Browsing 'Graphics': Posts from Game Design and Graphics

Blog week #4

Hey and welcome to the fourth week of my blog.
Another week started with some really good playtesting. It’s always really good to get some feedback on the current state of the game, especially from people outside the team who can look at it with different eyes. Even though we had a version that was kind of buggy, which we were well aware of, the feedback that we received made it really clear what the players want. Thank you for your […]

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Program: Graphics

Blog week #4

Hey and welcome to the fourth week of my blog.
Another week started with some really good playtesting. It’s always really good to get some feedback on the current state of the game, especially from people outside the team who can look at it with different eyes. Even though we had a version that was kind of buggy, which we were well aware of, the feedback that we received made it really clear what the players want. Thank you for your […]

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Program: Graphics

Inlägg #4 GUI, HUD och feber

Tja bloggen!
Tänkte inleda denna veckan med att säga att jag har dragit på mig en infektion och feber, vilket hat lett till att mitt arbete har lidit. Denna texten måhända också lämnas lidande pga feberfrossa. Men here we go:
Denna veckan tänkte jag prata om vårat spels s.k. ‘Graphical User Interface’, förkortat GUI, och även vår ‘Heads-Up Display’, eller HUD, som i vårt spel går in i varandra. GUI:n består av hur menyer och andra saker som spelaren kan interagera med i spelet. […]

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Program: Graphics

Inlägg #4 GUI, HUD och feber

Tja bloggen!
Tänkte inleda denna veckan med att säga att jag har dragit på mig en infektion och feber, vilket hat lett till att mitt arbete har lidit. Denna texten måhända också lämnas lidande pga feberfrossa. Men here we go:
Denna veckan tänkte jag prata om vårat spels s.k. ‘Graphical User Interface’, förkortat GUI, och även vår ‘Heads-Up Display’, eller HUD, som i vårt spel går in i varandra. GUI:n består av hur menyer och andra saker som spelaren kan interagera med i spelet. […]

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Program: Graphics

Week 4 (Making A Canon Out Of A Plastic Bottle?)

Hello! My name is Martin Månsson. I am the sound director for the game ”Potato Pirates”. As I promised last week I will talk about sound for the first time on this blog. Yes, sound is important, but that is something that never had a high priority in comparison to the graphics and codes for the game. We had to be sure that we had a decent working game in the first place.
I finally get to talk about sound and […]

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Program: Graphics

Week 4 (Making A Canon Out Of A Plastic Bottle?)

Hello! My name is Martin Månsson. I am the sound director for the game ”Potato Pirates”. As I promised last week I will talk about sound for the first time on this blog. Yes, sound is important, but that is something that never had a high priority in comparison to the graphics and codes for the game. We had to be sure that we had a decent working game in the first place.
I finally get to talk about sound and […]

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Program: Graphics

Week 7

This week i have worked on the  animation of the mermaid enemy, but i have worked on the menu as well, and that is what i will be covering in this weeks blog. This was the result:

Before i go into detail, here is a quick overview over my work and thoughts:
The background  is intentionally taken from the game to reveals what the game will be like. I made the menu out of wood, with planks that are closely associated to […]

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Program: Graphics

Week 7

This week i have worked on the  animation of the mermaid enemy, but i have worked on the menu as well, and that is what i will be covering in this weeks blog. This was the result:

Before i go into detail, here is a quick overview over my work and thoughts:
The background  is intentionally taken from the game to reveals what the game will be like. I made the menu out of wood, with planks that are closely associated to […]

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Program: Graphics

Week 6, It is friendly, right?

This week has been hectic!
A lot has been done, but nothing new!
We had our core down at the Alpha, and we knew things had to be fixed and added.
But we also took alot of knowledge from other peoples presentations and the feedback that they got.
With alot of knowledge under our feet about color, about shapes and about symbolism we started working on our pirate-themed pick-ups and power-ups.
A cannonball just looks like a black ball, so we need to add something. […]

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Program: Graphics

Week 6, It is friendly, right?

This week has been hectic!
A lot has been done, but nothing new!
We had our core down at the Alpha, and we knew things had to be fixed and added.
But we also took alot of knowledge from other peoples presentations and the feedback that they got.
With alot of knowledge under our feet about color, about shapes and about symbolism we started working on our pirate-themed pick-ups and power-ups.
A cannonball just looks like a black ball, so we need to add something. […]

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Program: Graphics

Week 4

Tja tja bloggen!
I min grupp arbetar vi med ett spel kallat Planet Suburbia. Spelets avatar är en gigantisk kanon, vilket är vad du som spelare styr och spelar. Du kan inte flytta på dig, men du kan rotera kanonen för att skjuta inkommande fiender. Fienderna är inkommande aliens vars mål är att nå planeten och sektorn du befinner dig i. I spelet finns det fyra sektorer, spelarens uppgift är då att förhindra att någon fiende lyckas nå planeten på alla […]

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Program: Graphics

Week 4

Tja tja bloggen!
I min grupp arbetar vi med ett spel kallat Planet Suburbia. Spelets avatar är en gigantisk kanon, vilket är vad du som spelare styr och spelar. Du kan inte flytta på dig, men du kan rotera kanonen för att skjuta inkommande fiender. Fienderna är inkommande aliens vars mål är att nå planeten och sektorn du befinner dig i. I spelet finns det fyra sektorer, spelarens uppgift är då att förhindra att någon fiende lyckas nå planeten på alla […]

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Program: Graphics

Blogginlägg 4 Stefan Strandberg

Blogg vecka 4
Hej bloggen, Stefan från grupp ett här igen för veckans blogginlägg. Denna vecka har jag jag fifflat lite med bfxr.net som är en sida där man kan ta fram lite grundläggande ljudeffekter till vårt spel Planet Suburbia. Men det jag tänkte skriva om är det jag gjort med en av sektorerna som jag har haft hand om. Det är sektorn som är inspirerad av Giza i Egypten där jag har fixat med de olika stadierna som sektorn ska […]

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Program: Graphics

Blogginlägg 4 Stefan Strandberg

Blogg vecka 4
Hej bloggen, Stefan från grupp ett här igen för veckans blogginlägg. Denna vecka har jag jag fifflat lite med bfxr.net som är en sida där man kan ta fram lite grundläggande ljudeffekter till vårt spel Planet Suburbia. Men det jag tänkte skriva om är det jag gjort med en av sektorerna som jag har haft hand om. Det är sektorn som är inspirerad av Giza i Egypten där jag har fixat med de olika stadierna som sektorn ska […]

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Program: Graphics

Game Development – 4th Blog Entry

Hello everyone, and welcome again for yet another blog post about the work I’m doing on our team’s school project, Potato Pirates!
One of the artifacts that I worked on last week was the sprite and animation for the enemy plane that is called “Hunter”.
To understand my work process on this design during last week’s production sprint, we must first go back to the very beginning of the project’s production.
One of the very first things I did in the project was […]

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Program: Graphics

Game Development – 4th Blog Entry

Hello everyone, and welcome again for yet another blog post about the work I’m doing on our team’s school project, Potato Pirates!
One of the artifacts that I worked on last week was the sprite and animation for the enemy plane that is called “Hunter”.
To understand my work process on this design during last week’s production sprint, we must first go back to the very beginning of the project’s production.
One of the very first things I did in the project was […]

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Program: Graphics

Group 4 – Mermaid River Blog Post #4

Hoowee! Back up in the saddle I go because this week I am getting stuff done again!
The last two weeks I feel like I have not made much progress due to sickness, personal reasons and a forced trip to Berlin to celebrate my dad’s 51th birthday (yeah, poor me, right) To make up for this I’ve turned up my working capacity to 11. I’ve managed to finish all school work we have so far as well as finializing the design […]

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Program: Graphics

Group 4 – Mermaid River Blog Post #4

Hoowee! Back up in the saddle I go because this week I am getting stuff done again!
The last two weeks I feel like I have not made much progress due to sickness, personal reasons and a forced trip to Berlin to celebrate my dad’s 51th birthday (yeah, poor me, right) To make up for this I’ve turned up my working capacity to 11. I’ve managed to finish all school work we have so far as well as finializing the design […]

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Program: Graphics

Spelutveckling Vecka 6

Hej allesamman!
 
Denna gång ska jag berätta lite om en del i spelutvecklingen som jag jobbade på förra veckan. Som jag nämnt i mina tidigare texter så har mycket av vår animations arbete hamnat i mitt knä då jag började med det så har jag fått fortsätta med det. Så det jag väljer att visa er denna vecka är vapen animationer till vår påhittade harpun. Den skjuter gigantiska harpuner och har en ”kanon kastare” under till, där allt drivs av luft […]

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Program: Graphics

Spelutveckling Vecka 6

Hej allesamman!
 
Denna gång ska jag berätta lite om en del i spelutvecklingen som jag jobbade på förra veckan. Som jag nämnt i mina tidigare texter så har mycket av vår animations arbete hamnat i mitt knä då jag började med det så har jag fått fortsätta med det. Så det jag väljer att visa er denna vecka är vapen animationer till vår påhittade harpun. Den skjuter gigantiska harpuner och har en ”kanon kastare” under till, där allt drivs av luft […]

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Program: Graphics

Sounds!

This week I have been working with sounds for our game Trowl. Sounds are at the core of the game experience and should not be taken lightly. This is why I have chosen around thrity sounds out of two thousand. I have cut them to an appropriate length and I am determined to find the most immersive, best sounds for the game.
Finding the correct and proper sounds was not an easy task. It took me hours upon hours sort out the […]

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Program: Graphics

Sounds!

This week I have been working with sounds for our game Trowl. Sounds are at the core of the game experience and should not be taken lightly. This is why I have chosen around thrity sounds out of two thousand. I have cut them to an appropriate length and I am determined to find the most immersive, best sounds for the game.
Finding the correct and proper sounds was not an easy task. It took me hours upon hours sort out the […]

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Program: Graphics

Färger i en viiiind

Halloj!
Den här veckan har jag arbetat på en radie av artefakter, men den som jag vill dela med mig av för denna gången är färgläggningen av en ny fiende, nämligen Jelly Roger, en manet som skjuter en form av elektrisk massa mot spelaren.
När den var utan färg såg den bara platt och trist ut:
Sedan dess har den blivit lite mer förfinad och jag har experimenterat på diverse olika färger att klä den i. Första tanken var att ge den ljusa […]

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Program: Graphics

Färger i en viiiind

Halloj!
Den här veckan har jag arbetat på en radie av artefakter, men den som jag vill dela med mig av för denna gången är färgläggningen av en ny fiende, nämligen Jelly Roger, en manet som skjuter en form av elektrisk massa mot spelaren.
När den var utan färg såg den bara platt och trist ut:
Sedan dess har den blivit lite mer förfinad och jag har experimenterat på diverse olika färger att klä den i. Första tanken var att ge den ljusa […]

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Program: Graphics