across the top of the screen and shoots down a bolt of lightning at regular intervals that the player […]

Desolate Echo – Week 5
So, for this week I present an attacking Prowler, one of the hostile creatures found in the caverns of Echo Six.
It looks like this:
Prowler and hovercraft comparison
As usual, I used GraphicsGale for this. The animation is 16 frames long and each frame consists of four separate animations: the arms, wings, head and body (this is the order in which I animated them). The animation is only played when the Prowler comes within a certain range from the player.
I began with the […]

Desolate Echo – Week 5
So, for this week I present an attacking Prowler, one of the hostile creatures found in the caverns of Echo Six.
It looks like this:
Prowler and hovercraft comparison
As usual, I used GraphicsGale for this. The animation is 16 frames long and each frame consists of four separate animations: the arms, wings, head and body (this is the order in which I animated them). The animation is only played when the Prowler comes within a certain range from the player.
I began with the […]

Remake
Hello there! I am back to tell you some of my week.
Last week we had a Alpha presentation of our game. We got some critics for mixing different styles of graphics so my main job this week have been to fix some of this in the menys and sektors. The sektors as you can see from my previous posts are mostly, but not only, pixelart and since we decided to focus on pixelart that is now what we have done.
Sektor […]

Remake
Hello there! I am back to tell you some of my week.
Last week we had a Alpha presentation of our game. We got some critics for mixing different styles of graphics so my main job this week have been to fix some of this in the menys and sektors. The sektors as you can see from my previous posts are mostly, but not only, pixelart and since we decided to focus on pixelart that is now what we have done.
Sektor […]

Blog week 3 – Sound edit and even more asteroids
Blog week three is upon us! Our group has fought so hard these couple of weeks and as a team member I couldn’t be more proud of them.
So what have I done this week? Well since the beta is getting closer it’s been hard for us four graphics-students to create new content, since it has to be implemented in time by our programmers. Therefore, we’ve been trying to come up with stuff to draw that is not very hard to put into […]

Blog week 3 – Sound edit and even more asteroids
Blog week three is upon us! Our group has fought so hard these couple of weeks and as a team member I couldn’t be more proud of them.
So what have I done this week? Well since the beta is getting closer it’s been hard for us four graphics-students to create new content, since it has to be implemented in time by our programmers. Therefore, we’ve been trying to come up with stuff to draw that is not very hard to put into […]

Week 3 – Kaboom
This week I have been tasked with making the animation for the baked potato explosion. The baked potato is a power-up in our game, it is just a potato with a stick of dynamite in it, but it sure is effective at taking down 1920’s biplanes.
The reason why I was tasked with this is becuase, well, we needed an animation for this and I chose to do it.
Making the animation was not difficult, but since I am supposed to write […]

Week 3 – Kaboom
This week I have been tasked with making the animation for the baked potato explosion. The baked potato is a power-up in our game, it is just a potato with a stick of dynamite in it, but it sure is effective at taking down 1920’s biplanes.
The reason why I was tasked with this is becuase, well, we needed an animation for this and I chose to do it.
Making the animation was not difficult, but since I am supposed to write […]

Game Development – 3rd Blog Entry
Hello again, and welcome to my third blog entry in the series where I detail the progress that our team is making in the development of our student project game. If you want more information on the project and earlier work done in it, you can find that in the earlier blog posts.
This week, I will talk about an asset that I created for out game during last week’s production sprint.
Unfortunately, I was sick in a cold for the beginning […]

Game Development – 3rd Blog Entry
Hello again, and welcome to my third blog entry in the series where I detail the progress that our team is making in the development of our student project game. If you want more information on the project and earlier work done in it, you can find that in the earlier blog posts.
This week, I will talk about an asset that I created for out game during last week’s production sprint.
Unfortunately, I was sick in a cold for the beginning […]

Animation Methods Part 1
Today I will briefly talk about an artifact I made this week as well as some basic animation techniques, as requested. So let’s get started, shall we?
Crawler Attack
Top down view
One of the artifacts I worked on this week was an attack animation for one of our enemies, the “Crawler”. When the Crawler is close enough to the player sprite it will perform a swiping attack, hurting the player for a fair amount of damage. And my task was to animate […]

Animation Methods Part 1
Today I will briefly talk about an artifact I made this week as well as some basic animation techniques, as requested. So let’s get started, shall we?
Crawler Attack
Top down view
One of the artifacts I worked on this week was an attack animation for one of our enemies, the “Crawler”. When the Crawler is close enough to the player sprite it will perform a swiping attack, hurting the player for a fair amount of damage. And my task was to animate […]

After the hammer…
Seeing as how I missed to check in last week, this will now be my second post about the development process for the game with the working title ”Desolate Echo”. And to be honest last week were primarly dedicated to prepare for the Alpha presentation that I screwed up.
Anyway, in this post I will talk about how I went about to research and design the solution to the biggest problem pe,ople have pointed out about my leveldesign, the fact that […]

After the hammer…
Seeing as how I missed to check in last week, this will now be my second post about the development process for the game with the working title ”Desolate Echo”. And to be honest last week were primarly dedicated to prepare for the Alpha presentation that I screwed up.
Anyway, in this post I will talk about how I went about to research and design the solution to the biggest problem pe,ople have pointed out about my leveldesign, the fact that […]

Spelutveckling Vecka 5
Föregående vecka var en vecka som verkligen krävde allt från gruppen då vi skulle samla allt vi hade till en presentation då vi har nått första milstolpen i produktionen som kallas för en Alpha. Detta är alltså den absolut första spelbara versionen av spelet. En av de saker jag fick göra var att animera när Captain Skip Legday simmar.
Då föregående animation tog lite mer än en vecka så var jag tvungen att ge allt för att bli klar med animationen […]

Spelutveckling Vecka 5
Föregående vecka var en vecka som verkligen krävde allt från gruppen då vi skulle samla allt vi hade till en presentation då vi har nått första milstolpen i produktionen som kallas för en Alpha. Detta är alltså den absolut första spelbara versionen av spelet. En av de saker jag fick göra var att animera när Captain Skip Legday simmar.
Då föregående animation tog lite mer än en vecka så var jag tvungen att ge allt för att bli klar med animationen […]

Hearts, Hearts, Hearts!
Alright, so as the title may imply I have been working on hearts this week, among other things. The hearts that I am talking about are the healthpoints. We had some sort of healthpoints before but we have reworked them about 3 times now.
The first hearts looked good but was made to fit with out first HUD layout with smudged edges and a lot of colors. When we decided to make everything simple and less smudged we remade those into […]

Hearts, Hearts, Hearts!
Alright, so as the title may imply I have been working on hearts this week, among other things. The hearts that I am talking about are the healthpoints. We had some sort of healthpoints before but we have reworked them about 3 times now.
The first hearts looked good but was made to fit with out first HUD layout with smudged edges and a lot of colors. When we decided to make everything simple and less smudged we remade those into […]